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Vasily.B

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Everything posted by Vasily.B

  1. Vasily.B

    AI Discussion (dev branch)

    Yesterday ai was sniping me with first shot from ~300M at AI precision 0.15. Not to mention i was "absolute target" (NO 1) and some of enemy was even ignoring my teammates shooting to them, they were just standing and wait till i move up or change position, then Boom! First shot and i'm dead.
  2. Vasily.B

    Tanks DLC Feedback

    +1! I was reporting it year ago or more, i really would love to see it fixed.
  3. Vasily.B

    AI Driving - Feedback topic

    Well, Carmageddon had the same "possibilities" and was mature game ;)
  4. Vasily.B

    RHS Escalation (AFRF and USAF)

    ??? Its very good feature.
  5. Vasily.B

    Tanks DLC Feedback

    Whaaaat? They already started production and selling older tanks....
  6. Vasily.B

    AI Driving - Feedback topic

    Titan vanguard will have "civilian version" aswell. As for my addon, crew is taking damage in vanilla arma, you just need to hit in proper place to kill gunner for example. It happened to me twice as far as i remember, in RHS its very noticeable, tank crews are mortal.
  7. Vasily.B

    AI Driving - Feedback topic

    Actually there is competition for arma, but its not yet released. "Titan Vanguard" As for this bailing out issue, you can try my mod:
  8. Thats beacuse bug i reported long time ago. Bug is very easy to fix, its beacuse allowfleeing is now 1 for all units. Choppers rather to fly little away from threat and hover nomatter what instead attack target that is shooting to it. Allowfleeing 0 is taking problem down, but as You have stated, in missions not done by us, its impossible to change this value. So.... Please BIS, change allowfleeing 1 to allowfleeing 0 at least for attack helicopters, or modify their pathfinding, so they will hover somewhere further (2 km away), so nobody would shoot them off.
  9. Vasily.B

    Tanks DLC Feedback

    I woldnt say it about T-14
  10. I've got the same sometimes, but its not an issue for me.
  11. Man i played with Your mod little longer and its..... unquestionally THE BEST. Tanks... och i heard them frrom much further than vanilla, it really deserve focus while being on battlefield - to know where is enemy armor - you just made it possible. Distant shots makes me wanna think is it real - outside my house or in game. I dont know if its my speakers, my room or just sound samples with distand filters, but it was veeery enjoyable. Vehicle sounds while hitting something - You just convinced me, how bad AI drivers are, while i was sitting in back of some IFV and AI was hitting one object by one. Finally sonic cracks and bullet fly by - perfectly tuned, not too loud, not too quiet, with proper diference where "whizz" sound be. Overally i just cant play without your mod, however its just for vanila. When i launched RHS contenton very similar mission i was very disapinted when i heard vanilla distant vehice values. As for your mod - its perfect (at least for me), but RHS Mod Pack Sound Support need a little touch. What really need attention in RHS Mod Pack Sound Support is: Engine sounds - Your version of T-XX seound is just perfect for all Russian tanks. With abrams may be a little problem as it have very original sound, but recording a vacum sound could be good idea (:D) Turret servo sounds - Please let them be orriginal, from RHS Explosion sounds aill automatically work from Your mod or need to change? I prefer Yours off course ;) Weapon sound could be from RHS, but its your decision what sounds shall be "upgraded" What really give me creeps on my back was night mission in some forest, where my squad was in deep cover, and enemy was 2 km in front of us, and friendlies was behind us, and we get between hammer and anvil.... Rockets above our heads, tracers, explosions... all at night with great sounds and nice lighting. Unofrgetable.
  12. Vasily.B

    Release Candidate Branch Discussion

    I just noticed rabbit can open the doors...
  13. Me...me....me...metis! Thank you!
  14. Added: Sounds during parachute descent for both first and third person views Tweaked: Utility Worker is now able to fix vehicles Added: Camo selections to all sidearms which didn't have them before Tweaked: The CCIP for Kajman & X'ian were slightly adjusted Fixed: Ambient Occlusion related visual bugs with the Flat TV prop Fixed: Visual artifacts on iron sights of weapons with an under barrel grenade launcher when certain scopes were attached to them Tweaked: Spotting and aiming error values of AI were improved And this is changes i very like to see - good direction BIS!
  15. Vasily.B

    AI Driving - Feedback topic

    Cant deny this, new DLC will only light up this issues.
  16. Vasily.B

    AI Discussion (dev branch)

    @oukej Thanks for the reply. I got some idea how to fix rearming right here : https://feedback.bistudio.com/T119623 As for braking issue, there is just runaway needed and one tank - in which You are the commander, speed up order to stop https://feedback.bistudio.com/T126349 As for the rest, the issue with tanks heading into forests were mostly on CUP, thanks for answear again, you cleared everything for me.
  17. I dont have it, but i use 3 JSRS - standard, extra sounds and RHS config.
  18. Rearming and healing.... youre the man!
  19. Vasily.B

    AI Discussion (dev branch)

    Dear @klamacz, I'm happy you have replied to most of questions here. I will not ask "when", but will ask "are You" planing to fix : AI Infantry: - Rooftop pathfinding - Rearming - Selfhealing - Clearing buildings AI vehicle: - BRAKING (fill fix raming friendly infantry, fromation keeping etc.) - Using HE rounds against infatry (tanks to be precise) - Attention to nearby infantry - Air freezed choppers (hovering and waiting for death to come) - pathfinding for wheeled vehicles (also for tracked - bypassing forrest and vegetation that cant be destroed - fixing vehicles stuck on trees) Thats all problems for AI I have noticed from this thread after long lack of presence, most frustrating, most intriguing, and forever unreplied. If you have lack of AI programmers, maybe its good to connect with some other studio, same as You have done with some DLC? Just thinking out loud and looking for some idea...
  20. Vasily.B

    Launcher server fiters

    Hello, i wanted to play multiplayer on public server and meet serious limitation - every server have restricted access beacuse of required DLC. I didnt find ANY game without required DLC i do not own, so is there possible to add filter of required DLC's, like you can mark what DLC could be required?
  21. Vasily.B

    AI Driving - Feedback topic

    Yeah, but you know, if i would like to play some military game with ai as infantry only i would choose ghost recon, i choosed arma beacuse all previous arma had vehicles and this bugs was.... little less frustrating. For now, fixing brakes for vehicles will give them some more chances to stop before driving on friendly, and more stable formation keeping.
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