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Everything posted by Vasily.B
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ai command dlc C2 -Command And Control
Vasily.B replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What do i need push to mark few of my man, and see where they will stop (those color circles)? -
Good question....
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Last sentence is very true. Crew can look at the periscopes, which allow observation of pretty much around tank (depend of model of tank), good idea would be (just and idea) - Switching between Main/primary sights/periscopes by CTR + Right mouse button.
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Totally agree. Is omeone want a balance, let him play damm BF-4 or CoD Infinity Warfare..... Milsim is milsim, arcade is arcade. If tanks in RL are almost "undestructable", let it be in Arma 3, easy as can be. If T-90 can fire carnister rounds, mount Heavy machinegun above 125mm gun barrel - it must be arcade BF....
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You dont understand. If tank already have aps model, why not making it working? I was writing about protection from AT alunchers, not tanks. As Damian writed, drozd already installed on T-110 can't cover 360 degree, so you can flank the tank and hit it with success, shooting in front, even without APS is rather bad idea, beacuse ERA. And HE runds... Tanks are not using bloody HE rounds at all in arma 3, unless whole SABOT rounds will be shooted, so now tanks not using its potential. "As far as infantry and ground vehicles are concerned, tanks would be indestructible, while being capable of killing anything except airplanes" First - they have lmited ammo (countermessures or whatever is the name), second - they can be disabled. Besides that there are allways dead zones, mayne not in case of trophy, but Arena for example can be taken down by shooting from above. Besides this, countermessure can kill nearby infantry same as claymore mine, so those APS are not so perfect as you are writing. "Yes, if they fully simulated futuristic APS, it would've been able to intercept tank gun rounds." Show me at least one APS capable of engaging SABOT..... "Mines only work as defensive measures, not to mention its rather hard to lay a meaningful minefield on ArmA timescales" Explosion charges? Heard about it?
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Thanks for fixing the delay on pacing units in editor !
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Jut like in real world. What about platers playing tanks, that feel bad beacuse they got hitted and destroyed by ani-tank launcher that should NOT HIT their vehicle? Alo i played arma 2 and saw big dust cloud after vehicle was driving by - and this cloud stayed for long time - absent in arma 3. Arena 3 its very good system IMHO and could be mounted on some new tank in DLC: http://defense-update.com/20130925_a-new-arena-aps-debut-at-rae-2013.html PS: To make APS not such fantastic, grenades (countermeasues?) could harm nearby infantry.
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Veteran mod (VTN) - announcement and WIP
Vasily.B replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Arma 3 STABLE server 1.98 "performance binary" feedback
Vasily.B replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I meet crash on fresh RC -
Well, egniners designed active protection and APS for some reason. If we have javelin, we also need APS's, as we play tanks too (we - players). Not sure about it. main warhead will not penetrate Standard armor + ERA, so it need smaller warhead to destroy ERA first, but active protcetion system (like ARENA) should detect at least one of warheads (and defend vehicle against it).
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ai command dlc C2 -Command And Control
Vasily.B replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 to idea, totally override Map and AI menu by C2 features. But its possible via controls settings. -
ai command dlc C2 -Command And Control
Vasily.B replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So now lets learn Ai buddies .... PS . Bohemia should done this year ago..... or just help you to get it working better, you are fixing their game for free. -
Actually i was thinking about targets sharing between friendly units long time ago, even started to making addon... But its dead, i'm in dead end. Target sharing on 5 or 2 KM range between ALL friendly units (tanks, apc's, infatry (all kind), choppers) would be best i can imagine, and its present on modern battlefield by radio.
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https://feedback.bistudio.com/T120719
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Also i would see better crew behaior - this i ask for 2 years and made my addon for fix it; - Prevent tank crew to disembark beacuse of tank, wheel or engine damage, its very silly. - Teach them to repair those components. You can modyfy my addon.
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Veteran mod (VTN) - announcement and WIP
Vasily.B replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
9 ROTA climats... love it. Love it also..... as allways great work. -
Well, i have nice idea to point out all features we want, and to be easier to develoeprs to handle. Point out every feature you need, by qouting ours posts, si in the end,all they need will be in one post. What do you think? For now they will need to search whole thread (9 pages FOR NOW). For example i start with; - feature A - feature B - feature C Next after my post: - feature D - feature E - feature F etc.....
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Project: "Battle of Fallujah" Map
Vasily.B replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Soldiers are also producing trashes, arent they? Maybe trashes is wrong word, i mean this little detailed objects like paletes, sandbags ets, on second photo look at the background on the left. -
[Release] JBOY Fish Jump Script
Vasily.B replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any chance for addon version? Your script should be already in game, this makes island be more realistic and beautyful to explore. -
JBOY Turbo Chicken [Updated to V1.2]
Vasily.B replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Specially for the escaping rabbits i will download this mod. I'm very disapointed how Arma developers threated wild life - never seen rabbit or any WILD life not escaping from human (from animals available in arma), good they not decided to make those animals attacking player. I could imagine "chicken hit", "rabbit shoot", or "goat bite"..... -
Project: "Battle of Fallujah" Map
Vasily.B replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Something is missing in this bases... Some diferent land textures - patches, mud where vehicle are stopped etc, also i would add some trashes like water bottles, some scraps etc. -
Well only alternative to zooming would be FOV option in game settings (in place of removed "Aspect Ratio"). I personally cant play single player without zooming. I play in 1920x1080, but seeing the enemy is above 200M is real hard for me, but in real life i can easly spot someone at 400 meters and above in dark forest, which mean something - game cannot represent fully humans eye possibilities, so zooming is great in that aspect. Besides that there is famous AI which could spot everything up to 400M as a snipers sometimes.
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It could be binded to arrows off course ;)
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Ah, thats very old issue. I stopped using 5.1 and switched to stereo system, mainly beacuse of games, second reason - my 5.1 speakers just gone in peace :) I remember some issue with this in Arma 2, there was allways something with 5.1, 7.1, game was forcing sound to be played into stereo first, then after some fixes in Arma 3 wild things have happen with those systems, but i dont know how it went further as mine speakers was playing in heaven not in my room anymore :)
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But users will not be forced to download it? It will be possibility to not install it as DLC (steam selection) right?