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Posts posted by Vdauphin
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Hello,
13 hours ago, Noble 3-1 said:We have an issue with dedicated server, when we launch it we have no working arsenal, no AI spawning, No missions popping up, you just spawn there and do nothing.
Looks like you wrongly setup your server or mission
13 hours ago, Noble 3-1 said:how can we fix that?
May be join the A3 Official discord, they may have some clue
Cheers
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Hello,
On 2/8/2024 at 10:54 PM, keIIy said:On another note, is there any chance of ACE mines or explosives, such as anti tank mines and UXO bomblets from cluster munitions, saving with persistence? That is the only thing I have noticed doesn't save and it would really be awesome if they did.
Actually I did try some stuff this weekend, see https://github.com/Vdauphin/HeartsAndMinds/pull/1583
Cheers
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Hello,
On 2/8/2024 at 10:54 PM, keIIy said:On another note, is there any chance of ACE mines or explosives, such as anti tank mines and UXO bomblets from cluster munitions, saving with persistence? That is the only thing I have noticed doesn't save and it would really be awesome if they did.
Well not for now
Cheers
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14 hours ago, keIIy said:Yes, I enabled it and did get stuck on the dead body. I am not sure how to proceed.
By default you can only spectate your side: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L12-L19
14 hours ago, keIIy said:However, now you use the spectator camera anytime you die, when I just want it to be when you're out of tickets. Having the spectator mode before being out of tickets gives respawning players an unfair advantage since they can see all the enemies and immediately go back and begin fighting them.
Check the wiki: https://ace3.acemod.org/wiki/framework/spectator-framework
There are some function to enable disable on the fly, also only show your side etc
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13 hours ago, keIIy said:I am trying to figure out a way to have the Spectator mode be activated when you die and you are entirely out of tickets, but have the simple respawn countdown be activated when you do have tickets. This way, the players that are dead and can't respawn can see what is going on and don't have to leave the mission when they have no tickets.
Hello
Previously it was enable, just undo this pull request: https://github.com/Vdauphin/HeartsAndMinds/pull/1369/files
But player may get stuck with the view from his dead body
Cheers
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17 hours ago, Bad_Dad said:Hey @Vdauphin
Would you be cool with me posting the 4 Extra side missions I made for H&M in this thread?- Destroy IED factory - Search for and destroy the IED factory. (Use one M112 explosive to destroy the IED Cache).
- Destroy the mortar camp -Search for and destroy the Mortar Camp. (Destroy the Mortar Cache and mortar tubes with explosives).
- Destroy the AA camp - Search for and destroy the Anti-Air Camp. (Destroy the Anti-Air guns at the site with explosives).
- Plane Crash Site - A plane carrying a secure data terminal has gone down... your objective is to secure the crash site and retrieve the data.
Hello,
Yes sure, you can also share it here: https://github.com/Vdauphin/HeartsAndMinds/discussions
Or make a pull request so everyone will enjoy it
Cheers
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14 minutes ago, bodybaq said:Any way to blacklist weapons and equipment?
Hello,
Cheers
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26 minutes ago, bodybaq said:killfeed/info
Hello,
There is no killfeed in H&M and intel info can't be disable, it is the perpose of the mission...
Cheers
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Just now, Bad_Dad said:did that too already
case 42 : { _description = [ (localize "STR_BTC_HAM_SIDE_IEDfactory_DESC") + ([_location] call btc_fnc_typeOfPreview), localize "STR_BTC_HAM_SIDE_IEDfactory_TITLE", localize "STR_BTC_HAM_SIDE_IEDfactory_TITLE" ]; _type = "search"; };
and added it to the stringtable
Then you need to check what is in _location, the error come from here
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5 hours ago, Bad_Dad said:
Hey, @VdauphinSo i was able to get a new side mission working and requestable with the side mission request ace interact....
all works well... except there is a minor error that pops up and i am having a hell of a time figuring out how to rectify it...Here is my code and the error below
Any help would be appreciated!!!params [ ["_taskID", "btc_side", [""]] ]; private _useful = values btc_city_all select { !((_x getVariable ["type", ""]) in ["NameLocal", "Hill", "NameMarine", "StrongpointArea"]) }; if (_useful isEqualTo []) then {_useful = values btc_city_all;}; private _city = selectRandom _useful; private _pos = [getPos _city, 0, _city getVariable ["cachingRadius", 50], 10, false] call btc_fnc_findsafepos; if (_pos select 2 > 50) exitWith {[] spawn btc_side_fnc_create;}; _city setVariable ["spawn_more", true]; private _burning = selectRandom ["MetalBarrel_burning_F","FirePlace_burning_F","Campfire_burning_F"]; private _camo = selectRandom ["CamoNet_OPFOR_F","CamoNet_INDP_F"]; private _boombox = selectRandom ["Box_East_AmmoOrd_F","Box_IND_AmmoOrd_F","Box_EAF_AmmoOrd_F"]; private _btc_composition_hideout = [ [_burning,0,[-2.30957,3.02979,0]], [_camo,121.331,[0.675781,-1.52539,0]], ["Land_PlasticBucket_01_closed_F",121.331,[0.675781,-1.52539,0]], ["Land_WoodenTable_large_F",121.331,[0.675781,-1.52539,0]], ["Land_MultiMeter_F",121.331,[0.675781,-1.52539,1]], ["Land_Pliers_F",121.331,[0.61,-1.72539,1]], ["Land_DuctTape_F",101.331,[0.91,-1.22539,1]], ["AluminiumFoil_01_F",0,[0,-1.52539,1]], [selectRandom btc_type_seat,90,[-4.08203,3.99795,0]], [selectRandom btc_type_seat,279.689,[-4.52783,2.76416,0]], [_boombox,36.4913,[2,0,0.25]] ]; private _closest = [_city, values btc_city_all select {!(_x getVariable ["active", false])}, false] call btc_fnc_find_closecity; for "_i" from 1 to (round random 2) do { [btc_mil_fnc_send, [_closest, _pos, 1, selectRandom btc_type_motorized]] call CBA_fnc_directCall; }; private _btc_composition = [_pos, selectRandom [0, 90, 180, 270], _btc_composition_hideout] call btc_fnc_create_composition; private _IEDcache = _btc_composition select ((_btc_composition apply {typeOf _x}) find _boombox); [_taskID, 42, _IEDcache, [_city getVariable "name", _boombox]] call btc_task_fnc_create; waitUntil {sleep 5; !alive _IEDcache || _taskID call BIS_fnc_taskCompleted }; [[], _btc_composition] call btc_fnc_delete; if (_taskID call BIS_fnc_taskState isEqualTo "CANCELED") exitWith {}; 30 call btc_rep_fnc_change; [_taskID, "SUCCEEDED"] call BIS_fnc_taskSetState;
Hello,
Hard to say, you need to update the description of your task https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/task/setDescription.sqf
Cheers
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Just now, Bad_Dad said:does anything need to be done also with the compile.sqf?
Yes you need to add your new function
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Hello,
1 hour ago, Bad_Dad said:what files would need to be edited / added in order to add a side mission?
Here is an example https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/tower.sqf
Then you just need to add it here to the list https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L229
Cheers
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19 hours ago, eric963 said:In our current mission we setup a FOB on the other side of the map (SOG) and we are having one small issue with it. Sometimes when we start the server up the doors on the FOB will be locked. Is there anything we can do to prevent this?
Hello,
You should move your FOB away from the city or exclude the city from the H&M system (http://vdauphin.github.io/HeartsAndMinds/Prevent-AI-from-spawning-near-the-base)
When reputation is low, civilians lock doors, because you are in range of a city, FOB doors get locked
Cheers
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Hello,
13 hours ago, gaske said:Thank you i'm trying to add a "rhs 1PN138" but i really cannot find out HOW to do it its too complex for me
Just use faction using NVG then?
Cheers
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Hello,
On 12/1/2023 at 4:54 PM, gaske said:Its possible to give NVG to enemy AI using the missions files?
Just add NVG when AI spawn: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/delay/createUnit.sqf#L43
Cheers
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Hello!
The Hearts and Minds mission 1.23.5 hotfix is here!
Now H&M requires CBA and ACE3 only.
Changelog :
- Mission.sqm/Param.hpp not changed.
- FIX: Static not removed when side mission checkpoint cancelled (@Vdauphin).
- FIX: Fuel source interaction appear twice (@Vdauphin).
- FIX: Vehicle loaded in vehicle disappear after server save and restart (@Vdauphin).
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17 hours ago, HCLI-ARNO said:Hello everyone,I have a problem with the map on the map of Seattle(https://steamcommunity.com/sharedfiles/filedetails/?id=1865395754)
I follow the guide of the "Change Map"(http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds)wannna to put the mission in the map of the "Seattle"
but when i try to host the mission,SERVER side problem is stuck at "Reading mission ..." PLAYER side problem is stuck at"receiving xxxx" but player could choice a role.
I want to know is that i doing wrong at change map or something elsse?
Thanks for you work!
Hello,
Hard to tell from here. If you follow the guide then it must be an issue from your server or your edition
Try to enable debug mode in H&M mission parameters and start the mission in multiplayer as hosted and check if your mission is loading fine
If you see circle and when you go inside cities you see civilian or enemy the mission should be work, then join the Arma 3 discord server for more help on server configuration
Cheers
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7 hours ago, Defender82Ger said:I have a problem with the mission on the map kardazak:
Hello,
Sorry to here that, may be check tips here: http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds
Cheers
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You nearly get it
switch (_p_en) do { /*case "Myfactionexemple" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_divers = btc_type_divers + ["Blabla","moreBlabla"]; btc_type_crewmen = "Blabla"; btc_type_boats = btc_type_boats; btc_type_motorized = btc_type_motorized; btc_type_mg = btc_type_mg; btc_type_gl = btc_type_gl; };*/ case "OPF_G_F" : { btc_type_motorized = btc_type_motorized + ["I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F"]; }; case "IND_C_F" : { btc_type_motorized = btc_type_motorized + ["I_G_Offroad_01_repair_F", "I_G_Offroad_01_F", "I_G_Quadbike_01_F", "I_G_Van_01_fuel_F", "I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F", "I_G_Offroad_01_F"]; btc_type_units = btc_type_units - ["I_C_Soldier_Camo_F"]; }; }; btc_type_units = btc_type_units - ["UK3CB_CHC_C_CAN","UK3CB_CHC_C_SPY","UK3CB_CHC_C_PROF","UK3CB_CHC_C_BODYG","UK3CB_CHC_C_COACH","UK3CB_CHC_C_DOC","UK3CB_CHC_C_FUNC","UK3CB_CHC_C_PILOT","UK3CB_CHC_C_POLITIC","UK3CB_CHC_C_PRIEST"]; btc_type_motorized = btc_type_motorized - ["UK3CB_CHC_C_Ikarus","UK3CB_CHC_C_Landcruiser","UK3CB_CHC_C_Octavia","UK3CB_CHC_C_Pickup","UK3CB_CHC_C_Sedan","UK3CB_CHC_C_Skoda","UK3CB_CHC_C_S1203","UK3CB_CHC_C_SUV","UK3CB_CHC_C_SUV_Armoured","UK3CB_CHC_C_Gaz24","UK3CB_CHC_C_Antonov_AN2","UK3CB_CHC_C_DC3","UK3CB_CHC_C_Mi8AMT","UK3CB_CHC_C_Golf"];
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Hello,
Thank you!
No sadly there is no way to avoid this
Cheers
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9 hours ago, marchiemike said:Thanks very much! my bad. no errors now, but the classnames that I have included in the array to be removed is still appearing in the game. any idea why?
The switch is for enemy faction (_p_en) not civilian faction
Move your statement thing out of the switch scope
Cheers
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Hello,
You use ; instead of , for btc_civ_type_veh
Cheers
[MP] =BTC= Hearts and Minds
in ARMA 3 - USER MISSIONS
Posted
Hello,
You can change the randomness here
- https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L199
- https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L244
- https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L219
Cheers