Jump to content

Williams_OsiriZ

Member
  • Content Count

    14
  • Joined

  • Last visited

  • Medals

Everything posted by Williams_OsiriZ

  1. A3 Bundeswehr Vehicle Retexture Pack for Arma III Introduction This mod is meant to bridge the gap of missing logistical vehicles for communities and groups using the BWMod by retexturing Arma III vanilla vehicles to Bundeswehr (German Armed Forces) standards. Features Flecktarn (German Woodland) camo for all vehicles. (Tropentarn (German Desert) camo is planned for a separate future release) Custom textures for each vehicle. Custom dirt maps for each vehicle to make it feel more realistic. Accurate tactical signs. Individual license plates for each vehicle. Adding unarmed transport and medevac versions the Arma and Pandur APC's through hiding the turrets. All vehicles have accurate BWMod units in them when placed via Editor or Zeus. All vehicles have custom inventory loadout's featuring weapons like the G36 / MG4 / PzF3 and ammunition from the BWMod. All vehicles are fully compatible with the Editor / Zeus / Garage. Media screens: GroundVehicles: (Flecktarn/Woodland) Offroad Offroad "Feldjaeger" (MP) Offroad Repair SPw Fennek SPw Fennek Medevac SPw Fennek 1A2 HMG 12.7mm SPw Fennek 1A2 GMG 40mm M-ATV M-ATV medevac M-ATV HMG 12.7mm M-ATV GMG 12.7mm Truck 7T transport Truck 7T transport covered Truck 7T medevac Truck 7T ammo Truck 7T fuel Truck 7T repair Truck 7T medevac Truck 7T device Truck 15T multi container Truck 15T repair Truck 15T ammo Truck 15T fuel APC Arma transport APC Arma medevac APC Arma FLW APC Pandur II transport APC Pandur II medevac APC Pandur II FSW ARV Nemmera AH Sholef 155mm AirVehicles: (Helos) AH6 LNU MH6 transport AW159 LNU AW159 transport AW159 SAR AW101 transport AW101 SAR CH67 transport CH67 SAR Taru LH Additional Info I tried to keep the quality of the textures high and as close as possible to reality and to match the vehicles of the BWMod. Some of the names of the vehicles are based on real vehicles and some are fictional. this is my very first public mod so be kind and let me know if there's any way to make this mod better. constructive criticism is always appreciated. also let me know if there are any bugs appearing, i'll try to fix them as asap. Dependencies this mod needs CBA and the BWMod to function properly. Download Team / Author © Williams/OsiriZ 2016 Special thanks to: - Koffeinflummi and the whole BWMod Team for giving me the permission to use they're content and for the great mod. - Zigomarvin for his "usable cargoramp script" - Bohemia Interactive for the awesome games and trey're support for the modding community Changelogs v1.0.0 Classnames v1.0.0 Contact info.a3mods@gmail.com License Do not open or change the pbo's! Do not upload anywhere else! Use at you're own risk!
  2. Amazing work as always! thanks for putting you're offtime into this and bringing those assets for the German Arma Community into the Game. Cheer's
  3. Williams_OsiriZ

    Object won't appear InGame

    Great, let me know. and If you don't have it yet, this is essential for you're future work with Arma http://store.steampowered.com/app/390500/?l=german
  4. Williams_OsiriZ

    Object won't appear InGame

    First thing you're Class Cfg Patches Name (Name of the Addon) and the Classname of the Object in the Cfg Vehicles can't be the same so use a different Classname for the Object like: houseDominik_F_01 (or whatever you like) Second thing why are you inheriting you're model of a house from a training grenade object in you're config.cpp? try looking at the Arma 3 Samples there are examples of how to inherit a building or object correctly. are you getting any error messages when loading the object in the editor? and are you shure that you really have all the lods the the engine needs? let me know if you have any other questions. cheer's
  5. Williams_OsiriZ

    A3 Bundeswehr Vehicle Retexture Pack v1.0.0

    Thanks a lot Foxhound, much appreciated! :) Cheer's
  6. Williams_OsiriZ

    CBA - Community Base Addons - ARMA 3

    Thanks for making Arma a better Game! Cheer's
  7. Williams_OsiriZ

    No model appearing ingame.

    Hey dude, Have you tried: model = "\FireHydrant\FireHydrant.p3d"; instead of: model = FireHydrant/FireHydrant.p3d; in you're config.cpp? if i'm not wrong all you're missing are the quotation marks "" are you getting any error message? let me know if it worked ;) cheer's
  8. Thanks for all the hard work and time you guys put into this! Cheer's
  9. Williams_OsiriZ

    Mogadishu Map v2

    Nicely done guys, keep up the good work. Cheer's
  10. Williams_OsiriZ

    BWMod

    Hey guy's, Of course, I do know that the Arma III BWMod Team is not the same as the Arma II BWMod Team. But still, I hope it is ok to post this here since the original Arma II BWMod thread is closed. (if not please let me know. i don't wanna step on anybody's toes) I would love to port some of the Vehicles from the Arma II BWMod to Arma III standards. of course for this purpose, i do need the permission of the original Mod-Team to start working on this project. tho it seems kinda hard getting in contact with the Team. if anybody who reads this has any useful contact information, i would highly appreciate if you contact me and let me know. Thank you, regards
  11. Williams_OsiriZ

    German Armed Forces WIP Thread

    Hey guy's, I would love to port some of the Vehicles from the GAF Mod to Arma III standards. of course for this purpose, i do need the permission of the original Mod-Team to start working on this project. tho it seems kinda hard to getting in contact with the Team. if anybody who reads this has any useful contact information, i would highly appreciate if you contact me and let me know. Thank you, regards
  12. Thanks for the awesome content! keep it up! Cheer's
  13. Williams_OsiriZ

    RHS Escalation (AFRF and USAF)

    Just wanted to say thanks to all you guy's on the RHS Team for you're great work and all the time you've put into this! Cheer's
  14. Williams_OsiriZ

    Turret Turn-In / Turn-Out

    Thanks for this discussion here, really helped to clear some things out. Cheer's
×