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Posts posted by Vasily.B
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Plus when i'm try to login being on some thread on latest page of it - its forcing me to 1st page of thread and i'm still not loged in (it all hapens after clicking LOG IN in right upper corner)
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23 minutes ago, dvdbrewster said:No, that's not where it goes.. mine does same thing. There is a different box.
I need a beer and double check it, its friday at least :D I wasnt launching this game since...... i dont remeber. Will check it
JUST TRIED
and it doesnt work - arma will not utilize more than 2GB even with additional parameters txt file aquired in launcher. -
2 hours ago, R3vo said:Yes, and moreover, I have to login 2-4 times until it actually works.
Running Firefox latest version 64bit here if that helps.
^^^This.....
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15 minutes ago, dvdbrewster said:U can use the properties tab and enter startup param -maxmem=, or In the launcher there is a 'startup parameters' option (check) where u create a folder od startup parameters in the main game directory. There u can create a folder with a parameter file maxmem=.

Do you think i dont know.... I just sayed i cannot put IN LAUNCHER any larger than 2 GB at maxmem parameter.
@dwarden i tough the 3GB limit is for stable :
QuoteHowever, although it is true the support for 64-bit has yet to hit our Main Branch, we decided to give you all at least something as a small appetizer. Starting with Update 1.66, when run on 64-bit Windows, 32-bit Arma 3 will be able to effectively work with more than just 2 GB of memory. The current limit has been increased to 3 GB. Magic, yay!
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I'm still unable to se larger maxmem parameter than 2GB. Any number i put there larger than 2Gigs will reset to max 2gb. Arrow on the right (increasing) is unreachable after puting 2GB
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Any chance for Steam Workshop update?
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5 hours ago, fn_Quiksilver said:AI do use frags in vanilla
I didnt noticed this.... ever.
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Sorry for no seeing you in to 100 mods on Moddb, even after my voting for you :(
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Yes but in RHS, when switching to manual loading main gun (in russian tanks) after pressing R key (next target, reload in vanilla, reload in RHS) there is an empty target marked on horizon
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I had some error message when trying to download files from aptop in Shadow Fall campaign, and in APEX campaign, there was some icon missing. If i could remember what was the error message....
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@road runner - it about vanila behavior. I personally dont remember when my team used frags last time. They can use smoke grenades but not frags.
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11 hours ago, Red Partisan said:Speaking of ponds, is anyone having an issue where the screen gets incredibly dark when looking at the ponds from certain angles? Both in-game and when using Eden editor.
This is what i writed about. Issue with ponds... there was 2 of them - first was line of water visible while driving anywhere on island - fixed.
The second one is still present - visible when smallest presence of fog is on, the screen is getting dark just like you were watching on extra strong light, and you can see black-green, blue artefacts on ponds - this is only present issue, and i dont know is Bohemia gonna fix this ever. Like lot of people know, i'm not up-to-date as i uninstalled Arma, as number of bugs was too big for me. But seriosuly, i doubt they gonna fix this ever - they are not planing any "Ponds DLC" or any of their island just dont have ponds, including Malden, they have no interest in fixing it. Im just really mad, when i see on their brochure text "biggest support for community modding"...... It look like we never asked how to resolve ponds issue nor we ever mentioned about issue exist. -
Bugs found so far :
- Cant delete any of notification
- "mark all read" "mark all unread" functions on notification page are not really working- To login i need to be on any thread, its impossible to login through main page on forum ( https://forums.bistudio.com/ )
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13 hours ago, Kerker said:Hey LJ,
Really appreciate your endless efforts.
Well, the most annoying sound issue for me since 1.54 was the broken vehicle sounds as shown below. I dont get it why BIS does not come up with a fix for it since ages since it is such an immersion killer. I know that at the time it worked with your mod. So if you could fix the configs or whatever it is that causes this stuttering sound of vehicles that would be awesome. The roaring sounds you made for vehicles kicked ass and I want to hear them again!
Best regards
I had various sound issues but this..... Did you tried changing sound format in windows? 16bit or max 24 bits should be choosen for arma afaik. Also be sure to turn off all additional equalisers and sound enhancers.
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Maybe we should clear cache of our browsers? While we had use same browsers on older forum version, maybe thats the problem?
PS: How to delete notifications? -
I cant Login while on main page of forum, i need to go to specific thread to be able to login. Without it, i can keep pressing LOG IN and nothing happens. It was hapening on older version of forum also.
I'm using Mozilla + Windows 10 -
52 minutes ago, masterdebator said:Thank you for your reply Great mod!
Can you make it so some of the vaules are kept changable or leave information in a readme so it can be changed to suit the player/server
We run a server and would like to be able to change certain values and enable/disable certain features for balancing. Just a thought if not possible or no time no worries.
I wish i could help, but i dont have my mod under hand nor arma installed. But in Christmass everything is possible. From what i remember, onlything possible to change is timer (before driver disembark from vehicle, and the repair time).
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Now, after PC change, i have arma installed on HDD, and system on SSD. On older configuration i had Arma on SSD, resould was good, but on new PC i was trying to play on SSD, but i had too low free space (arma and mods weight 60+GB), so i decided to move it to HDD, and game runs the same. Right now i finished test gameplay - resoult not that bad, but to be honest, there wasnt more than 20AI on the few missions, and there was enough light artefacts on night vision with every object was thickering, and smoke was disapearing and apearing again. Ahh, i need a brake....
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Well i didn't see that from your post, all i saw was that you were using a mod. I do hope you can try to stay on topic.
"I have reported 3 or 2 upadtes ago issue, where THERE IS NO FIRST PERSON SOUNDS in vehicles, we can hear damm loud 3rd person sounds instead, and you did nothing in this case"
I didnt mentioned i'm using a mod, but ok, if you want to stay on topic. I wondered they could fix this in dev branch, so i posted it here.
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Yeh i know what you mean, but when players quote there fps in game, usually that means how they actually play from day to day, i can get 200fps if i look at the ground even with 100 vehicles/100 ai on screen :) then 1 fps when i look up, still cant believe he gets those fps playing with 12000 on both, playing normally.
I got barelly 20 fps while playing with 40AI, on 3KM view distance/ 2500 object distance, with PIP disabled, fullHD, Low detail of clouds, and v.high textures. Off course i cant use AA, as this would cut my fps to 17, maybe in action even to 12. Thats totally unplayable for me. If FPS for arma 3 would be locked to 20, this could be enjoyable, as there would be better control reaction, and more stable gameplay, but 20FPS in 2016? Right now i'm gonna test it on ShadowPlay campagign, on reinstalled game+ system allocator on Win10. If this wont work as it should, i freeze gaming in this game untill 64bit support.
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Well, to be honest, what else to expect on their official forum? This is the place where most fanbois/performance-problem-deniers (etc etc..) hold up.
Go to other forums and you will see a completely different tone.
I have reinstalled arma completly, spending whole night on this, didnt launched it yet, maybe low fps was caused by Win7 upgdared to win 10, and i skipped reinstall of steam and arma? Propably no, but i will try, to be honest i cant rememebr mission which i was able to complete without bugs ruining mission progress, or killing my character. And the 20FPS is too few to play (beacuse its not gameplay, its just getting tired). 30FPS - i would survive this, but today games can run stable 60. Its not only problem with animation flow, and gameplay smoothless, but ita also a problem of controls reaction - unstable framerate make my controls react slower, fatser and sometimes dont react at all, its ruining gameplay. I spent on this game very much time, on all previous arma's to, but its too much.
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SomeOne? I donnot see any .dll in the ARmA3 MainGame that says malloc. I have the perf tbb4malloc_bi.dll in my MainGame because I put it there. It still says 2017. I still launch with tbb4malloc_bi(default) from launcher, so, I've not sat and removed above malloc, and check all files,
MayB I'm lazy but How did they write tbb4malloc into stable build? What do they call it? Because my tbb4malloc shows no sign of having been updated with main game.
They are stored in "dll" folder in arma 3 root folder.
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Well you were using a mod, did you not think it maybe an issue with the mod rather than Arma3? We have just had an update.. :huh:
Also please refrain from cluttering up this thread with your rants about FPS etc, you have had plenty of warnings about this sort of behaviour. This thread is for constructive feedback about the Dev Branch and nothing more.
But sound issue was confirmed even on vanilla.
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Hey man, someone stole your mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=689483712&searchtext=tryk
Jets - Hitpoints
in ARMA 3 - DEVELOPMENT BRANCH
Posted
This girl is amazing! She just gived us Christmass present, and we all love presents :)