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Everything posted by interectic
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How many mods and DLC is too much?
interectic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have been working on a campaign for awhile and I just want to hear options on what is too much. Let me start off by saying I want to use the minimum I can while still getting the desired results. Currently the campaign would be about 7 mods and 2-3 paid DLCs. Is this generally okay for everyone? Thanks -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Janez yeah that's my bad to quote the whole thing. I appreciate the help -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the confusion but this helps a lot! thank you very much! -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so what would the variable names look like for the enemies? Thank you! -
Anyone know of a script that allows you to lase targets for an AI controlled gunship overhead to fire at? I have a decent script made but for some reason some of the guns wont fire or miss the target completely. Any suggestions and help is welcome.
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How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh okay i see what you mean. Makes sense. I guess now im debating if i need the wolf of tribute takistan mod because I guess i could used the factions from Western Saharah and say they are the takistan factions?? -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The current mod list is: -2035 modern helmet replacement -aegis -atlas -cba -cup terrains and core -usaf mod main and ac130 -wolf of tribute revision Takistan -western sahara dlc -reaction forces dlc -expeditionary forces dlc -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh okay thanks guys. I normally agree with less mods but i also agree that to get the full experience sometimes there needs to be some. Basically i'm doing a invasion of Takistan reboot in Arma 3, a continued storyline i guess I appreciate the input! -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah I think the current mod set makes the most sense for the campaign. I just want to make sure players would be willing to play and enjoy it. -
Blackfish/AC-130 Script??
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found a solution. Not perfect but it works for my usage. Basically have a blackfish loiter around area and put a fired event handler to when it fires the projectile is deleted so the script can pawn the projectile. _laser = laserTarget player; _wPos = _laser; selPos = createVehicle ["Sign_Arrow_Blue_F", _wPos, [], 0, "CAN_COLLIDE"]; _target = selPos; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; sleep 0.1; [gunship, "cannon_105mm_VTOL_01", [1]] call BIS_fnc_fire; _bomb1="Sh_105mm_HEAT_MP" createVehicle ([_target select 0, _target select 1, 800]); _bomb1 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb1 setVelocity [0, 0, -60]; sleep 2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; _bomb2="B_40mm_GPR_Tracer_Red" createVehicle ([_target select 0, _target select 1, 800]); _bomb2 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb2 setVelocity [0, 0, -60]; sleep 0.5; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; _bomb2="B_40mm_GPR_Tracer_Red" createVehicle ([_target select 0, _target select 1, 800]); _bomb2 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb2 setVelocity [0, 0, -60]; sleep 0.5; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; _bomb2="B_40mm_GPR_Tracer_Red" createVehicle ([_target select 0, _target select 1, 800]); _bomb2 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb2 setVelocity [0, 0, -60]; sleep 9; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; -
Blackfish/AC-130 Script??
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay nice. This is what I got and only one gun can actually hit the target. _laser = laserTarget player; _wPos = _laser; selPos = createVehicle ["Sign_Arrow_Blue_F", _wPos, [], 0, "CAN_COLLIDE"]; _target = selPos; sleep 1; spotter doTarget _target; gunship doTarget _target; gunshipG doWatch _target; [spotter, "Laserdesignator_mounted"] call BIS_fnc_fire; sleep 4; [gunship, "cannon_105mm_VTOL_01"] call BIS_fnc_fire; sleep 1; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; sleep 0.5; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; sleep 0.5; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; -
Hey y'all, So I am starting a campaign and I just want some feed back regarding in game conversations/text. I normally use the directSay and sideRadio method with the cfgRadio and I know I have to remoteexec it so it works for multiplayer. I currently am not doing voice acting for it but I do in the future. I am torn between using the method I state before or using the BIS_fnc_showSubtitle function that populates the text in the lower central part of the screen. I also don't know if i have to do something special to make that work in multiplayer or not. What do you guys recommend? Thanks
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In game conversation question
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is this a better system that using cfgRadio and then usiing sideRadio or directSay? -
RELEASE: Simple Conversation Script (APEX Edition)
interectic replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would you add actual voices to this? -
Hello all, looking for some help scripting a salvo from a blackfish towards a target. I attempted to allow the ai to do it but they can't really seem to hit accurately. I was hoping of spawning the rounds and setting their direction towards the target but I cant figure it out. Any advice would be appreciated.
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Script Blackfish Firing
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I appreciate the advice but i didn't manage to find anything that I haven't already done. Thanks again. -
Hey everyone, just trying to get the AI in the Blackfish to at the vehicle or enemy group I am lasing and I can't find any real successful scripts to do that. I have tried using laserTarget but it doesn't seem to work all the time. Id appreciate some advice. Thanks
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Armaholic, Armed Assault & Others - A2&A2OA - Files/Addons - Not-sorted
interectic replied to WGP's topic in ARMA 2 & OA - GENERAL
i am also interested -
oh ok
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Ok thanks guys Ill take another look. I appreciate the info.
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Yeah sorry i should have been more detailed. ALIVE interaction. When tested they work fine in the editor but when used on the server the civilians no longer have the scroll option to interact with them.
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anyone having issues with the 3cb faction civilians interaction not working on dedicated servers?
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Anyone have the lions of Kandahar campaign files? Thanks in advance.
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lions of Kandahar mission files
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
will do. Once I can get the files ill start -
lions of Kandahar mission files
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah I know. I wanted to attempt to update it to Arma 3 so I could play it. I have done this with an old Arma 2 mission I made awhile back