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Posts posted by Vasily.B
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And Ai should use HE rounds against infantry (infantry vs tanks)
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Login issue is gone.
Only notification still cannot be deleted. -
Is this normal that i cant moving phrone forward on stars, rocks (joining of 2 rocks), and my character is something like reseting position endlessly? If i stop pushing W, he will aim high at sky. Also Scrool button stopped working for grenades.
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Is this uploaded with author permission :
http://steamcommunity.com/sharedfiles/filedetails/?id=744733174&searchtext=winter -
I just wanted to be sure as i writed its fixed (i dont know someone was working with forum software or not yet).
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Yes, just saying issue is back
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And issue with login is back.
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So this
31 minutes ago, dwarden said:+ new startup commandline -hugepages (both client/server)
Will appear in launcher? I know its not right now, but will?
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Login issue is gone, I can login on every first visit after firefox restart with no need to going on any thread (main page is working finally).
Other issue appeared - when i start to write reply, there is already last writed post text in writing area (my last post content). -
Max mem is LIMITING max memory usage, removing parameter is removing limit.
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Guys i finally found good and working solution (at least for me) - disable all maxmems, cpu counts, leave only hyperthreading checked (if your CPU can use it). I had 15 fps Boost, just like game have been unlocked somehow.
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Afree best performance for now is not using any parameters, only Hyperthreading (if your CPU is able to use it). Performance is almost perfect since i disabled those params.
First time i was disapointed beacuse on my older PC those parameters was doing something, and on brand new pc performace was worse, even with my friend who have exacly same pc, game was runing like a charm. Everything changed when i disabled parameters. Now i can enjoy gameplay. :) -
8 hours ago, meiestrix said:Yes i have Windows 10. The memory allocator is the default one i have not changed anything on the allocator.
So try other allocator (you choose them fromg ame launcher in parameters tab. Default one should fix the issue, try also JE malloc.
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16 hours ago, OMAC said:^ ^ Your addon looks cool. For me in vanilla, at least a few weeks ago, I was able to order AI subordinates into a repaired tank (Kuma, Bingo Fuel mission).
Yes, YOU ordered, but AI commander will not do this.
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12 hours ago, meiestrix said:Since 1.66 the frame drop bug, where als the models and textures are broken, is back for me.
This is not my picture, but it looks the same as the probem i have: https://gyazo.com/da4eefcde24fb88cc496ff6296aaf963
I have tested with the profiling build yesterday and today without it. In both sessions the fps broke down after some time and i had to restart Arma.
Does someone else have this problem too, or knows how to fix this?
Did you tried different malloc? If you have Win 8/10 try system memory allocator, for me it works fine now.
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16 hours ago, R0adki11 said:Ive not found this at all

What browser are you using? System? I found on Edge browser it work as intended, but other says its not. Also im logged in after closing tab with forum, alnd opening it again, but once i close firefox and reopen it i need to login again.
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Also right now i noticed if someone like my post, i get notification about it, but once i open it, it skip topic to my post and i dont see who liked it. Its writed only in notification, not under post as before.
EDIT
Sorry its working almost as intended,but is skipped to my last post in topic, instead to this which was liked. -
22 minutes ago, dvdbrewster said:Isnt ot supposed to be hpp instead of .txt?
No, it can be txt, it allways could be txt.
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3 hours ago, OMAC said:Interesting ideas! On that note, currently if a vehicle is damaged to a certain degree, AI cannot enter it no matter what, even though a human player can. Many times I have had to enter a damaged, immobile tank to use perfectly functional gun and turret to defend since I cannot order my AI squadmates to do so. This should be changed so that if human player can enter a damaged vehicle, AI should be able to also.
Edit: The Tank DLC could provide a logical opportunity to fix the inability of AI to refuel vehicles at petrol stations on terrains:
You can try my addon (made by lot of people and finally relased by me) as palceholder. I wish Bohemia could take this addon, and improve it, then put into game. Right now (in vanilla) automated AI behavior works very bad in terms of damaged vehicle. They will not get back to vehicle after it gets repaired. Its very strange, i reported it years ago, even recorded movie.
AI is getting back to vehicle which was upside down, and was fixed on tracks, so behavior in game is present but not used in damage-fix circumstate. And most important - someone need to fix this vehicle, isnt it? ;)-
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I recorded video how it look like :
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I also never used any other controller than Keyboard + mouse
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We really love your job. Dont be mad when i report something - it dont mean your work is bad, i dont write it, beacuse its obvious (that your work is great) ;)
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@JojoTheSlayer have writed very well about vehicle formations - one vehicle should scan one direction, second vehicle should scan second direction, etc, so in resoult whole field of viev should be scanned except rear.
Vehicle repairs
Ability to take toolbox in hands - please, imagine situation if you cant find backpack on the battlefield, and you need to fix vehicle - you will NOT BE ABLE TO (in arma). If this limit could been killed, you could take toolbox from vehicle (equipp all vehicles with toolboxes) directly to your hands, and start fixing the vehicle.
To fix vehicle you would need 2 people - driver and gunner or commander, so one of them could cover you from vehicle. So when you are nex to the damaged vehicle, you choose action to fix it from action menu, and your character are waiting till second of crew will come next to you (he will be forced to by order, disregarding nearby enemy) and once he will stand next to you, animation of fixing on both of you start to play, and repaired component will be fixed.
Eventuall smoke cover from vehicle would be nice addition.
Vehicle communications
Are vehicle should spread informations between each other about enemy positions. It should depend of range - for example tank would comunicate to range of 5KM, jets, choppers - 8KM.
APUTo wait for enemy convoy (AI) you usually need to take down his fuel so he will stand in one place, or place module to wont let him move at all. Auxillary Power Unit order would be nice addition to this. Once after that order tank will switch engine OFF, and work on APU. APU would be an order of vehavior in this case.
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Login issues are very serious, i dont get it why someone dont have them.
Windows 10 64bit, Firefox (newest version) 64bits, autologin enabled and as i described i cannot login.
But hey, cool feature i just love, is the notification bar (you can scrool them without need to open main notification page, and this is groupping notifications, so you dont see 2 same notes about one thread. Please tell me you got this too.
Tanks DLC Feedback
in ARMA 3 - DLC
Posted
Yes, i know this also, but its very outdated.