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Everything posted by Vdauphin
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Hello, Well if you decide to remove them you should already know their type, you should be able to differentiate them between unit, motorized vehicles... I don't know what is this but you should be able to search in the eden editor and spawn to see if it is a unit or vehicles... No, just ask a pilot to pick you up. This basically allow people to play long term operation and make pilot not pointless Cheers
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Hello, That is a long list, you need to separate them by unit, (divers?), (boats?), motorized, static mg and gl. Then do something like this: case "UK3CB_TKM_O" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_motorized = btc_type_motorized - ["UK3CB_TKM_O_MTLB_ZU23","UK3CB_TKM_O_V3S_Zu23","UK3CB_TKM_O_Ural_Zu23"] btc_type_mg = btc_type_mg - ["UK3CB_TKM_O_Igla_AA_pod"]; btc_type_gl = btc_type_gl - ["UK3CB_TKM_O_Igla_AA_pod"]; }; Don't have the time to sort all of them sorry H&M is fully persistent so you can't, but most of the time people deploy FOB and enable redeploy to base from FOB option So at the end of an operation they just join the closer FOB to come back home when no pilot is available You can suicide yourself with abort in A3 menu Cheers
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Hello! The Hearts and Minds mission 1.23.4 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Missing factions and add Spearhead 1944 CDLC (@Vdauphin). FIX: Remove ;; (@Vdauphin). FIX: Use CBA loadout for ACRE radio (@Vdauphin). Have fun!!!
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Hello, Yes, hum may be you just have to add this line to your init box https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L235 But replace btc_gear_object with "this", not sure if it will works Or you can copy and paste in the file those lines https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L235C68-L235C130 and replace all reference to btc_gear_object to the name you gave in the Eden editor to your box You wrongly copy and paste it: please copy and paste it again: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/define_mod.sqf#L5 You are using a 3 years old syntax You need to know the class name of your unit (send it I will show you if needed) and follow the example given in the mission.sqf you quoted Good luck guys
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Hello, Not by default see https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L561-L584 Cheers
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Hello, May be you contaminate vehicles around you Also dead body are contaminated Cheers
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Hello, Check your .rpt for errors and fix them Make sure your server have right access to *.Arma3Profile https://community.bistudio.com/wiki/Arma_3:_Server_Profile Cheers
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Slot are used to select role (medic, enginner, etc) and limit the amount of same role in a single session. The mission is not player centered but coop. When you select a slot, you select a character that can be play by an other player later
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Hello, https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/slot/createKey.sqf#L29 Try with the last version here: https://github.com/Vdauphin/HeartsAndMinds/releases Also read slot persistence section: Cheers
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Hello, Yes this is intended http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#2-in-game You need to code your own function here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/arsenal/garage.sqf You may replace btc_log_fnc_createVehicle with your own Cheers
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You can't, it is BI Garage You can tweak like it has been done here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/eh/server.sqf#L148-L152 No idea, ask ACE Team
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Hello, Just follow this: http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system#1-add-new-vehicle-to-hm This is weird. Try reset your database with the ACE interaction/db delete Cheers
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Hard to tell but as you combine UK3CB_ADE_O and CFP_O_BOKOHARAM factions, the case statement will only filter CFP_O_BOKOHARAM, not the UK3CB_ADE_O You need to combine inside the CFP_O_BOKOHARAM statement the class name from UK3CB_ADE_O
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Use debg console: https://community.bistudio.com/wiki/Arma_3:_Debug_Console I think it is case-sensitive
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Does btc_type_motorized_armed still contain "UK3CB_ADE_O_Hilux_Mortar" ?
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Hello and thank you! Yes you need to change everywhere here: https://github.com/search?q=repo%3AVdauphin%2FHeartsAndMinds ACE_Banana&type=code It is just a fruit 🤔 Cheers
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Hello, Yes, you need to change in stringtable.xml : https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/stringtable.xml#L1123-L1131 Take a look here: https://community.bistudio.com/wiki/Arma_3:_Leaflets You can ask more information in A3 Discord Cheers
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Hello, You can add any type or parent here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/ied/deleteLoop.sqf#L31 Cheers
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Hello! The Hearts and Minds mission 1.23.3 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Huron Fuel/Ammo Containers resetting to full on server restarts (@Vdauphin). Have fun!!!
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Hello, Take a look to how to open the door: http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#door-locked Cheers
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Why do you want to enter in a house which is not your home
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Hello, No, H&M save class name of unit in cities, not the loadout Cheers
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Hello, Yes, as H&M is persistent, all units inside city will appear the next time you enter the city if you didn't kill them. If civ were rabbit, they will spawn again as rabbit even after changing the param Good luck! Cheers
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Hello, May be ask to A3 discord? Looks like a bug from your mod Cheers
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Hello, Just ACE interact with Arsenal/redeploy red box Cheers