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Vdauphin

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Everything posted by Vdauphin

  1. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, You can't request specific missions. But you can execute server side with the debug console a side mission like: [] spawn btc_fnc_side_supply; list of side mission available here : /core/fnc/side/create.sqf#L22-L37 Remember use SPAWN command. Have funnn!!!
  2. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, sorry for misreading. I wrote a wiki on it for you. https://github.com/Vdauphin/HeartsAndMinds/wiki/Add-factions Let me know if it is useful Bye!
  3. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome! the enemy's USA : select in mission parameter the USA faction. Korea: You need to replace all soldiers in the mission.sqm by the Korea soldiers you want. And change those lines with the corresponding side https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L246 @wifye did it and as he said it works : Have fun!
  4. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, No. This not allow player getting stuff at base and come back and so on. Also happened to me ;) nothing implemented but you can use debugconsole and execute server side : { btc_curator addCuratorEditableObjects [[_x], false]; } forEach btc_vehicles; Then use zeus to locate your vehicle. Remember, you can use markers in global channel (there are now persistant). Have fun!
  5. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Send me the .pbo. I will take a look. Bye!
  6. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello ! The H&M 1.17.2 hotfix is here ! With also a quick Tanoa version ! Changelog : - Mission.sqm CHANGED. - Param.hpp unchanged. - FIX: RHS vehicles are underground since RHS 0.4.3 update. - FIX: Clients see different colours for same car. - FIX: Can't lift due to ACE fastrope. - FIX: Wreck vehicle malus is apply at each DB loading. - FIX: Object flipping when touching the ground. - FIX: Civilian suicider not killed due to pavement. Have fun!!!
  7. Vdauphin

    [MP] =BTC= Hearts and Minds

    Sorry to hear that buy by using your code and the appropriate mission parameter ("147 - ") it works perfectly. I have no idea why is not on your dedicate server.
  8. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello!! Thanks for this accurate feedback. The AA filter should be improve, still searching a more accurate one (https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/mil/class.sqf#L62). I tested your code and it works. Basically, they still spawn because the H&M save in each city all enemy class and position. So now, you need to kill all of them or delet you database :/ It depends on the side mission completed. Take a look in each side mission file end (30 call btc_fnc_rep_change;) to have the correct number here : https://github.com/Vdauphin/HeartsAndMinds/tree/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side See you!!!
  9. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello and welcome! Looks like you did a classic syntaxe error. try to get .rtp from server and client (https://community.bistudio.com/wiki/Crash_Files#Arma_3) and take a look to errors you have. You should recognize line you change and where the error occure. If you post it with all change you made I could help you. If is still not working just download the mission again and follow this https://github.com/Vdauphin/HeartsAndMinds/wiki/Change-MAP-of-Hearts-and-Minds Good luck!
  10. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Actually, the H&M IED system need some practice. It took also to me sometimes to be a perfect explosive spcecialist. Take a look to this comment. You will find some usefull tricks. Also, the IED detection provided by ACE3 and I don't think the vanilla stuff works. You need to ask ACE3 for those details. By default you need to be an engineer with a difusal kit and an ACE VHM3 detector ON. Have fun!
  11. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, you welcome! I took a fresh H&M and just added the Merlin, here is the result : :/ Don't see any issue ... Try to send RPT, calss name of your merlin and the class name of the vehicle. Also a screenshot of the HUD could help us to understand the issue. Good luck!
  12. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, It is not a preconfigured helicopter. So the H&M use an automatic method to allow the lift based on "slingLoadMaxCargoMass". If the helicopter is correctly configured, depending on the max mass, you will be allow to sling load car, truck or tank etc... Here is the code : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L443-L478 So here you can preconfigure your chopper with the correct class name. To be honest the main issue of this is simple : enemy spawning in building just move out because you are coming ... See you soon!
  13. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Take a look here : https://github.com/Vdauphin/HeartsAndMinds/wiki/InGame-documentation#sling-loading This documentation is also available in the game on your map. Take a look here also https://github.com/Vdauphin/HeartsAndMinds/wiki/InGame-documentation#rearm Or to those pictures explaining how to rearm https://github.com/Vdauphin/HeartsAndMinds/wiki/Guide-to-rearming Have fun!
  14. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L69 But don't complain because your cargo is NOT persistent between game save :/ So you would prefer instead to add your 3CB class name to this array https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L396-L416 and the corresponding cargo size you like. Load the spare wheels available in the Logisitic point ? This is not a pain since the H&M cargo system is persistent. Have a good game!
  15. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, This mission already support all maps available, you just have to follow this https://github.com/Vdauphin/HeartsAndMinds/wiki/Change-MAP-of-Hearts-and-Minds. Best regards
  16. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello! Now, just open the Arma 3 editor select module in the right panel, then ACE and select the module named Avanced fatigue. Add it to your mission and select inside the appropriate option to disable ACE3 fatigue. Best regards.
  17. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Thank you! https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/ied/check.sqf#L21 } foreach (_ied nearEntities ["allvehicles", 10]); change 10 by the distance you like :) Don't know, Ask to ACE3 team :/ You can also crouch and walk but carefull, if you rotate while walking, the IED could be trigger (DO NOT rotate while your are walking: prefer walk, stop, rotate, walk again etc). (https://github.com/Vdauphin/HeartsAndMinds/wiki/InGame-documentation#ied) Sound amazing :) but time you know ;) Stay in touch or contribute :) ! Have a good day!
  18. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Actually you can't change it with mission parameter. You need to add class name you want to see more often inside the dedicated array : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L506 This option gives to big team the opportunity to use tank and plane to bring the standard infrantry gameplay to a more heavy vehicle gameplay. So, don't forget to upgrade standard vehicles to bigger ones ;) Have fun!
  19. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, I never used restriction. Just use your normal arsenal script I guess (somebody talk about it somewhere, can't remember where sorry). Don't remove the box name, you will not be allow to redeploy you to FOB. Never used. I have no idea how VCOM AI is working ... The main issue I can see is if VCOM remove waypoints set by H&M. But, again I don't know at all. So if you want you can investigate :) Yes, take a look here and tell me if you need more help : /core/def/mission.sqf#L506 I am also interested by the black list you want to apply to improve the currect system. No, you just did half of the work ;) You welcome ! See you soon!
  20. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello ! Some H&M fan () already notice the H&M 1.17.1 major update is here ! With also a quick Tanoa version ! I also thanks @revendel for his contributions for fixes and a new feature. Changelog : - Changed mission.sqm and param.hpp from H&M 1.16.6. - Add: Reputation malus when a building is damaged/destroyed (@revendel). - Add: Civilian can trow Molotov cocktail or handgrenade. - Add: Civil give the number of hideouts left. - Add: You can lift wreck underwater with the SVD. - Add: Empty ammo box. - Add: Players markers in Global channel are now persistent. - Add: Now damage of each vehicle parts are saved in Database. - Add: Logistic point available objects depend on loaded mods. - Add: Units close to the generator in the Side mission. - Add: New side mission hack a missile. - Add: Side mission cycle. - Add: Garage for admin. - Add: A semi Automatic mod support based on faction name (187 enemies factions and 15 civilians factions available). - Add: You can select Anti Air enemy. - Add: You can select Tank enemy. - Add: An option to activate vehicle armed in hideout or side mission or cache. - Add: Optimize actions for civil orders. - Add: Optimize trigger detection for slow server. - Add: Optimize mission parameters. - REMOVE: btc_hq_red/blu/green soldier in mission.sqm. - Add: Create function for EventHandlers. - Add: btc_fnc_city_create for city\init.sqf. - Add: CBA Per Frame Handlers to H&M. - Add: Optimize server network by using remoteExec instead of BIS_fnc_MP. - FIX: Destroyed vehicle are not destroyed after server restart. - FIX: Wrong color for the medical taru pod. - FIX: Side mission mine is not trigger correctly. - FIX: Units in house are not saved correctly. - FIX: Foot patrol can spawn inside rock. - FIX: Detect more accuratly city center in some cases. As always, good luck!!!
  21. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes :) Have fun!
  22. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Yes, a new one where you need to defend a terminal! (https://github.com/Vdauphin/HeartsAndMinds/pull/330) I also think the new DLC could improve currents side mission. Of course, you or anyone else are to free to push a new/improve side mission :) See you soon!
  23. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello ! The H&M 1.16.6 hotfix is here ! With also a quick Tanoa version ! Changelog : - Mission.sqm/Param.hpp unchanged. - FIX: Destroyed vehicle markers not appearing on dedicated server after a server restart. - FIX: Lift a vehicle with player inside (crew). - FIX: Logistic point not working if player drop weapon on it. - FIX: Vehicle explosion damage others objects around during database loading. Have fun !
  24. Vdauphin

    User Mission Request Thread

    Hello, You should take a look to this MilSim mission: Hearts and Minds Best regards.
  25. Vdauphin

    [MP] =BTC= Hearts and Minds

    Hello, Good ! :) You can't force directly the spawn of AI because the H&M is fully random so you can't specifically do it to a city. The number of AI depends mainly of city type see this with the type of city and the factor : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L61-L69 I saw in your custom location you didn't fill the city type (Mountain 1 etc...). By using "NameVillage","NameCity","NameCityCapital","NameLocal" should help you to find the best solution for your problem. ByeBye!!! See also: https://github.com/Vdauphin/HeartsAndMinds/wiki/9:-Enemy-spawn
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