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Vasily.B

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Posts posted by Vasily.B


  1. 20 hours ago, road runner said:

    Yeah, I would say that narrows it down significantly! :f:

    You wont believe it - it was ASR AI comatibility files!
    Not weapon mod, but compatibility files. In times when we need compt. files for every mod its very hard to narrow error file.

    Like it or not, its just too much for me, i wanted to launch game, annd play, not plasy with bugfinding or so, checking log etc.... Same i was doing in good old arma 2. I dont remember normal gameplay in Arma 3 - i really dont. Allways some bug/error chassing, all workshop mission are dependent of LOT of mods, if i track mission with only RHS for example, it have some scripts that shows diferent errors. I dont feel like this should be keepen that way, all i wanted was making this lot easier (error chase).

    If you got so big problem with it, and wanna alt-tab game every minute beacuse of error, fine, but this game is not for me as i see.


  2. I know, but targeting which addon its faulty, took very much time, and in resoult, i play less time than aquiring faulty addons (and there is ALLWAYS some errors. For example error about some scope in menu - its allways from some weapon or vehicles mods, but without information about name of corrupted file, i cant know which one is it.

    For example i load RHS, NIarms, CUP weapons, And A-10 warthog + 20 addons like this, launching the game, see error in main menu - from which mod is this? Aquiring this in "one by one" method would took hour or so, displaying corrupted file name in this field would limit this time to exit game, report this to mod dveloopers, un-tick mod from the list, launching game again, and repeat this in case of next error.

    This is not hard to apply this, and i believe its worth to try. Specially, if this is already written in LOG file, displaying same information in main menu would be awesome enhancement.

    • Like 2

  3. 18 hours ago, Variable said:

    You want to be amazed by the AI aggressiveness, taking cover skill and ability to clear rooms? Play with ACE + ASR AI (and for good suppression measures TPWCAS), and set skillAI to 0.7 and precisionAI to 0.2.

    I dont play ASR AI mainly for one reason - AI crews was disembarking vehicles in random moments, with no reason. besides that ASR was great, but thanks to this bug, it becomes fatally unplayable for me. I reported issue 2 or 3 times.


  4. They can climb ladders. I discovered this long time ago, when setting defence perimeter on Shapur - they were climbing on chamber without any order - just to keep formation. Same yesterday with zombies following me upon chamber in chernarus.

    I also dont play with roofs or water, didnt tried C2 since 2 or 3 last updates.

    But most frustrating for me is keeping in game features that dont work (rearming), and sidearm - i can use your method, and i was done it for long time, but what about friendly units NOT from my squad, when i dont have access to their inventory? I can shoot them on mission start to limit their pain.


  5. 1 hour ago, road runner said:

    Yep, simplest solution is to remove their sidearm, when it's time for them to use it, it's too late, chances are they'll be dead due to being fucking stupid as opposed to having to use their sidearm.

    What about workshop missions? I need to do this everytime mission starts. Its a game feature, it should be working. Its just like not working part in car - you will repair it or not use it?
    Its also breaking rearming function for AI, as they rearm everywhere when they can find ammo for ANY weapon from their inventory, so if they cry they have no ammo for their AK, you will have 60 actions of rearm for this AI, just beacuse in the rearm points (bodies, crates) there is ammo for one of his weapon, including pistol, grenades, etc.
    There is already ticket made by me, and its never gonna be fixed.
    https://feedback.bistudio.com/T119623

    This ticket is about it, still new since 2014 :
    https://feedback.bistudio.com/T78246

    So no, its not solution, its moving problem under the carpet.

     


  6. 11 hours ago, joostsidy said:

    I think this is a long standing bug (has been there for 2 years?), that I can't explain yet. In the middle of a mission you turn around to find out one of your squad mates has decided he will continue the mission using only his pistol. He has a rifle, he has ammo, there are no enemies in sight.

     

    16 hours ago, sammael said:

    maybe bug in 1.66..

    Bohemia? Please, i lost my squad numerous times beacuse of this....

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