SzepyCZ
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Everything posted by SzepyCZ
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
SzepyCZ replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
can confirm, basically the HC hangs right before the starting mission message(this is from 266, the log from 272 ends right before this): -
Arma 3 Server heavy catastrophic desync
SzepyCZ replied to BeaniePope.'s topic in ARMA 3 - SERVERS & ADMINISTRATION
try using MinBandwidth = 30485760; MaxBandwidth = 1073741824; MaxMsgSend = 96; MaxSizeGuaranteed = 512; MaxSizeNonguaranteed = 224; MinErrorToSend = 0.0037; MinErrorToSendNear = 0.037; i spent a lot of time fine-tuning this and this is the settings which gives me basically none desync(unless the player really have some kind of packetloss) and much less rpt spam for pending network messages- 5 replies
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- server issue
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Arma 3 Server heavy catastrophic desync
SzepyCZ replied to BeaniePope.'s topic in ARMA 3 - SERVERS & ADMINISTRATION
what is your basic.cfg?- 5 replies
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- server issue
- desync
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Exile function where player is loaded to database
SzepyCZ replied to NutzMcKracken's topic in Exilemod (Unofficial)'s Problems & Bugs
hello, post me your ExileServer_system_network_event_onPlayerConnected.sqf and your log if you can, preferably on pastebin -
Exile function where player is loaded to database
SzepyCZ replied to NutzMcKracken's topic in Exilemod (Unofficial)'s Problems & Bugs
Hello, just in case you still haven’t figured it out: exile_server > code > ExileServer_system_network_event_onPlayerConnected just under the _uid and _name variables definition put if (_name isEqualTo "headlessclient") exitWith { format["HC connected!", _name, _uid] call ExileServer_util_log; }; -
veles - the muzzle velocity is only about 300m/s = very slow and requires precise zeroing at more then 100m the other ARs which uses "standard" 5.56, 6.5 etc. all have around 750-900m/s muzzle velocity as for hades, just hold the fire button instead of just pressing it, as long as you hold it the bolting animation wont start
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https://steamcommunity.com/sharedfiles/filedetails/?id=2484715680 probably one of the most "functional" one out there
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Question about elementary light physics (obstacles for light)
SzepyCZ replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
If i remember it right lights worked "correctly" in A3 alpha, not sure why it was changed(but i bet it was performance). https://feedback.bistudio.com/T77231 -
🟢 Porting Arma 2 OA Warfare2 CTI to Arma 3 🟢
SzepyCZ replied to Phantom Aspect's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the bare minimum you @Phantom Aspect need to look into is missions.pbo, modules.pbo and warfare2.pbo, you cant just rename warfare2 to warfare2A3 and expect it to work -
CSLA, its prognosed low sales and future of Creator DLC's
SzepyCZ replied to TesACC's topic in ARMA 3 - CREATOR DLC
Oh god, just as i thought, it’s true. vanilla A3 weapons sounds(and some of them are poorly configured), totaly wrong RoF on some weapons, poorly configured gearbox/physX on some vehicles, wrong missile/rocket speeds, bolt action rifle without hand anim (seriously, 2 minutes of weapon framework implementation), wrong anims on some weapons, and a few other things. atleast the map looks somewhat okay/usable with ai(the sog one is really bad at this). yes, vehicles looks nice texture-wise, but that’s all, and fortunately in arma funcions/gameplay is more then graphics. sorry, but this is just not enough in 2021 for a paid "mod" (CDLC), especially when things like GM or RHS managed to set the bar so high, function, gameplay and asset quality-wise and before some of you says that it was just released and things will be fixed/improved, remember that it was already delayed multiple months, it was supposed to release before SOG -
oh, so now it is "our files", can the files be considered as hostages now then?
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i hope foxhound is proud of himself that he single-handedly managed to destroy game/addons preservation for older arma games, that’s all what i have to say, instead of passing it to someone else so "his legacy as an biggest arma site creator would continue" and he would look like the "good one", he chose to behave like a [...], closed everything without further warning and now tries to sell it, hope he’s proud of himself and the legacy he chose to make will stick with him
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Oh right, so basically over last 15 years he was literally craving over all addon/mission threads for being able/allowance to host them on AH, even makes an updates posts, literally builds his reputation as RELIABLE mirror creator/owner/whatever, which(unfortunately) led to believe that he actually cares about arma addons/community, and that AH is a RELIABLE mirror, and then immidiately shuts down everything without further warning or something, if he actually made a post for example "AH service costs more then i can afford even with donates/subscriptions, unfortunately i have to shut it down, but if community wants to support me (paypal link/whatever) and there would be enough money donated to cover the last years cost i will make whole website available for rehosting somewhere else" or because of some personal issues, everyone would understand it but no, instead he behaves like a biggest [...](yes i know that he returned subscriptions, but that doesnt change anything) and shuts down everything without further warning/some apologize/statement. And yes, he own this community a BIG statement on why, because remember, there were hundreds of content creators who relied on AH services(again because he built his reputation as reliable arma related host), and boom now everything is gone, so yes, only AH/foxhound is to blame, and nothing will change that, maybe he should have thought about the fact that he managed to build the biggest arma related(and RELIABLE!) site before closing it down with no apparent reason and without time to make some backups,after all, he had 15 years to do that. and btw, if you think that what jerryhopper did is something illegal/immoral, i will give you an advice, dont even look at what facebook/google/microsoft is doing(and what you are able to do with simple google search bar), because then after realizing it you would spend rest of your life locked in your basement.
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i just hope that there will be content updates like GM because right now, 1 "tank" for each side or plane only for blufor is not much and no, 6 "variants" of 1 heli is just 1 vehicle(hello pylons)
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CSLA, its prognosed low sales and future of Creator DLC's
SzepyCZ replied to TesACC's topic in ARMA 3 - CREATOR DLC
personally i’m afraid that the assets wont be on the same level of "quality" as GM’s are, i might be wrong, i made this assumption based on the screenshots from annoucement/videos CSLA made from their playtests -
look at every video comparing the game graphics on consoles vs PC(basically 75 percent of content on Digital Foundry YT channel) battlefield 4, the evil within, Sekiro, Fallout 76, Lichdom Battlemage, APB:Reloaded, PUBG, GTA: Online, etc.. (these are the ones i remember that had/have perf issues on consoles) actually consoles had more comparable graphics quality vs pc in the era of PS2(atleast at the start) then they have today in the PS4/X1X era(even at its start in 2013) and no, the biggest games on consoles are Sony/Microsoft exclusives, but Microsoft is actually clever enough to bring them to PCs too( all halo games etc..) but sure, enjoy your cinematic 30 fps and aim assists
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RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so, finally end of T-64 whines? 😂- 16577 replies
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- Weapons
- Accessories
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setPylonLoadout
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- guns
- helicopters
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any chance of bigger randomization which vehicle AI uses? for me both sides just keeps using only 1 type of vehicle, even if there is 10+ available for purchase
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Receiving mission file stucks on 1KB for everyone
SzepyCZ replied to NivZiv's topic in ARMA 3 - SERVERS & ADMINISTRATION
ah, then post your server´s rpt just dont put whole rpt content here, put it on pastebin or something like that -
Receiving mission file stucks on 1KB for everyone
SzepyCZ replied to NivZiv's topic in ARMA 3 - SERVERS & ADMINISTRATION
do you know it actually takes a while till server is loaded and starts sending the data? -
antistasi has a custom arsenal system with limitation of what things you can take(depends on what you bring etc.), so maybe you could ask them how they did it
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Forcing a player to do an animation without it being cancelled
SzepyCZ replied to pognivet's topic in ARMA 3 - MISSION EDITING & SCRIPTING
disable movement keyboard input for anim length? ithink it should work through displayAddEventHandler keydown , check movement keys through actionKeys -
RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i have to say that i dont have any problems with AFM, even at higher speeds, i was talking about SFM because i dont like to use AFM wihtout analog input of collective- 16577 replies
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RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, i have a question about RHS helicopters which have toggle wheel brakes as option(hinds,havoc,etc..), is wheeled landing working even with standard FM? i tried it a few times, in like 50% cases it worked fine, however in another 50% i tried to land in like 50-100 kmh, then as heli was slowing down at about 20kmh whole thing just "jumps" a little bit(no more then 0.5m) and damages itself badly- 16577 replies
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- Weapons
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