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Vasily.B

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Posts posted by Vasily.B


  1. This one is odd, old and definetly breaks immersion of the game. Cant send any AI in tracked vehicles to some waypoint, as all destructable objects - road signs, vegetation, trees allways flips the vehicles. Its for me unacceptable, that 6 years after release we still got issues like this. Not to mention dramatic performance decrease while fliping is hapening. 
    I know when the fliping is going on - when moving on the bushes while turning (0.1 - 100% turn force). That need to be fixed, and should be treated as major issue.

    • Like 1

  2. Just came back from COOP.... In bradley i have survived hit from javelin, i couldnt destroy abrams with turret ammo storage hit with TOW (direct hit) and 4 guys have shooted SMAW, M136, RPG 7.... me and friend didnt fired back (from bradley) - guess what - noone have destroyed us. Its definetly wrong, we have been hitted in turret from back, from front (after they guessed that hull is immortal) and finally they have destryed us directly from the rear hit in ramp (with smaw i guess).

    EDIT: Another 4 hits with Russian Tanks ATGM's, HEAT BK31 and bradley intact. Even all crew survived, turret seems overarmored too.


  3. 10 hours ago, dragon01 said:

    BMP-2 is infamous for its poor survivability in combat. So much, in fact, that it and BMP-1 were nicknamed "common grave of the infantry" (the Russian acronym for that is the same). 🙂 In that case, badly placed fuel storage is at fault, as well as overall thinner armor than on Bradley. The BMP is more mobile than Bradley, but AI can't really take full advantage of that.

     

    I agree that AI shouldn't aim at center of mass all the time, but it's an unfortunate consequence of ArmA engine. RPG-7 is not the best choice here, anyway. If you want AI to kill Bradleys, give them proper ATGMs.

    Thats not possible in Workshop scenarios/campaigns. I tried with All AT handheld weapons.

    As of fact with BMP 2 - try one thing - put in editor 2 EMPTY vehicles WITHOUT AMMO AND FUEL - bradley and BMP 2 - shot in its sides - BMP 2 will burn, while Bradley will stay intact. 
    I Know bradley is more survivable vehicle - that no doubt, but damage should be done to the hull and internal components when you put 8th rounds in it (all penetrates, but do no damage), specially that it have TOW rockets in back.

    • Like 1

  4. On 9/3/2019 at 4:52 AM, dragon01 said:

    Maybe, but it's still 25mm ammo. It's just not powerful enough for this kind of pyrotechnics. In fact, the giant explosion really does not happen in most cases of tank kills. It can actually be pretty difficult to tell a destroyed tank from a live one, both in reality and in tank sims. Same with other armor. A destroyed vehicle will have a hole in its armor and the interior may be a horrible mess of shredded equipment and crew guts, but it's not exactly obvious from the outside, especially at typical engagement distances. Your clue that the target is destroyed is that it stops moving and doesn't try to shoot back at you. If you're lucky, you'll get a fire, and occasionally you may get an ammo explosion, but in modern vehicles it's not easy to cause this to happen.

     

    If the issue is with the game not counting the vehicle as destroyed, then the mission is not written right for the RHS vehicles. It should not be required to reduce a vehicle to a smoking wreck for it to count as dead, just kill the crew or cause it to bail out.

    I agree with you completly, but its Arma. AI will never kill whole crew firing wrong hitboxes - i tried that in editor also, will record that tommorrow. They simply shoot in center from side (very often miss) untill they ran out of ammo, while vehicle hull being intact. That lead to situation when US suad with bradley become impossible target for AI's, as they will try to take out bradley without any success. I have meet this in every scenario when US oponnent have no tank, just AT specialists, while US have at least one Bradley. US oponnent will not try to reach any mission objective once they meet bradley - they will seek for it and trying to take him down (which is impossible). BMP 2 for example explodes with no problem, even while it have only 30mm rounds inside, but AI's are not in dead point as they can take it down and continue to next mission objective. 
     

     

    • Like 1

  5. 22 minutes ago, da12thMonkey said:

    RPG warheads will penetrate it all day long, but the odds of you hitting the ammunition feed are not very high because it's a small chute in the middle of the turret-ring. And even if you do, it's only a 25mm gun: the vehicle's not going to explode in a huge fireball from a 25mm round detonating.

    I agree, but there must be TOW rockets somewhere inside. Look what happen with PG-7VR (105mm): 

    Also if you detonate one 25mm HE round so close to other ones, rest of them should also ignite. 


  6. Correct me if i'm wrong. 

    Is bradley undestructable with RPG or any other launcher that hit the sides of Bradley's ammo? I tried all variants and hitting it side armor plate does nothing. I know realism is your point, but even such armor plate with no distance (at some height) from the basics Alluminium armor makes no problem for PG7VL, at least it should not make the problem. 

    I have played campaign "Red Hammer" (i had moment of nostalgia to play OFP campaigns and started from this one 😉 ) and with mission "Alamo" (guarding montignac from US tanks and IFV's i had very big difficulties in killing tanks... lets just get it straight - abrams and bradley's;
    -  I have hitted the side armor of abrams at 0 degree from 70 meters with PG7VL at driver place - tank have moved away (i believe i hitted fuel tanks or smth)
    - I hitted him on the side hull at 0 degree from same distance with PG7VR between engine and compartment bay - nothing happens.
    - I have succesfully destroyed him by detonating ammo compartment at turret as this was the only way of destroying it. 

    Then Bradleys turn - situation when i was out of RPG rockets.....
    - Hitting engine - succesfully immobilize
    - hitting turret's front to dispose it....
    - now hitting all armor places from the side - turret, hull (even areas not covered with additional armor plates) and i was out of rockets while bradley was still standing and more was to come. So it have survived 20 x PG7V rockets ALL AROUND THE SIDE from 0 degree, 4 x PG7VR rockets.

    After i tought i was using some other mod i have restarted game, checked mods and was shocked. I didnt used any other mod ( i didnt launched game for veeery long) and i recorded shorter video and included single player cheat menu so i could fire bradley from few meters just to be sure i'm hitting correctly.
    Here are the effects:

     


  7. On 8/22/2019 at 10:29 PM, DeathMetalNinja said:

    Yeah I had this weird sound effect too then my game crashed to desktop.

    I was using JSRS at the time though, thought it might be sound mod conflict...

    Actually i wasnt using any other mod than those required for Campaign "Red Hammer" (CUP Terrains)

    EDIT: My game also has crashed after this bug.


  8. Few issues i found (and obviously cant report it)
    - BMP -1 with 3 crewmans inside (commander, gunner, driver) have AKM on its side that is showing up outside vehicle when its turning around - repro:
    Crew the bmp, order to rotate left or right - akm should appear on the left track.
    - All Russian attack helicopters cant hit anything and missing every unguided rocket. Even whole squadron of Mi-24, Mi-28, Ka-52 will use Guided rocket very rarely (against armor), they rather use unguided rockets and miss the targets mostly for 200M. 

    ^^
    The second issue is pretty annoying, but new sounds, including T-72 family engine sounds rock. However what settings in Windows are you recommend? I had strange sound just like alien trying to connect with radio ONLY ONCE when i started T-72 engine. Cant this bee issue of wrong format audio (i use 24bits, 48000 Hz)?


  9. Hello, i just got back to Arma universe after long time, and played a little with my favourite set of mods..... 
    With fully upgraded PC, i finally enjoyed fliud gameplay at stable FPS level, launched some tank mission with RHS tanks and meet same issue as i remember from the old days. T-72 and T-90 have very bass-y sound, its loud as thunder - definetly loudest sound in the game (bass wise - low tones). I wanted to ask for a help in creating simple addon, not crossing the line of EULA, that could replace RHS T-72 engine sounds with vanilla T-100 varsuk. All RHS T-72 and T-90 Variants are using the same sound set for engine. How i can do it? Was there some changes to audio engine, is documentary help still accurrate? I'm "green" in modding, and wanted to comfortable play this game, but everyone in the house (and me) cant stand thundering when i even touch those tanks. 


  10. I have also played tanks, and must say vanilla tanks sound and look great, specially - sound. RHS T-72, T-90 engine sounds are very loud in this game, specially bass - i can hardly stand it - i tried it on creative speakres, edifier speakers, headphones and 2 pc's. Is that intented? Vanille engine on T-100 is much.... more natural. When i play T-72, even my neighbour knows that 😉

    • Like 2
    • Haha 1

  11. Hi. New upcoming DLC will contain russian radio protocols. Are you planing to use them? These may contain more details that are missing in protocols from Arma 2. Not to mention Polish protocols will be also available. I'm asking beacuse your mod is "must have" for this game, and i have installed game again after long time to see if there is something new/fixed in updates, and if RHS would use new radio protocols i would buy this DLC. 

    • Like 2

  12. Well done job, great update. From bugs i found 2 :
    - TOW launcher in Humvee doesnt produce any sound on firing
    - M2A2ODS commander sight (or periscope) is way to high. Gunner sight should block vision from commander periscope.
    And one question i guess what answer is - when you damage engine at 50% in any wehicle, why whole vehicle gets damage texture?
     

    • Confused 1

  13. THERMAL sights need really a fix. Contrast on those is definetly too small, you can barelly see anything on the ground, but active forms of life is shining like torches.
    I dont know if its eye adopting effect messing thermals so much, or TI camera is getting warmer after launch, but as soon as you first time (after mission launch) launch TI mode, all looks perfect, but after 2-3 second its getting so messy, thats barelly usable.
    Just look how it look in real (contrast) :

     

    • Like 1

  14. IF interiors are planned, or someone want to start i guess there are nice photos;
    T-80
    https://thesovietarmourblog.blogspot.com/2016/02/t-80-gambol.html

    T-72
    https://thesovietarmourblog.blogspot.com/2015/05/t-72-soviet-progeny.html

    I'm still looking for panorama of T-80 interior, i know there is somewhere over internet, and T-90 interior photos.

    EDIT :
    Best i could find about T-90A Interior, are 3 videos;

    Spoiler


     

    At least in good quality. Hope it helps.


  15. Wel i still dont see any word about major issues with crews  behavior
    - Disembarking on Track/wheel damage (pretty sick).
    - Instant ready to fire after disembarking (mostly kills the AT gunner right before tanks gets some damage).
    - Ability to kill crew/vehicle by near explosion other vehicle.

    All issues wil propably get into final DLC, which is very shame, as track damage is hapening very often, very often not beacuse of enemy fire, but beacuse of bugs with physx engine. Standing on rock/bush/between houses/next to wall and firing sometimes launch whole tank into air, or just few meters in any direction (collision with nearest object) and it ends with dead crew and/or track damage.

    Second issue is specially harming if you are hunting for tanks with AT weapon - you got clear shot, enemy tank is alone, you just use this opportunity.... and suprise - enemy crew jump out of tank and take you out with 3 fast shots. Does crew have harmed in any way from your shot? Any shock? No, they didnt.

    Finally third issue (connected with other issue.... eh) happens very often when driving with ai buddies in formation and one of your tanks meet car on their way (with AI masters of driving...). In collision car explode, one of your crew is dead. Other example, you are rolling in tank through battlefield, seeking for enemy, there are grenadiers with under barrel grenade launcher - no threat for you but - you are just driving slowly next to empty car.... Ai start to smashing grenades rounds onto you and hit the car. You are dead. Second example was almost every time used against me in multiplayer, when enemies had no AT weapons.

    • Like 1

  16. I will say something that may be funny for a moment, but in further perspective, it may happen really - what will happen if Steam will be down? Remember Games for windows Live? Even if they will not be down, they just can change something in their regulations - for example subscriptions for Multi-player like in Playstation and Xbox, beacuse why not? If we talk about greedy, BIS may have nothing to do with it, but we Arma is connected with steam - there is no guarantee about steam will not be greedy. Here is the problem. Game as itself and way its distributed may stay ok, but steam regulations may change from some random day and we all be f****d.

    Distrubution of game in the same way as Arma 2 would be perfect solution, and would not harm anyone in any aspect. Uploading some extra GB in todays companies dont take long, if Arma 4 would have 2 variants - Steam and box (without any platform) - i would choose box with no extra thinking.

    Also , there is one other, fantastic, great and pro-consumer platform called GoG, where you can play your game with or without their platform (GoG Galaxy). Releaseing game on GoG (and maybe steam) seems to be perfect solution for both - BIS and us, players.


  17. Exacly.... I'm connecting to some server, where people are waiting in on stadium on Altis, they just walking, jumping etc.... server name was ".... conquest", what we have to conquer? Where? HOW? This is the effect of "scumbag" part of community, when i enabled Voice communication i was feeling i'm in first class school - average age of players was 9-12 years old. This is what Steam brings to Arma. Next map was again some coop mission, mission starts, again 4 kids playing in team with me, after they heard i'm older than them, they rammed me with BTR and laughing...... So next (and last) map with RHS mods included (off course CUP vehicles also, even when there wasnt any on the map, just additional gigs to download.....) Mission starts, everyone plays Rambo in single man squads, in diferent direction, i'm connecting microphone and asking "WTF? Who is going with me?" "Where are you heading (random player name)" - quiet..... 2 minute of mission, 2 players stay (including me), rest is dead and leave the server. Then i see firendly SU-25, i'm thinking its going give me covering fire, i'm close to enemy outpost... NO! Happy kid screaming "wooooo!" smashing me with 30mmm autocannon.... Since then (month ago) i dont play multi at all. Everytime i launch it, it brings me a nightmare of cry-team. When i look for some normal community, i need to register everywhere, on X forums, apply for invitation (just like in normal military papers - WTF!?) just to play 2 hours per week. I ask  WHAT STEAM HAVE GIVEN TO ARMA? Besides dividing community, it bunch of kids, Life servers, Grand Theft auto simulators, dinosaur players, remmebering OFP times, me playing first time multi with Arma 2, can just stay offline to limit number of stressfull situations.

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