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HoubaCzech

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Everything posted by HoubaCzech

  1. HoubaCzech

    No longer on Google Play

    Is it still possible to download this app? I found it quite interesting but now in 2016 it is no longer in the Google store... :(
  2. HoubaCzech

    Ask us anything!

    In the future stream will there be a Twitch chat finally enabled?
  3. HoubaCzech

    Level design feedback

    This ladder in AA Base (Raid) is climbable. Is that okay?
  4. HoubaCzech

    Ask us anything!

    Twitch chat is off?
  5. HoubaCzech

    Level design feedback

    I must admit. The first Link map was very pretty, but current Link map offers really enjoyable gameplay.
  6. HoubaCzech

    Ask us anything!

    Když na tom makáte samí ÄŒeÅ¡i tak se zeptám Äesky: :) Jak je to s respawn Äasem (u Linku)? Jak se to poÄítá? NÄ›kdy je respawn hned, nÄ›kdy po dlouhý dobÄ›. ÄŒasto se mi stane, že kolo zaÄne ale já se jeÅ¡tÄ› nemůžu respawnout. ProÄ?
  7. HoubaCzech

    Feedback Thread

    Oh, really? That's interesting... How did you find out?
  8. HoubaCzech

    Feedback Thread

    New locations gonna be there soon.
  9. HoubaCzech

    Feedback Thread

    Alright, I assume you tried having health as in Arma and it didn't go well. :) But at this time, when you are shooting somebody in the chest, he has so much time he just carefully aim for your head and doesn't bother with your fire. I think this time window is unreasonable large at the moment... <_<
  10. HoubaCzech

    Feedback Thread

    Also thought that. Maybe they will do something about it before the release.
  11. HoubaCzech

    Feedback Thread

    After playing for a few more hours I'm really getting annoyed by the players' tougness. It needs to connect about half a mag to kill players. It's much easier to spray and pray for a head. Suppression doesn't work at all. Not to mention grenades are useless at the moment. Imho fixing health should be priority number one.
  12. HoubaCzech

    Feedback Thread

    Good points. However I disagree with the first one. Most of my Link games lasts about 30 minutes. It depends. If you have much better/worse team than opponent, then you win/lose in 5 minutes. I think there are many poeple who will and who won't like Link. Many poeple like strong strategy play and/or don't mind time. Many poeple rather enjoy fast deathmatch or shorter rounds.
  13. HoubaCzech

    Feedback Thread

    When we talk about the future price. If it will be paid or for free... I'm afraid that paid game would be very unsuccesful. There are plenty of (good) FPS games that are free and if Argo wants keep up with them, Argo should be free.
  14. HoubaCzech

    Feedback Thread

    I also thought that.
  15. HoubaCzech

    Feedback Thread

    1) Hey, it's not perfect but it works and now we should focus on actual gameplay in my opinion. The UI can wait for now. 2) This is nonsense. If you could freeflight the map you can easily tell your mates enemy positions. Doesn't make sense. However if you would like to learn the map you can just hit the "Host server" button and go explore the map on your own. (Devs said that stats and leaderboards are coming in the future.) Whole island because there is going to be more locations to play at. As I said, the UI isn't the priority now in my opinion. All sniper lol. There always be noobs. :) (In the other hand there can be a well coordinated team with the tactic full marksmen, so I wouldn't limitate that...) And at the last point I strongly disagree with you. There are plenty of arcade FPS games out there. Finally one that is quite realistic. I really like the idea and I think this game meant to be like competitive (eSports?) conversion of milsim Arma.
  16. HoubaCzech

    Feedback Thread

    Good points. I see Project Argo as something what I've been looking for for ages. Now it's for me something like dream come true. My opinion is that Project Argo is competitive (in the future maybe progaming) realistic FPS game. There are plenty of first person shooters but this one can stand above them because of its milsim approach. (I know, at the moment player with "heavy vest" dies after taking a half of the magazine, but I believe they will change that soon.)
  17. HoubaCzech

    Feedback Thread

    I played a few hours, I read all threads on the Project Argo forum and I gathered some feedback. First, I would like to thank you. It's like dream come true. For years I was looking for some realistic competitive FPS game. And Project Argo is very good, I would say in the future it can stand next to for example Counter Strike as an eSport game. The game is amazing. I could write so lot about things you made right. Keep it up! And stick to milsim rather than adding arcade nonsenses. However I'll write some little things that could make game better now: In the lobby (map is visible, countdown goes on) I can't use Tab to see players list. I don't quite understand the respawn time system. It happens to me often that I survived last round, new round is about to begin in 5 secs, but I'm ready to respawn in 10. Wat? I would like to be able to use Alt to look around while collecting airdrop. It's quite annoying I can't see anything and must rely on my hearing. Grenade is very ridiculous thing. Movement: When I throw it, it flies around like bouncing ball. Effect: Actually grenades aren't much lethal. Grenade arrives at my feet and tickles my toes. I am not much afraid of them, often I ignore them. (How about flashbang in the future maybe as well...) These are all things I found so far that can be done better. I also thought about future development that there could be some medical/wounds system like in Arma. And as someone already said: It would be nice if the players will no longer be zigzagging and rapidly strafing from the corners. It feels weird and very unrealistic.
  18. HoubaCzech

    Feedback Thread

    Yes, I saw a few issues with going over these planks between 1B and 2, too.
  19. HoubaCzech

    Feedback Thread

    I don't think it's a bad thing that it's like CS. For the years I was looking for some competitive (maybe progaming) realistic FPS game. Something like Counter Strike but with realistic combat... Project Argo is now for me something like dream come true.
  20. Hey, I was just wondering what does that yellow exclamation mark next to spawn selection mean.
  21. HoubaCzech

    Exclamation mark in respawn selection

    You're right. Thanks for explaining.
  22. HoubaCzech

    Feedback Thread

    Agree with Rich. This is something like "Counter Strike with realistic combat" where you can die from single bullet. They got an idea about more realistic competitive FPS game. They didn't know what to expect so they let it free to try. I really like the idea of Project Argo. I would say it can in the future stand along progaming games like CS, BF and so...
  23. HoubaCzech

    Feedback Thread

    Then why are you playing Argo? Go playing Arma instead. Arma is a game meant for squad communication teamplay... You probably didn't get that Argo should be like (progaming) competitive Arma. Something like realistic Counter Strike in which you die with single bullet.
  24. HoubaCzech

    Exclamation mark in respawn selection

    I also thought that.
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