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Posts posted by Vasily.B
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I noticed strange bug with loudness of weapons in third person - i am on stable, but i was on RC week ago. Bug appeared on scorpion weapon of CSAT pilot.
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AN 225 is a bit to large for RHS - they are giving us line units - Antonov 124 or Il-76 is best for that. An beautiful too ;)
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That can already be done with scripts.
Il-76 isnt present yet.... :P
EDIT:
....anywhere on internet for arma 3
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If i imagine some il-76 dropping BMD's........ and VDV infantry..... It would be cool to see that mechanism working for both il-76 and C-130.
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Should this work properly on the RC build? Reason being you really have to crank the volume up all the way to hear the punch of the MX which is great except everything else is mind numbingly loud like the radio chatter beep. Also Enhanced Soundscape really tends to drown out the gun as the reverb booms sound far louder than the snaps.
All is how it should be, please dont change any of that. If you want get rid of it, JSRS is still available.
BTW Chinook sound destroyed me :) I hope RHS vehicles will be same hearable - good luck!
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I think i know what he men. He mean he is in vehicle, using third person view, and free look, no matter how he rotate the camera, there is allways disembark option BEACUSE vehicle is in center of the screen (cursor is centered on the vehicle). I would put there "rearm" command or something similar when aiming at dead guy, or ammo crate.
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Are you short on space? Ive never noticed it as a issue, probably because i only run Windows 10 and Arma on my SSD. Other things reside on my other drives.
Sort of. Before i reinstalled system i was searching, what could be reason for low arma 3 FPS. i excluded low HDD space as i have 1 TB HDD, and not much of media, but on C drive i saw 15 GB free (from 68GB partition). That was before i started to check arma savegames. i noticed the arma 3 folder was impossible big, like all mods are stored there. Guess how? 15 GB.... that was totlly unacceptable for me. I was never cleaning savegames for arma before. That time i had arma 2 installed as well, i was playing arma 2 more often than A3 and its savegame size was 1,7gb. Can anybody tell me how is this possible?
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Yes, exacly. I know the mission.sqf savegame file grows every minute, but its too much.
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Hi to all Armaholic's =)
im new to the forums and i noticed that i cant open a new topic, so i decided to post it here and i hope you guys can help me.
i searched google and the forums but couldent find a solution for my problem.
Im using the Eden Editor and since the last update im getting this erorr message:
this message only appears after returning from in-game to the Eden Editor and after that message i cant ROTATE with the mouse in the 3D Eden Editor
As you are breaking basic rule - wrong place to put this question - there is topic "Question & Answers" for this - i will be nice beacuse you are fresh here. Its some of your mods fault - animation of some new content is propably the fault here. Otherwise, check this site, and try to use search option here : www.feedback.arma3.com/view_all_bug_page.php
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What about scripted missions? If i save simply mission, when nothing happens on it, its 30MB too. But after intensive firefight it cas gain 130MB
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No, no, i very like to saving, but its size is dangerous big. Today i have 4GB! played a little in Hetman missions. I think saving saves too much information and copy features from mission file, instead of using them from mission folder.
Edit - one mission savegame folder weights 970MB. Is it normal? I used there all savegame slots, but for Christ sake.... 4Gb.... really? -
Still dont have flares sounds - CBA + DS only. Maybe its beacuse 1.54 RC of the game?
EDIT:
That was fault of1.54 - now on stable 1.52 flares are back! -
Noticed bug : There is no sound of flares deployment on air vehicles .
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I have bcombat installed properly, and i got error "bcombat.sqf IN BCOMBAT FOLDER not found" . I use 1.54 RC and on 1.52 problem wasnt present.
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1st quarter of 2016 - very good, Game will be almost finished (i hope so) al bugs maybe be gone. Your capaign will be great test for the fixed game.
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Laxemann, you can be proud of this. I really apreciate your work, i can say its better than JSRS in most cases, as it work better with RHS. JSRS stated all over, he is doing work only for vanila equipment. Through all, i thing both of you done grat job, specially while bohemia change sound engine, your mods sound excellent, i really love distance sound of your mod - its 100 better than in JSRS for example, when sound of explosion with RHS cuts off on 1,5 KM. Finally Bohemia made stereo engine, and making sound mods will not require so much scripts (distant sounds still will require some of them). But when i launched first battle woth YOUR mod i lost my jaw.... Still hearing BM-21 Grad missles..... Only thing i didnt noticed was rocket fly by sounds on RPG-7 and tow, but there was so intensive firefight.... and i wasnt 100% sobre :)
Excelent job man, keep up BEST sound work!-
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Yes, this mod runs on both, SP and MP.
Is the problem also without RHS? If not, I dont care :P
LJ
I mean all explosions (vehicle explosion sound, artillery round etc.), and maybe not 1km, but 1,5
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PuFy mean wide, not high.
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Can we use both JSRS Dragonfyre and this mod simultaneously?
not recomended, read JSRS readme.
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There is strange bug i think. Off course with RHS (so far) with BM-21 Grad and other explosions - i cannot hear explosions further than 1 km..... RC version of arma3
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Can I play singleplayer campaign and scenarios with this mod or is it just for Multiplayer?
......... its single player mod, with multiplayer compatibility.
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I'm sorry if this was asked before, i searched a lot of feedback tracker and i couldnt find anything about it. Is the bug on UAZ noticed? I mean the hole between driver doors and front window on closed version (with tent)? I see this since first version of RHS, and now, when UAZ topic is getting warm, i wanted to check it.
EDIT:
Be aware of Release Candidate - it work beautyfull, all sounds little diferent (better), but i noticed strange circles looking like AT mines, above vehicles, all RHS only, about 100meters. -
Uaz is awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!
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:D YES!!!!!!!!!!!!!!!!
Veteran mod (VTN) - announcement and WIP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Guys i have tested your vehicles more deeply and.... Bohemia could learn from you PhysX programming.
Your vehicle drive like real ones, there are limits in turning on bigger vehicles, all suspensions is working, vehicles are leaning on sides, it work beautiful. Bohemia will never fix this to so beauty level, and the broken tires on humve.... man, you are the masters! Not to mention vibrating parts on HMG, and disposable leaunchers - you have beated RHS in many aspcts, i hope your tanks will be same level quality that cars are :)
I found 3 bugs:
1 is armed UAZ - if you are sitting as gunner, you cannot go to driver seats (in HUMVE you can), and when you hold alt to move camera, whole vehicle will moving with camera - only in first person view, in hummer there is no such bug.
2 is option "pull out body" when there is dead friendly in vehicle - using that option will not pull out friendly, but double the number of dead people inside with every clicking "pull out body".
3 zeroing animation on RPG-7 without scope is not working.
As for now i didnt noticed anuthing more