-
Content Count
1909 -
Joined
-
Last visited
-
Medals
Everything posted by Vasily.B
-
CBA - Community Base Addons - ARMA 3
Vasily.B replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cant reproduce. -
Arma 3 STABLE server 1.98 "performance binary" feedback
Vasily.B replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Same here -
I hope they read it :P
-
Today i want ask for something that could be revolution for AI infantry. Its dynamic cover system (i dont know exac name) - used in GTA IV, GTA V, now in Mafia 3, Max Payne 3, and many other games. Is it possible to adapt it into new (or current) engine? Right now, current system isnt bad, but AI dont handle it too good. Very often me, and my 1 Ai friend are walking through the village - shootfire - autocombat start - and he think hes hidden. But he is on the barn's wall, and he choose wrong wall to cover, beacuse he is standing in direction where ai was shooting from. This happen very often. Now with new dynamic cover, Ai could have new line in code, which would seek where fire was from then seek for cover against this fire. I know You at Bohemia have motion capture studio, dynamic covers would lok much better on AI's, and its possible IMHO. I would love to see it on dev branch soon :)
- 5137 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
ArmA 2 Game Launcher
Vasily.B replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
Hey, sorry i'm late here. Your launcher is only working method to launch Arma 2 CO on steam, but problem is Polish language in gaem has changed to english, and there is no way i can revert to polish. I'm using stable 1.62 as 1.63 have more error and bugs than features. -
A2/A2:OA beta CorePatch 01.03.2016
Vasily.B replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
OK guys, not to mention i'm not able to launch A2 + AO (A2 CO) thanks to steam :o So 7GB of data is just for nothing on my HDD..... I got errors: After i die : Warning Message: No entry 'bin\config.bin/CfgMusic/Track06_Abandoned_Battlespace.sound'. On OA campaign start : Warning Message: Cannot load texture ca\weapons\G36\Data\g36_co.paa. Crash when i load savegame (after dead) Cant heal on medic (medic and commander ignore me) Image is moving like i play on pirated game, when i play on steam (after running)! Is this all present on 1.62 stable!? I was recording "First Impression" video to promo your game, but i will definetly not upload it - one - errors - two - cannot launch game i buyed. EDIT - only stable version of game - 1.62 is in english - no Polish language. this is very bad joke. This is how you promote buying original games. -
Also dont forget You got ready turret sterring system in OFP. Just port it :) Physx is biggest badass, same with formation keeping. Also facing frontal armor to enemy would be nice feature.
-
Old Malden was best, and nothing will change it. New malden in 2035 - OK but with greece buildings? No. Its simply dont fit. New buldings should be more.... european-eastern style, and old buildings should be in city centres (as someone writed above). Also there would be cool to see some old civilian cars wrecks, not only modern. Some scrapyard ( CQB ), Soviet billboards etc.
-
Today i want ask for something that could be revolution for AI infantry. Its dynamic cover system (i dont know exac name) - used in GTA IV, GTA V, now in Mafia 3, Max Payne 3, and many other games. Is it possible to adapt it into new (or current) engine? Right now, current system isnt bad, but AI dont handle it too good. Very often me, and my 1 Ai friend are walking through the village - shootfire - autocombat start - and he think hes hidden. But he is on the barn's wall, and he choose wrong wall to cover, beacuse he is standing in direction where ai was shooting from. This happen very often. Now with new dynamic cover, Ai could have new line in code, which would seek where fire was from then seek for cover against this fire. I know You at Bohemia have motion capture studio, dynamic covers would lok much better on AI's, and its possible IMHO. I would love to see it on dev branch soon :)
-
Heh, actually i meet this very often on Startis as well on my missions. Abrams tank from RHS mod was flying on those objects (same as other vehicles) . You can meet them at the port town in stratis 032, 060 from here : http://maps.yoyo-pete.com/maps/source%20maps/Stratis%20texture%2023.jpg
-
ai command dlc C2 -Command And Control
Vasily.B replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AI-roofs..... I'm downlaoding Arma 3 back only for your mod, thats gonna be amazing. -
I can agree and disagree - first for canons it should be disabled, only Bombs should use it. Second cannons on jets like A-10 from RHS need it, beacuse they have cannon wrong calibrated and you donr know where rounds will fly. So i guess magic word "optionally" fit here best
-
A2/A2:OA beta CorePatch 01.03.2016
Vasily.B replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Apache from BAF lite cannot launch multiple hellfire - every missile launched after first 2 hell's will explode on chopper. -
Arma 3 STABLE server 1.98 "performance binary" feedback
Vasily.B replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hmm, missing action menu appear, did you fixed something on previous (v9 or v8) malloc? -
DEVS PLEASE WATCH: Simple ways to improve Arma 3 at a core level. Add accessibility without losing function.
Vasily.B replied to Frankdatank1218's topic in ARMA 3 - QUESTIONS & ANSWERS
I see he just made 2 posts.... -
Can anyone check if this is still present on dev branch? (PS put your volume down at max to avoid heart attack)
- 5137 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, i meet this issue today : https://forums.bistudio.com/topic/183399-weapons-wont-fire/?access_token=36e06f16c2e206a7782e248065823cc697b568c5df7a5729df8a02ed8a5d7da7df0a2c6589f4c5c9750f12047387a9ad#036;b28155d3f4e4eeee0c1401b7d0eb1c00&refresh_token=07e6deda0f97e5553604cc1bdad182c85fc869b24828c5a3e6e2d938cbab0a072f910ab812f08d086ea4f5b2f0ada885$5b3cddcab531e866aa19508559396b1f -
I'm wondering - hud presented in agro is made on same engine as a3, so its possible to port it, right? I'm allways all for minimalisation in A3 hud.
-
A2/A2:OA beta CorePatch 01.03.2016
Vasily.B replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Oh, nice. But stable branch in A2 dont have those issues right? All mods work stable? I started to download A2OA, but right now i dont know what branch should i choose. Was there some really good improvments since last stable in this beta patches? Anything really worth mentioning? -
Beacuse i play this game almost every evening at stronger PC (at friend = with friend) and i reporterd this very long time ago.
-
DEVS PLEASE WATCH: Simple ways to improve Arma 3 at a core level. Add accessibility without losing function.
Vasily.B replied to Frankdatank1218's topic in ARMA 3 - QUESTIONS & ANSWERS
Very simple rule BIS used on weapon switch - delete Action from action menu, that have it own action key - simply, clear, easy. What are they waiting for? -
OFP and CUP Malden is better, no more futurealistic in A3 please. HUD look fantastic i would live to see it in A3, Optionally off course :) In singleplayer its very usefull.
-
https://youtu.be/74ikwR-NbAc?t=18m51s Bohemia, please....(ground textures filter on the left and right side of road, happen on every island - vanilla & mods)
-
Well i got stripped sky :D Lot of those low quality glitches propably will be fixed with next update (ASDHQ or something....). This laso my be shadows from moon.
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Vasily.B replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually i meet this behavior without ASR and without ACE, so its just another arma bug. While mission start, be sure your men dont have a pistol.