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LCpl Dupre

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About LCpl Dupre

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  1. LCpl Dupre

    [MP][CTI-COOP] Liberation (beta)

    @Wyqer Thanks for the help, I'll check it out!
  2. LCpl Dupre

    [MP][CTI-COOP] Liberation (beta)

    I play with just a couple of friends and at some point, it becomes a little bit intense with tanks and tons of APCs being spawned. Is there a way to focus on infantry, like infantry reinforcements that drops off of transport trucks? Or just having the option to limit the number of tanks and APCs being spawned would already be a great addition, but since it all depends on the enemy awareness level, I'm guessing it's all hidden in the code. Thanks!
  3. For those who have the mission 4 end crash, you can use the command "campaign" on the console to revert to the start of the fifth mission, as a workaround. As for more specific comments, let me say first that thus far (just finished mission 5), it is an excellent campaign, I am really enjoying it. The only tedious part for me was the start of mission 5, which is not a type of gameplay I enjoy much in arma. But it's very personnal. I encountered a few problems, though (which is to be expected for something this advanced): Mission 4: I tried calling mortars on enemy vehicles, but, although HQ confirmed the reception of my message, the rounds actually never came. So the support module starts okay, but something happened and the mortars never landed. Other than that, really enjoyable mission (my favorite up to this point) Mission 5: The scientist was sitting not on the chair but through the ground for me... it might just be a question of elevation in the editor. But it might work for others, so I don't know. That's all for now, I'll post my comments for the latest half missions when I'm done. Excellent job, Helios!
  4. EDIT: En réinstallant CUP Vehicles, j'ai pu lancer la deuxième mission sans problème! Quand la deuxième mission charge, arma crash et je reçois ce message: Warning: preNLOD format in object cup\wheeledvehicles\cup_wheeledvehicles_hmmwv\model\cup_hummwnmk19.p3d C'est peut-être un problème avec le mod CUP vehicles directement, je ne sais pas trop. J'ai tous pris les mods sur le workshop et je n'ai pas d'autres mods que les dépendances d'activés. Sinon, pour avoir fait la première mission et la démo de la deuxième, je te lève mon chapeau pour l'excellent travail. J'espère pouvoir continuer bientôt!
  5. LCpl Dupre

    [COOP] Dynamic Combat Generator

    Danius, I think that part of your problem relates to the ACE3 health system. Enemies might go down, but are not yet dead, so they are unconscious, bleeding out, without ever getting treated and eventually they die. A lot of them do not count as "kills" because they bled out while they were down and were not shot to the point of death by the players. It might at least be a part of the explanation. And I might be wrong, I just occurred to see the difference between vanilla and ACE3, and it was the only logical explanation I could find.
  6. LCpl Dupre

    [COOP] Dynamic Combat Generator

    First of all, thank you senseii for such an awesome mod! I really love where this is going, as well as the implementation of ACE. Latest versions have added a lot of really nice things. Me and some friends play it in a really small group (usually 3-4 people). The only addition we would like to see is to be able to toggle a parameter that enables non-medics to use epinephrine and IVs on other players with the basic medical system (there are similar toggles for the advanced medical system, so I'm guessing it wouldn't be too hard to implement). Otherwise, if the medic is unconscious, nobody can administrate epi on him, which is quite frustrating with small groups. Keep up the excellent work!