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Posts posted by Vasily.B
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Geez, two hours? That is about the time I spend tweaking an SMDI texture. It took at more than two hours of more than one person to make these addons so you can "waste" tell how PLAYING on them, so please calm down and be considerate.
Send from my tablet, so pardon any autocorrect bollocks
Sorry.
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I am extremely sorry for the the last hosted file. It was missing the functions folder some how... anywho with out further adu I had made a few more amendments. I hope you like
http://www.mediafire.com/download/s8pkmhg3b1z51e8/%40mrg_units_sfx.7z
v1.04- Increased hit scream audibility from 100m up to 200m.- Reduced hit scream volume 3 more db.- Increased body fall audibility from 45 up to 150m.- Reduced body fall volume several db. (10 i think i have to check to be sure)- Reduced EyePos height requirement for timing of bodyfall sound.should i start my own thread?? its the same mod just slightly tweeked.No Problem! Everyone makes mistakes - only people who dont make them - are people who dont do anything. I'l test it today around for ~2 hours when i'll back home.
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So, Mr. Jarhead, any info when is the latest JSRS going to come out? Im really impatient :D
When Its Doneâ„¢
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Hi there!
I don't want to be annoying, but I think it would have been better to have separate links for misterGoodson & Lordprimate versions. Don't mistake me, I'm glad to see this being worked on, but seen as the original one has always been working flawlessly for me and that I do prefer the original settings, it would have been nice to leave v1.02 available somewhere.
So there are 2 versions (misterGoodson & Lordprimate.)? Any diferences?
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OK, ok i'm just very nerwous about this.....lost 2 hours. I added all islands from the pack - i checked the savegame folder - files was there, but when arma 3 opened, i went to missions i havent option "Continue" or "restart" - i can only play from begin this mission, - what i will surely not do again.
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Damm it! I spented 2 hours on one mission, finally i got killed but i had savegames! And what? I cannot load savegame, beacuse it basis on deleted content "shapur.baf". I have only 3 CUP maps loaded with CUP_Terrains and i lost my savegame. 2 hours of playing, great. I dont want to some damm shapur, when i saw all maps separate i thinked it will work only with those.... but it isnt.
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Warning Message: Script \mrg_unit_sfx\functions\fn_unit_sfx_killed.sqf not found
Warning Message: Script \mrg_unit_sfx\functions\fn_unit_sfx_hit.sqf not found
In menu, on missions. -
Just played chernarus plus...... I know its diferent thread, but i want ask people more in "terrains" topic - is it gonna be possible to see Cherna+ without such errors and working menu?
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Hello dear developers of these sounds.
I have a problem with this mod.
The sounds are very quiet and what is distant, when I shoot.
Uses sound system 5.1, this can be a problem?
You can read right ? :) - few post above....
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I Didnt created feedback tracker account yet, as all bugs i found are already reported :D But guys, with those aimponts:
http://feedback.rhsmods.org/view.php?id=1132
This is some joke, right? Please say yes.... I'm tired of runing to every abrams with RPG beacuse friendly tanks cant destroy it. Specially with new stamina system (can get-rid of RPG, i need to protect "my tanks" allways) it breaks your work totally. -
Is there normal that i dont have First person weapon sounds almost at all? I changed depedencies for ACE 3, if i can (get the permission) i can release fix.
EDIT:
Sorry, Dyna sound was the sound bug fault. -
My jaw, where is my jaw......
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So mininal should be 15 and not 25 ..
And if you are happy with that then you should be able to enjoy all new games with your current rig for the next 5 years!! Unfortunately some (including myself) have higher expectations to enjoy a good game.
15 FPS i had when 6 vehicles explode in same time, larger firefights, and jets all over the sky. I had problems with FPS as well, but reinstalling windows with arma resolved issue for me. Also do not overclock anything CPU related - game have problems with that
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You can use ACE 3 to see the weight. BTW i was using night vision very often - there is only more grain and diferent illumination - but in game we have 2035....... Thermal vision also looks good.
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Well, if you consider 25 fps to "run fine"... then good for you i guess.
But some of us actually want a good experiance when playing, and that is not at 25 fps.
I writed 25+ ......That mean 25 is minimal, very, very rare situations it drops to 15.
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OK, me and my firends started to search any option to force AI crew in tank if it have damaged track. We know about "allowcrewinimmobile" but ts impossible to put this in every tank - downloaded missions, subscribed mission - unpacking it every time and changing instead of JUST PLAY (for fox sake!).
So i've got an idea, but i'm not expert at coding, so i think about you alarm9k .
Imagine this situation:
You are driving in tight vilalge streets of afghanistan, someone shoot to you with disposable RPG-26, track being damaged, AT spec. have no more AT ammo (disposable launcher).
And what he see? He see stupid suiciders getting out of tank straight to small arms fire just to die (they are forced out of tank by AI - 3 man against 6 or 8)
My idea is to change behavior, and it can be done by putting few lines in script (i cant but i believe others can):
Original arma behavior:
- Tank in aware mode > see the enemy > turn into combat mode > Tank got hit by AT launcher > Any component is damaged > Crew disembark under fire > They simply die.
OR
- Tank in aware mode > see the enemy > turn into combat mode > danger is gone > Turn into aware mode
Now my idea is:
- Make tank crew "machanics" - ACE 3 done that
- Mechanics class can repair Main gun, commander's turret, track, engine - ACE 3 done that
- All vehicles are equipped with tolls kit
- Tank in aware mode > see the enemy > turn into combat mode > Tank got hit by AT launcher > Track or Engine is damaged > "allowcrewinimmobile" * > Danger is gone > Tank turn into aware mode > Driver disembark and starting repair the broken component.
* is connected to combat mode, so crew is still in immobilised tank and are able to take out the danger
It is really possible, cant understant what is higher priorities than fixing the unrealistic behavior in SIMULATOR GAME.
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My life is in shatters guys. I need your help.
Since some update I can't get my AI to clear buildings, it seems the function is highly limited to only some buildings now. Are you also seeing this? How do I get it back? Please help :(
Disable every AI mod - give AI the tagert - they will kill it without problems - BIS fixed AI a lot.
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Is there any diference how i load this fix? I mean in the launcher it must be before or after the RHS mods?
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For me game runs just fine now stable 25+fps, only on some minor missions with lot of Ai i have 15- FPS sometimes.
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Yeah, BIS, you screwed up the gun sounds in first person. Sounds awful. Fix it plz.
Also, I don't see an option to turn off the stamina bar.
Still have pp lens effects when switching between scope and backup cqb sight.
Still switches to LAN games after disconnecting from a server in Recent.
A patch or 2 ago created an error message involving the respawn modules. Still get that error.
Still have the problem where players' guns have no sounds if using mods in mp. Mind you, I'm talking about vanilla weapons, and other weapons you have the same mod with, so you can see them. So shot, no recoil anim, no muzzle flash. DF Lite gets some sounds back on vanilla weapons. And again, they sound quieter now. Not good.
AI still drives or flies erratically and nonsensically sometimes. Units still randomly stop responding to commands or moving every once in awhile. I swear that bug goes back to OFP. After switching to gunner, the ai that switched to driver doesn't really respond to move commands. That's really wonderful.
Thermal is still a fucking joke. NV is a bit, too.
Object distance set in mission is still set in configuration options permanently. Really annoying.
No key for collision lights, or at least I can't find it to configure it.
I feel like BIS should work on airplane sim next. It still doesn't respond well to high altitude or high speed. There's no drag effect from altitude or external ordinance. Banking doesn't really move the plane so it always feels like you're landing in a crosswind. Speaking of landing, there's still no way to add a landing area/glide slope in the mission. For instance, the Nimitz doesn't get a landing area or glidepath thingy.
Lights often don't show up in PIP. This makes things like the NV HUD in the F/A18 addon or PIP sights at night completely useless. Nimitz is lit up like a Christmas tree at night, and NV HUD makes it worse? Yeah, great.
Would be nice if some of these bugs that have maybe been around since OFP got fixed.
And the sounds!!!! Something is not right with the sounds! It's difficult to put a finger on, but I think some of it comes from not hearing your own shots crack (which you of course would in real life).
First off - problem only with mod right? So report it on mod's feedback.
Second - YOU CAN TURN OFF Stamina bar in dificulty options (dont know why?)
Third - dont expect all mods/serwers will be updated on one day - it was 2.2GB patch!!!! And lot of changes!!!
"Thermal is still a fucking joke. NV is a bit, too." - Wut?
Sound engine is brilliant now, test WITHOUT any mod, then we can talk. Just modders must update their mods and all will get back to normal with better features.
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Big updates forces big changes, but there is nothing you cant handle. You have created best content mod, off course all the models require much time now, but i think its worth it. New damage system is more precised, sound system also damaged lot of things, but its in real stereo now, Stamina isnt so bad as people write, on wasteland it will be switchable (BIS is working on FIX). This update is somehow milestone in fixing the game. I cant wait till they fix all major bugs and all mods will handle new, fully working features. I'm only human and i can only guess, but i expect most of bugs will be fixed on August 2016 (ARMA 3), and finally all mod developers will be able to finish the mods... but the problem (or maybe suprise) will be Arma 4, which for sure will be announced and i'm afraid all modders will switch to A4 lefting A3 mods unfinished. I hope they will not :)
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1.54, another nail in the coffin, lost 10fps from avg 34 fps to 24 fps on benchmark run through. Good job.
Will try and fiddle another time when I cba'd but at this rate its dip into the game now once a month try, watch it fail then try in another month.
My FPS are same as on 1.52. Only fault must be mods - try to disable ALL of them, then write about your resoult.
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We publish releases every 2-3 months, so more or less one each quarter. We postponed 0.4 because of the time 1.54 was bound to released. We know that it would break stuff, so we decided not to push it out sooner.
Isnt there some other method - I'm not specialists but let me ask - if you create second "folder" named "fixes" next to the "Stable" you will be able tu push out the fixes too right?
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Please fix it, there is no way to reverse on any street, when there is some AI NEARBY (most the time they are).
RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Jeezus.... again complaining about compatibility. RHS team told everything i wanted to say, but there is one thing more.
I use following mods (sorry for long post):
- RHS Escalation
- ASR_AI3 or Bcombat (depend of mission i wanna play)
- CBA A3
- CUP_Terrains pack
- Dyna Sound from Laxemann
- Mao anims sway fix (Weapon swaying)
- MRG unit SFX (Characters are screaming when they're wounded, falling body makes sounds etc.)
- Kunduz Afghanistan
- Smarter Tanks (addon for AI in tanks)
- Rudygier Liability Insurance (Ai dont ride tanks on friendliy infantry)
- Personal Arsenal
- WW ai menu
- VTN core Russian Dubbing (temponrary, untill RHS resolve some problem on their end)
- RuPal RHS armor fix (fix for VESTS armor, temponrary until RHS resolve last update "collision")
Now, since around 6 months back (or even more), i didnt meet any serious bug, more - everything was flawesly. Only since famous 1.54 update which brings many changes, lot of things are messed.
Off course every have diferent taste - for me ACE interaction is little too much time consuming, but movement, weight in inventory, stamina, etc are something that this game must have - but i meet compatibility problems as well - but (Let me write this specially here, as i see lot of peoples are using ACE 3 and they may dont look on ACE Thread, then they write about compatibility HERE) ACE 3 is modular mod - that mean if you see some not working module (For example ace_scopes or ace_fcs - rounds from RHS tank are flying in diferent place, rounds from SVD are going more to right) just delete those 2 files and problem is gone! You can delete all modules you dont like and it will work, but dont forget about depedencies of some modules - all is on ACE 3 wiki.
Now Back on thread of RHS.
They was (are) first so serious content modders that started to make so big mod in arma 3 (there was VTN as i remember) so they designed their systems for THEM MAINLY, beacuse there wasnt so famous mods using together with RHS, RHS was (for me) the replacement of already maded mods about Russians and USA, so who need more M4 or AK addons/mods if you have it in RHS? Off course there are weapons/vehicles/CONTENT not present in RHS you may love - but is there sense to download some addon/mod just for 2 weapons that will break the gameplay joy, compatibility, and overall whole functionality of RHS?