chrys
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Everything posted by chrys
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The AI drives the VTOL's right into the sea or into the forest. Can't get them to land at the harbour. that's frustrating.
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I guess this is just BIS sense of humor. A realy bad joke.
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The CTRG is supposed to be a special force unit, right ? Hard to believe that they just have to get around with standard gear. Don't bother. That's an easter egg.
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Sometimes Arma realy scares me.
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New attachments doesn't work on old BIS Weapons like the mx-series.
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BIS already denied that there are women included. Why should they lie ?
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Arma 3 Apex is more focused on Tanoa itself instead of the unit part. I love Tanoa really much (except the satelite textures/midrange -> these are the worst and they kind of remind me of the old operation flashpoint days). But to be honest I expected something more. Something suprising regarding the units but in the end there are mainly just retextured units. Don't get me wrong. I believe that Apex is worth the money and I would decide to buy it again. But I wouldn't spent money because of the units.
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For me it's the same. The map is realy impressive but the midrange textures destroy the immersion. You kind of feel like in the old ofp time.
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EM_buildings - new buildings
chrys replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've got already experinece with that. Once I just tried to hide myself in a room while enemys are searching the whole house. Anyway I got killed couse an AI was able to go trough a closed door. Do you think that you can fix that ? In the end, these buildings are quite awesome. Keep it up. -
EM_buildings - new buildings
chrys replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The office building is awesome. I'm looking forward to new buildings in that quality. -
Some satalite textures looks strange blackish now. I don't know for sure but the LOD range of rocks seems to be decreased too.
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Toadie's SmallArms and Animations for Arma3
chrys replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update. The new weapons and the new weapon variants are awesome. Unfortunatelly most of the new ones aren't avialable as objects in the editor. Would be pretty cool if you could add them too. :) -
That is still Arma, isn't it ? I just mean WOW. The pictures itself makes you believe that you are in a real world. No map I've ever played in Arma or OFP could produce that feeling. Thanks that you take that much effort in it. I'm really looking forward to that masterpiece.
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Great Island and really detailed. Best of all is that it isn't too big. Only the bluish satalite textures are disturbing but that's not the big matter. :) You mean in WW2, don't you ? :unsure:
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RHS Escalation (AFRF and USAF)
chrys replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don't mean that serious, do you ? I mean, you spent thousends of hours in that mod for yourself, for us .... god dammit even for Arma itself. Without your mod Arma III wouldn't be the same, at least for me. I hope that is a joke (not that kind of joke where you let believe us that it is a joke, but infact it isn't). :rolleyes: And if you really gonna do so, think at least about an editor for your own game. :) In the end, yeah it's finally your decision.- 16577 replies
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- Weapons
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Veteran mod (VTN) - announcement and WIP
chrys replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make the weapons placeable as editor objects ? Would be cool to create an weaponary that easy. -
[IceBreakr/IBIS] Isla Abramia for A3
chrys replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you plan to add midrange textures ? -
Lost Dragons - Total Modification Alpha
chrys replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow. That is one of the mods I'm pretty much looking forward to.- 420 replies
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- lodr
- lost dragons
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I used your mod with eden (dev branch). When you change settings in your modules (eden editor) these settings wont be saved. I know it's dev branch, just want to let you know.
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the vests seems not to have any protection level.
- 467 replies
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- usm
- us military mod
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RHS Escalation (AFRF and USAF)
chrys replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for adding the glock 17 to the zeus editor objects. But now there are other new weapons missing like the m9. could you add them too ? :)- 16577 replies
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I'm just using MCC+CBA besides RHS and your mod. Your config seems to work when I use Virtual arsenal and I shot at the units with vest. But if I use MCC+ZEUS and i place RHS units i just need one shot right in the chest. That's weird.
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It is just me or does anyone have the same problem that the soldiers still die by one shot in the chest even if they are wearing vest ?
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Could you make your Mod Zeus compatible. If I try to use the features of your mod while im controling a zeus unit it doesn't work. I hope you can fix that.
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RHS Escalation (AFRF and USAF)
chrys replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's fast. Now I got another reason to look forward to the next update. Thanks. Another question: Do you plan to make differents camos for the russian tanks like the T72. It's sometimes difficult to differentiate the tanks from the russian and the independent side because both are just green. :rolleyes:- 16577 replies
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