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Everything posted by Vasily.B
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Unit SFX - Body fall sounds & hit screams
Vasily.B replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So there are 2 versions (misterGoodson & Lordprimate.)? Any diferences? -
Community Upgrade Project - CUP_Terrains
Vasily.B replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OK, ok i'm just very nerwous about this.....lost 2 hours. I added all islands from the pack - i checked the savegame folder - files was there, but when arma 3 opened, i went to missions i havent option "Continue" or "restart" - i can only play from begin this mission, - what i will surely not do again. -
Community Upgrade Project - CUP_Terrains
Vasily.B replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Damm it! I spented 2 hours on one mission, finally i got killed but i had savegames! And what? I cannot load savegame, beacuse it basis on deleted content "shapur.baf". I have only 3 CUP maps loaded with CUP_Terrains and i lost my savegame. 2 hours of playing, great. I dont want to some damm shapur, when i saw all maps separate i thinked it will work only with those.... but it isnt. -
Unit SFX - Body fall sounds & hit screams
Vasily.B replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Warning Message: Script \mrg_unit_sfx\functions\fn_unit_sfx_killed.sqf not found Warning Message: Script \mrg_unit_sfx\functions\fn_unit_sfx_hit.sqf not found In menu, on missions. -
Community Upgrade Project - CUP_Terrains
Vasily.B replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just played chernarus plus...... I know its diferent thread, but i want ask people more in "terrains" topic - is it gonna be possible to see Cherna+ without such errors and working menu? -
DynaSound - A sound mod by LAxemann (Release)
Vasily.B replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can read right ? :) - few post above.... -
RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Didnt created feedback tracker account yet, as all bugs i found are already reported :D But guys, with those aimponts: http://feedback.rhsmods.org/view.php?id=1132 This is some joke, right? Please say yes.... I'm tired of runing to every abrams with RPG beacuse friendly tanks cant destroy it. Specially with new stamina system (can get-rid of RPG, i need to protect "my tanks" allways) it breaks your work totally.- 16577 replies
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Burnes Armories Tanks and Deployment Vehicles
Vasily.B replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there normal that i dont have First person weapon sounds almost at all? I changed depedencies for ACE 3, if i can (get the permission) i can release fix. EDIT: Sorry, Dyna sound was the sound bug fault. -
Veteran mod (VTN) - announcement and WIP
Vasily.B replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My jaw, where is my jaw...... -
15 FPS i had when 6 vehicles explode in same time, larger firefights, and jets all over the sky. I had problems with FPS as well, but reinstalling windows with arma resolved issue for me. Also do not overclock anything CPU related - game have problems with that
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You can use ACE 3 to see the weight. BTW i was using night vision very often - there is only more grain and diferent illumination - but in game we have 2035....... Thermal vision also looks good.
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I writed 25+ ......That mean 25 is minimal, very, very rare situations it drops to 15.
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OK, me and my firends started to search any option to force AI crew in tank if it have damaged track. We know about "allowcrewinimmobile" but ts impossible to put this in every tank - downloaded missions, subscribed mission - unpacking it every time and changing instead of JUST PLAY (for fox sake!). So i've got an idea, but i'm not expert at coding, so i think about you alarm9k . Imagine this situation: You are driving in tight vilalge streets of afghanistan, someone shoot to you with disposable RPG-26, track being damaged, AT spec. have no more AT ammo (disposable launcher). And what he see? He see stupid suiciders getting out of tank straight to small arms fire just to die (they are forced out of tank by AI - 3 man against 6 or 8) My idea is to change behavior, and it can be done by putting few lines in script (i cant but i believe others can): Original arma behavior: - Tank in aware mode > see the enemy > turn into combat mode > Tank got hit by AT launcher > Any component is damaged > Crew disembark under fire > They simply die. OR - Tank in aware mode > see the enemy > turn into combat mode > danger is gone > Turn into aware mode Now my idea is: - Make tank crew "machanics" - ACE 3 done that - Mechanics class can repair Main gun, commander's turret, track, engine - ACE 3 done that - All vehicles are equipped with tolls kit - Tank in aware mode > see the enemy > turn into combat mode > Tank got hit by AT launcher > Track or Engine is damaged > "allowcrewinimmobile" * > Danger is gone > Tank turn into aware mode > Driver disembark and starting repair the broken component. * is connected to combat mode, so crew is still in immobilised tank and are able to take out the danger It is really possible, cant understant what is higher priorities than fixing the unrealistic behavior in SIMULATOR GAME.
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WW AIMenu (complimentary commands)
Vasily.B replied to Windwalking's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disable every AI mod - give AI the tagert - they will kill it without problems - BIS fixed AI a lot. -
Is there any diference how i load this fix? I mean in the launcher it must be before or after the RHS mods?
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For me game runs just fine now stable 25+fps, only on some minor missions with lot of Ai i have 15- FPS sometimes.
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First off - problem only with mod right? So report it on mod's feedback. Second - YOU CAN TURN OFF Stamina bar in dificulty options (dont know why?) Third - dont expect all mods/serwers will be updated on one day - it was 2.2GB patch!!!! And lot of changes!!! "Thermal is still a fucking joke. NV is a bit, too." - Wut? Sound engine is brilliant now, test WITHOUT any mod, then we can talk. Just modders must update their mods and all will get back to normal with better features.
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RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Big updates forces big changes, but there is nothing you cant handle. You have created best content mod, off course all the models require much time now, but i think its worth it. New damage system is more precised, sound system also damaged lot of things, but its in real stereo now, Stamina isnt so bad as people write, on wasteland it will be switchable (BIS is working on FIX). This update is somehow milestone in fixing the game. I cant wait till they fix all major bugs and all mods will handle new, fully working features. I'm only human and i can only guess, but i expect most of bugs will be fixed on August 2016 (ARMA 3), and finally all mod developers will be able to finish the mods... but the problem (or maybe suprise) will be Arma 4, which for sure will be announced and i'm afraid all modders will switch to A4 lefting A3 mods unfinished. I hope they will not :)- 16577 replies
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My FPS are same as on 1.52. Only fault must be mods - try to disable ALL of them, then write about your resoult.
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RHS Escalation (AFRF and USAF)
Vasily.B replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Isnt there some other method - I'm not specialists but let me ask - if you create second "folder" named "fixes" next to the "Stable" you will be able tu push out the fixes too right?- 16577 replies
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Please fix it, there is no way to reverse on any street, when there is some AI NEARBY (most the time they are).
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As i'm trying to be up-to-date with all news from Arma developers and troubles, as a big fan of arma game i cant understant one thing. How is this possible, after such long time, after so many posts everywhere - on facebook, on feedback tracker, here on forums - ai still cannot drive reverse in tanks. More, they act so shameless they marked this problem as resolved. I'm still unable to move tank reverse when I"M COMANNDER. There is tousands of examples over the youtube showing the problem is still present, and developers are playing stupid the problem dont exist. Is there any human words explaining this behavior? To get straight - maybe not everyone are up-to-date with this issue. Problem is famous command "Reverse" ordered by (S) key IN TRACKED VEHICLES. They got fixed this in open fields, but if there is ANY object few meters from tank, AI driver got crazy, and spining vehicle around - making circles. Off course making circles in this game by tracked vehicles is extremally dangerous TOO - physX errors is throwing your tank with around 100km/h in random direction, so most often you simply die from the crash force. Is this normal people? How there is possible developers are not seing problem with it? VCOM_AI_Driver is fixing problem with whelled vehicles. Is there any mod fixing just the reversing problem?
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ACE 3 is fixing the problem completly for me.
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[SP/COOP] West To East: Dynamic Battles
Vasily.B replied to sttosin's topic in ARMA 3 - USER MISSIONS
I mean i havent any options in action menu at all (from mission like change loadout , skip time, toggle camera, toggle killcam etc) from the mission begin, but on Altis those options are present. About the music - there is one song very quiet, but with very loud bass. -
[SP/COOP] West To East: Dynamic Battles
Vasily.B replied to sttosin's topic in ARMA 3 - USER MISSIONS
Cant stop playing it. I've got few suggestions: - Delete or change music with this... big bass level - i fell like storm is coming :) - i havent options such as skip time, change loadout on stratis map - still testing - i was playing on RC version of game and i had it, now on stable it seems to disapear - are they presnet on all your missions? - more enemy armour please (T-72, BMP) :D