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maihym

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Everything posted by maihym

  1. So Im trying to pull an entire file from the server for the client to use. Does anyone know of a way to do this? Essentially I want to use #include somehow to pull the entire file but without using public/global variables.
  2. Well so far I've been able to use this to replace my init file and I didn't plan on doing this to every file. It works right now but like I said not for every file. For example if I use this on my init player local file it breaks the server but this is just a test.
  3. So this is what I've essentially done so far. I made a folder called "Client" on my server and inside there I copied the original files from the client side into that directory. Then I made a function called "client_fnc_pullFileFromServer" and that is the code below: /* File: fn_pullFileFromServer.sqf Description: Pull entire files from the server and send them to the cliet. Author: Maihym */ _file = _this select 0; _start = _file splitString "\"; _start set [0,""]; _start set [1,""]; _file = _start joinString ""; _return = [_file] remoteExec ["#include",2]; _return; Then I insert this code into the file that I copied from the client to the server. _fuckyou = [__FILE__] remoteExec ["client_fnc_pullFileFromServer",2]; _fuckyou; So far it has worked on most files but there are some files that by doing this break the client because remoteExec can't execute fast enough. I just did this for fun and to see if I can find some sort of alternative to encrypting or obfuscating code to protect my mission file from thiefs.
  4. Does anyone know how I can replicate the rotating head in the profile editor and make it use someone else's head in MP? If anyone could find me the snippet of code or the dialog that controls this that would be a huge help.
  5. Do you guys think I would get approved for monetization? If not, then what do I need to change? What if I change it from Donator level to Contributor level so it's not seen as a donation? http://www.chaoticgaming.org/viewtopic.php?f=18&t=21
  6. maihym

    Lakeside

    How can I edit the lakeside map? Is it possible to use the eden editor? If so, how?
  7. maihym

    Muting over VON

    Yeah, I could try to do something like that.
  8. Is it possible to mute people on a certain channel? I want to make sort of a phone line without mods and was wondering if I could add everyone to a certain channel and mute everyone on it until a script is executed to unmute two people. I'm talking about muting people locally and not server wide.
  9. maihym

    Muting over VON

    Yeah I see where you're coming from. I don't know, I'll have to take a look at it.
  10. maihym

    Muting over VON

    I'm not trying to use mods and I want it to be in game
  11. maihym

    Muting over VON

    I was thinking the same thing but that limits to only 10 calls and might affect server resources.
  12. Also do you think you can make it so the whole rope gets unraveled instead of the player being on the end of it.
  13. Why did you add this in?
  14. Awesome, thanks man, great work.
  15. Dude I love your fast roping script. Would you mind if I used it on my server?
  16. This script looks really good and I tested it but for some reason the rope didn't unwind for me. Is that the issue you're talking about?
  17. maihym

    Monitization

    One of my admins archived it. Idk why though.
  18. maihym

    Monitization

    Ok well removing the in-game money thing isn't a big deal to me. So if I remove that then will I more likely be approved?
  19. maihym

    Monitization

    I'm sorry it costs money to run a server. And actually no I'm not trying to run a server to make money. I want a nice roleplaying community but running an arma server isn't cheap. Also when it said in-game items I assumed weapons and vehicles.
  20. maihym

    Monitization

    I did but I still don't understand what's wrong.
  21. maihym

    Monitization

    Ok let me change that from donations to contributor or something. If I do that then what?
  22. So I want to try to enable simulation for certain objects in the map. Instead of just going to each item and checking "EnableSimulation", what script or trigger can I put in to automatically enable simulation on certain objects?
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