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K-Town

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About K-Town

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    Gaming. Programming.

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    steel_toed_boots

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  1. This is a bug with the SQF nearestLocation syntax definition. There isn't anything you can do until I update the plug-in.
  2. ADC is still being supported with a new major version in development currently. There isn't any ADC related documentation on filling a ListBox or ComboBox because it's done after initialization of the dialog. I would take a look at Bohemia dialog related documentation for this sort of thing. https://community.bistudio.com/wiki/Dialog_Control https://community.bistudio.com/wiki/Category:Command_Group:_GUI_Control This also seems to be a good 3rd party tutorial tutorial: http://codingsoldier.blogspot.com/2015/11/creating-listbox-arma-3.html?m=1
  3. ADC has been updated! Wow. It's been almost a year since the last update. This version doesn't change much; you can finally delete Macros now and ADC should work with Mac's as well. There is still some broken functionality with Arma Tools in relation to Mac's, but I don't think there is Arma Tools for Mac's anyways. Maybe I'm wrong though. Who knows. I recently discovered that adc_updater.jar didn't build correctly with 1.0.6, so if you are using that version, you'll have to manually go to Github and download the newest release.
  4. Yea. There appears to be a false positive detection when downloading the .zip (specifically the Arma IntelliJ Plugin.jar in the .zip) from GitHub. What's weird is the false positive is gone when you download from JetBrains repo. So there must be a correlation between GitHub and the false positive.
  5. AIP 2.0.2 is available on Jetbrains Repo. I was able to download it successfully from there. GitHub still is a false positive on the virus detection for me and I really have no f'ing clue why it's doing it. If you can't download it from either location, you still will be able to install/update it from within IntelliJ itself. Instructions on how to do this are on the GitHub page: https://github.com/kayler-renslow/arma-intellij-plugin If you, for some reason, can't get it from either. I recommend disabling Windows Defender Real-Time Protection temporarily, downloading it, and then installing it. You should be able to scan the .zip file after it's downloaded with Windows Defender; from my test cases, it doesn't detect anything in the .zip. Any insight into why this is all happening will be very much appreciated.
  6. Yea I'm taking a look into it. I didn't even change that much this update.
  7. Version 2.0.2 is now available on GitHub. It will be circling around on JetBrains plugin repo in the next couple of days or so. https://github.com/kayler-renslow/arma-intellij-plugin/releases/tag/untagged-bb8c7d2fce0ebde987e9
  8. Version 2.0.1 is out. It updated command documentation and syntaxes to Arma 3 version 1.82 The update will be circling around on the Jetbrains plugin repo within the next day or 2.
  9. You can find information here: https://github.com/kayler-renslow/arma-commands-syntax
  10. I have a feeling this is related to a class name starting with a number. Look through your description.ext and included files to find a class where a number starts the name (e.g. 3dClassName, 1Button)
  11. Version 2.0.0 is here! It's taken way to long, but it has many new splendid features that I think were worth the wait. I was originally intending to have 2.0.0 include full addon support with a lot of really cool features, but I have some unfortunate news relating to the plugin. From now on, the plugin and Arma Dialog Creator will be at the lowest priority of my personal projects. This doesn't mean that I'm abandoning them, it means that I'm still interested in working on them, but I may never actually update them anymore. I'll keep updating the command syntaxes and command documentation, but that's the only promise I want to make anymore. I have accomplished every goal I set out to accomplish way back in October 2015 when I started this project. I feel like I have learned everything I can from this project and most importantly, I want to move on. I have many new projects that I want to work on that aren't related to Arma and I just can't have the lingering responsibility of the plugin and dialog creator on my conscious when I'm working on the new projects. If anyone wants to take on development of this project, that's fine with me. I'll answer your questions and such, but in terms of writing code, I may never actually update this again. I might write code, but I don't expect to. Thank you for any support you've given me throughout this endeavor. :) Change Notes Added Breadcrumbs to SQF full type checking for SQF (including arrays and return values in some instances) full syntax checking for SQF case insensitivity for all commands and variables in SQF (_var and _VAR are equivalent) a better preprocessor for SQF fully implemented preprocessor for Header/Config files better addon support (config.h files are now parsed) configurable syntax highlighting for SQF control structure commands (if, then, etc) implemented tests for plugin builds to ensure code consistency and reliability Changed Rewrote the plugin for optimization and code clarity purposes removed Arma Color Picker since there is Arma Dialog Creator all SQF command documentation now has the Notes section from the wiki updated all command definitions and documentation to 1.78 heavily optimized code inspections The Variable and Magic variable icons have changed to match default syntax highlighting colors Known Issues #include paths don't quite work when using \ as the path starter. EDIT: I forgot to mention that the plugin may take a day or 2 or be available through Jetbrains' plugin repository.
  12. Yes there are plans to add pixelGrid and such.
  13. Version 1.0.6 is now available! You can view the changes on Github: https://github.com/kayler-renslow/arma-dialog-creator/releases/tag/1.0.6
  14. Sorry for responding so late. The Controls Group is planned to be supported and ADC internally supports most of it. All that is left to do is the renderer, figure out optional and required types, and test it. I'm currently focused on finishing version 2.0 of Arma IntelliJ Plugin so it may be a while before ADC gets updated.
  15. Feature Request What I would like to see is additional functionality in BankRev to extract a list of file types rather than extracting everything. Example: bankrev.exe -f myPbo.pbo --types="cpp,sqf". The result would the entire folder structure would be extracted as well as only cpp and SQF files out of myPbo.pbo. All other files, like .ogg and .p3d files, would not be extracted. "But Why?" This would be useful for getting config functions and SQF script files to aid in IDE assists. Instead of waiting 10 minutes to extract one 4GB PBO and deleting everything you don't want, you can skip the data of non-exported file types. Besides just getting SQF files and config.cpp files, you could also just get models or sound files. This would also automatically reduce the disk space needed to extract what you want out of the PBOs. Also, there are already attempts to read PBO's without extracting the data made by the community. I personally would prefer official support of it or this requested compromise for security and compatibility reasons. I don't feel like distributing a DLL when I have no idea what's in it or where it came from. Urgency This is more of a convenience feature than something that really needs to be done. If it was implemented though, I would be very grateful. Cheers.
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