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Vasily.B

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Everything posted by Vasily.B

  1. Marshal in real world is Patria AMV
  2. As for me its best sound mod and it should be keept in that way after game updates. Only thing i noticed, maybe its already repored is weapons sound (rifles, small arms). When there is firefight near the forest with RHS units, and shooting units are near to me (around 50M) i can hear echo effects (good), but i i move further its just "dry" shoot sounds without any echo. I need to test it little more, but all i need and can ask is some compat. patch for RHS weapons, and maybe in future for VTN (Veteran Mod) and other most famous weapon mods.
  3. Vasily.B

    AI Discussion (dev branch)

    I see very big change in Ai behavior - infantry act more like infantry now, they simply can fight now as they should in milsim. Cant complain on infantry almost at all. As for me its time for vehicles now as they are far, far away from realism.
  4. Vasily.B

    Issues I would like BI to fix

    Actually ace 3 team have done that in less than month......
  5. Hi there. I wonder about possibilities (mainly for BIS AI developer) to make crewman stay in vehicles after track damage (allowcrewinimmmobile) but automaticly for all vehicles, when there is no possibility to add it (steam workshop missions, campaigns) without extracting, editing, packing (sensless point, mission is supposed to download & play). So idea is simple (somehow already created in ACE 3); - Create class "mechanic" for all crewmwmbers - mechanic could repair tracks, main gun, commander turret, and engine. - CHANGE behavior .fsm of tank crews - when they are in "combat" mode (automatic, when detect enemy), they should have applied "allowcrewinimmobile", when enemy isnt visible ( "danger" behavior), ONE crewman disembarks to repair vehicle, while rest of crew stays in it. - When vehicle became repaired, crewman gets order to get back in vehicle and DONE. I'm asking for this, beacuse its stupid and unrealistic now. Heavy firefight, lot of infantry, Tanks is driving on the mine - tracks become damaged crew disembark from vehicle and die from smallarms fire. What crew in real is doing this? Even no smoke cover..... They are disembarking just to die, even if they can provide fire from the tank and survive the atack.. You can vote it here http://feedback.arma3.com/view.php?id=26866#bugnotes
  6. Vasily.B

    Issues I would like BI to fix

    Well.... actually Bcombat have changed .fsm files and they did good thing, i believe in vehicles this can be done the same (beacuse its already near the perfect, just need little polishing - create mechanic class, and little polish on behavior order). Besides that i'm giving suggestion for fixing something - it isnt bad, isnt it?
  7. Yes magazines...very lot of jaming beacuse of them. I wasnt using Beryl so i dont have other point to compare, but my resoult on shooting range was not so bad 2nd place on private competition between 6 guys :) Its a individual question of shooter :)
  8. Just apply 1.1 update for CUP and problem will gone.
  9. Vasily.B

    RHS Escalation (AFRF and USAF)

    Just answered for DaViSFiT and Jackal326 post :)
  10. AKM - i loved it, but sight was zeroed at 400M, so on shorter range you needed to aim... under the target. And i will never forgive this recoil :P
  11. Vasily.B

    RHS Escalation (AFRF and USAF)

    I really hope so, if they finish Tanks (overall wheeled vehicles) behavior, i'll be most happy man in this community, as i play mainly tracked vehicles. I allways support infantry and i'm just tired of hearing "ech, just left it, it wont back on tracks by itself...."
  12. OK, i gived you what i'm find, but no hurry, we can wait. I dont want tu rush you, just dont wanna you miss something :)
  13. Vasily.B

    RHS Escalation (AFRF and USAF)

    Maybe they'll fix reversing tank AI too.. Thanks for reminding Jackal :D
  14. Vasily.B

    RHS Escalation (AFRF and USAF)

    OMG...It is Hapening! Maybe they fix tank launching failure BTW ..... i cant believe this is hapening!!!!!!
  15. Yes, all mods, missions based on AiA will work with CUP.
  16. Vasily.B

    Public Beta

    BTW Vsync is synchronise bottom and upper part of screen to the same FPS (forcing it), so you cant see spreading of screen parts, which resoult low FPS, beacuse if you have setted 60Hz refreshing rate on monitor (and in settings), game is trying to force 60 frames per second on bottom, and upper part. It require lot of RAM in most cases, but God knows what it require in Arma 3.
  17. I noticed one thing - turning on cursor to interaction/self interaction menu eat a lot of FPS. Is this normal?
  18. Vasily.B

    Public Beta

    ach, sorry, its 1.42 right? I dont remember the game was launching via launcher, or dirrectly (via game exe). There should be launcher when you launch game through the steam app, or in game folder. About PAA - lower setting makes worse FPS, same with shadows. Ultra is best you could sset. I wonder why you havent very high texture option, but its still beta, maybe it will be fixed. As of anisotopy - ultra/very high - you will notice on this surface while looking at big angle. I have it disabled, as it was making white dots on some vegetation (dont know why) on my end. I didnt know that disabling Vsync will help that much :) Only annoying thing, without Vsync, my GPU is whistling when i'm in editor or in main menu. But i have disabled default world so fps are around 270 then....
  19. Vasily.B

    AI Discussion (dev branch)

    Vehicles isnt that bad, they just need few touches to be finished. Only PhysX and reversing actually, and game will be finally playable for me. Infantry - they work good, but not perfect, only this ghost moves may be nervous, and pathfinding to get on/in vehicles sometimes. And stopping in some point and repeating "No cant do" to all orders. Im still waiting for magically 2 touches to vehicles.
  20. Vasily.B

    AI Discussion (dev branch)

    Thats why i'm asking to fix them since so long. Beacuse they need lot of care. For wheeled vehicles there is Vcom_ai_driving mod which is cool, but for tanks theres is nothing, blank point. Mod was released back in early 2014 when all was thinking "ech, its only temponrary solution...." but thing is. we have 2016 and AI patchfinding in vehicles is not touched. Look at this : http://feedback.arma3.com/view.php?id=27000 Oukey, please, give some info about it to Ai developers....
  21. Vasily.B

    Public Beta

    Well you actually can force something to your GPU instead of CPU, but i dont know how it works on Linux. On Nvidia Control Panel you can create profile for Arma, and set there Anizotopy filter to your needs, and in game you can turn this feature off - now it will be rendered through GPU. Antialasing is something you should turn off, Disable Vsyns, AtoC, caustics, HDR to low, Disable PiP (or lower if you use mirrors in cars), clouds to standard, SHADOWS TO ULTRA (Now on GPU), terrain to standard (disabling ugly parallax, but floating objects in the distance, use at your own like, but parallax is just making game look worse, when you prone, and eat lot of CPU), and if you wanna get nice looking game, turn texture to very high. I also suggest you if you will use any AI mod (even ACE 3 which increase distances of AI eye visibility) to increase ; Visibility Overall = 3100 Object = 2500 My documents > Arma 3 > arma 3.cfg > open via notepad, search and change; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; Now when opening launcher of the game, go to parameters, turn on all cores of your CPU (just to be nice, game will mainly use 2), mark all exthreads, max mem to 6913, max vram 1793 and done. If still felling you want few FPS more, open task manager and set high priority to Arma 3.
  22. Vasily.B

    AI Discussion (dev branch)

    That would help groups with vehicles, when infantry and vehicle would not be in same group problem would stil be present. I have tried to create zone around vehicles (20 meters) and limit soldiers move in this zone, but in this case that make problems with get in points . There is no perfect cure for this :( Ai are suffering for non-stoping vehicles as i observed last time - i'm giving them waypoint (for vehicle) when i'm on foot, and they are driving on waypoint and without throttle driving further, and killing more soldiers.
  23. Vasily.B

    AI Discussion (dev branch)

    This is why this addon was made - Vehicles will still drive on friendlies, but making no damage. Can you take care of reversing please? I'm wating mostly for that....
  24. Vasily.B

    JSRS3: DragonFyre

    Seems to be great but i have one ask. I live near airport "Balice", there are lot of MI-24, "hercules" heavly planes, normal civilian choppers, like MI-8, mi-2 and some smaller. Also civilian jets the most, but the choppers are hearable from long distance, from very long i mean. About 2,5KM is where you can determine which choppers is that. Can you tweak heli sounds a bit?
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