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Everything posted by Vasily.B
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, i have very special wish & ask for ACE developers. 2 things that was possible on Ace2, and there arent inACE 3 - using launchers on phrone - Cool effect while getting out of vehicle ( don know the effect name) Are this in your plans? -
A2/A2:OA beta CorePatch 01.03.2016
Vasily.B replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Before downloaing i wanna know, its not 512mb. game plus those mods weight more than 7GB. I will not play vanilla Arma when those mods are not working, so i need to know if its worth it -
Why issue with unit list (self reseting) isnt fixed yet? Cant believe.....
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Did i saw well - this jeep was face front to enemy threat? This should be adopted in Game engine asap! I wonder why BIS wont ask some of script makers to "take" their addons into game engine.
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A2/A2:OA beta CorePatch 01.03.2016
Vasily.B replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Looks like i'm going back to A2 OA from A3 (number of bugs in A3 is breaking my head.....) I'm not up-to date with A2, so i wanted to know which mods stopped working with the game with this beta update. I want to use JSRS 1.5 (all optionals), ACE 3, RHS, ACEX, Landtextures, CBA, and inko_disposable. -
Thats pretty strange on your PC. I want to buy same CPU, GPU MSI RX480Gaming X 4GB, with 2300Mhz RAM DDR4 (exacly same kit i'm on now at friend). Did you tried on diferent mallocs, systems?
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I need to ask: Why behavior in armored vehicles is not changing till someone shoot to them with RPG or from other tank? I can count on my finger situations, when my tank crew was in "Combat" mode (from 850 hours played)
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Would be possible to test Ai patchfinding by transfering their driveing skills from wheeled vehicles into the tracked? Maybe that would not require so much changes. Off course off road with "combat" behavior would need to little tweak, same with formation keeping. But its worth to try.
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soundmod JSRS4 - APEX 1.2
Vasily.B replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Helis sound should be damm loud, as in real. Dont change it please. You can increase engine loudness of Jets and rest of vehicles over distance. Thats the only one for me :) I tested it on 2 pair of speakers (both stereo) and headphones.- 1216 replies
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Real Tank Crew - Improved behavior addon
Vasily.B replied to Vasily.B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The new version.... I dont know what you could write.... " Now fully workable repairing of Tracks, wheels and engine by AI, rest of vehicle part will not be rapired, Hoverer whole crew are enginers and can repair rest of parts very easly in any moment, just equip toolkit (and backpack!)" -
Please read my post once again.... Unit enter autocombat, after they detect someone shooted at him (hear fly-by bullet). With "aware" i mean situations like friendly fire, nearby explosion damage, vehicle ramming etc.
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Mod is outstanding. Only missing or maybe quiet sound have guided missiles.
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soundmod JSRS4 - APEX 1.2
Vasily.B replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am i remember good - there was some files for RHS, so RHS vehicles would use JSRS sounds? File was compatible with APEX 1.2- 1216 replies
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So in short, beacuse from simple tip, we are going for too long discussion. - Self healing should be available manually/ automaticly behind cover - Wounded unit should seek for cover and heal himself while under fire ("COMBAT" behavior) - While "AWARE", unit can heal himself also in the open, by standing in formation. I think its totally enough.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Problem with snakes is vanilla https://feedback.bistudio.com/T120586 -
tomorrow. Today i have no access to Arma 3.
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Bohemia, small features makes this game big, thats what we can read from your changelogs. And everything would be goog, but.... https://feedback.bistudio.com/T119870 And i got question - can someone of you type any key in controls menu to mouse scroll?
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soundmod JSRS4 - APEX 1.2
Vasily.B replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LJ, i heard on audio tweaking page, and on changelog of development branch, there are new systems for footsteps sound. I think you could wait till it touch stable branch, then start tweaking your mod's movmement sound, beacuse we all know, after such update of game, most of movement sounds will be messed. Great changes BTW. Great work also :)- 1216 replies
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This.... https://forums.bistudio.com/topic/144786-lighting-tweaking-dev-branch/?p=2594685
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I cant load savegame with your mod, even if its enabled. Error say it lack of Bae_fd_anims.pbo, even if it is with mod. I have disabled all(laser and interaction) except enhanced movement.
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Real Tank Crew - Improved behavior addon
Vasily.B replied to Vasily.B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, on changelog you can write "restored repairing of whole vehicle" -
Real Tank Crew - Improved behavior addon
Vasily.B replied to Vasily.B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
gonna check this at my friend tommorrow. I uninstalled Arma on my pc. -
Yeah.... today was final of my patience with this game, and i sucesfully uninstalled it. I propably will install it for 2018 but now i'm loking for other game with mods for modern warfare. Show me at least one of today AAA games withaout working savegame, dynamic shadows, and with 32bit architecture. That was too much, and we all know how much bugs this game have. I can count on my finger working features, and cannot count those which dont work (fully, or as intented). https://forums.unrealengine.com/showthread.php?54718-Tactical-AI-%28-Cover-Threat-and-Suppression-%29
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Thats easiesr than yout hink. Ba, its done, somehow by auto-medic script, and medic comes on injured soldiers, and healing them. its possible, and its simple, but you need to know engine and its possibilities well, same as on developer level. They could do it in one day.
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Real Tank Crew - Improved behavior addon
Vasily.B replied to Vasily.B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aha, so it works as basic mathemathics, ok. Thanks, testing code..... EDIT: They dont exit from vehicle at all now. From wheeled vehicle that cannot move whole crew is escaping. This is against allowcrewinimmobile. Hardest game to moding, out of my skills..... CAN ANYONE TELL ME why it happen? There is no error, it ignorating whole damm text, like it doesnt exist. Tracket crew sit in tank, while wheeled crew evacualte from vehicle beacuse of damm wheel damage, and in config (before init) it have setted allowcrewinimmobile. It canot be true this game is so hard to mod, right now whole our work are not working....... Restoring repairing whole vehicle. If there is anybody that can handle this code, please test it, then publish here. Beacuse i see smalles diference in text (making it simplier for engine to hadnle) make it workless. Worst game..... serio. I modified MoW game (i dont even know what this language was named) and never had any problems. I modded BF2 - zero problems. GTA - again 0 problems. but there comes Arma which cant tell me what is wrong in code, and say about something totally diferent. @Foxhound, you can upload current version, it will stay like this until A - someone will tell me what is wrong/how to improve this B - Arma 4 will be released (hopefully on new coding system....)