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sgt m.stonebridge

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Everything posted by sgt m.stonebridge

  1. sgt m.stonebridge

    3CB BAF Equipment

    There is an image I found online, that gave a decent guide to a British infantry load-out. I can find the image and post a link. Also, I found a model on Turbosquid, perfect for you guys, I wouldn't mind donating if you guys decide to look at it further. I'll post a link to that also. Infantry - 2014 - http://i.imgur.com/xB9qJFw.jpg http://www.turbosquid.com/3d-models/crye-combat-g3-pants-max/917844 http://www.turbosquid.com/3d-models/3ds-max-combat-apparel-headwear-multicam/834031 http://www.turbosquid.com/3d-models/emerson-6094a-tactical-vest-3d-max/889727
  2. sgt m.stonebridge

    3CB BAF Equipment

    Are you working on a uniform from scratch or using pre existing content. And if so do you have any WIP screens?
  3. sgt m.stonebridge

    Cheytac M200

    Hey guys, We are still working on the textures for the weapon, the scopes are wip and then hopefully we'll have a first release. Animations have been added but need tweaking and I hold my hands up to Warlord554 for all the work he's done. I asked him to help with textures, he decided to go all out and I can't thank him enough.
  4. sgt m.stonebridge

    Cheytac M200

    Okay guys, so the textures are coming along really nicely, thanks to warlord554 who's been really hard at work. He has done really nice work, here are the WIP images. We also have a surprise attachment for you guys, the cover for the suppressor is separate and can be taken on and off at the players discretion, warlord554 has also decided a custom animation is need so I thank him for that also. Hope you enjoy guys.
  5. sgt m.stonebridge

    Cheytac M200

    Okay guys, small update on the textures, it's coming along nicely, soon we'll have a fully textured weapon to show you. Thanks to warlord554 we now have a really nice looking bolt with a groove effect, he took the time to remodel it and it looks just so fantastic. Hope you guys like it so far.
  6. sgt m.stonebridge

    Cheytac M200

    Hey man, thanks. At the moment the textures are still being worked on, we don't want to rush this part of development because it's important to make sure that the look and feel of the weapon will be equal and not be let down in any way. The texture is moving along but due to real life, the time to do it is spread out a little bit. But I hope you guys understand. We wish you look on your mod development, It can be a very rewarding process, just put the effort in and don't be afraid to ask around. I'm not alone in this development, I have two great people working with me, so best of luck and I hope to see some good stuff.
  7. sgt m.stonebridge

    Cheytac M200

    Okay, morning guys, I'm awake and read to release the first WIP of the SQ-4. Not much done, I was really tired and I'm suffering with a really bad cold too, so forgive me.....please. Here it is, will post an update when I've got more work done to it.
  8. sgt m.stonebridge

    Cheytac M200

    Okay guys, So I've begun work on a model of the UAV - known as the SQ-4 RECON and hopefully I'll have WIP pics for you tomorrow or should I say later today. Here is a preview of the SQ-4: I'm modelling this out of the possiblity of it being something I can bring to you guys, but If not then maybe someone else can use the model.
  9. sgt m.stonebridge

    Cheytac M200

    Okay guys, So doing this weapon system requires some of that good old traditional detective work stuff.....you know the boring research into specifications. And I have to say this weapon system is pretty impressive if I do say so myself, from what I've looked at and the vids I've come across it seems a great system for balance. What do I mean by this? The Cheytac M200 .408 model started it's development as a round, that's right. It's creation came from the need for a bullet that could go further while maintaining the accuracy desired. The .408 round has what they described as ballistic coefficient of 0ver 3000 yards of flight which averages at around .945, this means it stays supersonic up to 2200 yards and has more kinetic energy than a .50 cal round past 400 yards. The weapons system as standard is very impressive, but with the attachments I'm planning for the weapon, we can increase it's usability in the field. Night optics, days sights and a suppressor have already been modeled. After this, I'm hoping to create a few feature purely for this weapon system, such as a deployable sniper hide, as well as a remote UAV that can be carried (If possible) within the players backpacks, droped and then activated via a brand new console, These feature will mostly likely be a future update to the mod, but I am looking into each of them and designing models based on my ideas. Hopefully with the support of two great people, warlord554 and hitmantwoactual, and anyone who would like to help we will bring you a superb mod. Please enjoy the wait, but we promise it won't be long until we release the first version.
  10. sgt m.stonebridge

    Cheytac M200

    I'll keep that in mind, thank you for the suggestion.
  11. sgt m.stonebridge

    Cheytac M200

    I'm not sure what I'm doing in regards to having my mod require other peoples, I might do two versions and see which people prefer but that's still under discussion.
  12. sgt m.stonebridge

    Cheytac M200

    I will keep that in mind, thank you so much.
  13. sgt m.stonebridge

    Cheytac M200

    I'm going to tease you guys with a full view of both the new scope and weapon so you can see how it looks. Pay no attention to the fact that I forgot to include my bi-pod
  14. sgt m.stonebridge

    Cheytac M200

    Okay, so I've been hard at work making a scope, Here is the general update to the last image I posted, now showing the NVG attachment I mentioned. It won't be 100% accurate due to lack of reference images but I hope it pleases you guys. Its a Simrad KN203 Fab Night Vision Optic, I'm still working on it but It's about 90% complete.
  15. sgt m.stonebridge

    Cheytac M200

    Here is a small update on the project, Firstly thanks to some great help, we are making progress on the textures. At first we couldn't figure out how to get rid of those pesky lines you see in the previous images. So I sent the model and UV's to Warlord554 who has begun superb work on a very nice texture. Secondly, I have spent the last few hours working on a new scope. it's created from the first scope we had, except i've added a mount on the scope, and will soon be adding an attachment to it to give the player the option of using a rather unique looking top mounted NVG. While the texture is being worked on I have also taken an interest in this: But with the difficulties of modelling something that is more organic if you will might be somewhat challenging. Plus the fuss of rigging it. But I hope your happy with the development so far and hope to keep you guys informed.
  16. sgt m.stonebridge

    Cheytac M200

    We're always happy to have help with the mod, we have a lot we're looking into, and not all of it we know how to do yet.
  17. sgt m.stonebridge

    Cheytac M200

    Thank you, I'm hoping to try three options, First: Having a small system as to were the player takes the weapon apart piece by piece, like you would in real life, then store it in a small gun case inside the players backpack. Second: Is basic, just a scroll wheel option to dismantle the weapon and store it inside the backpack, A lot more boring. Third: I would rather take this option, which is using the same Idea as 3CB's sling helmet, but have it for the weapon, and have the weapon slung onto a players backpack therefore allowing the quicker swapping of main weapons. I am also hoping to add a few features that will give a unique feel to playing as a sniper.
  18. sgt m.stonebridge

    RKSL 3 - A new start... Discussion

    Doesn't count if he didn't post.....So sadly he can jog on. Win belongs to me. Thank you very much.
  19. sgt m.stonebridge

    RKSL 3 - A new start... Discussion

    its a gyro-copter - Arrow-Copter AC20. I hope I get a decent treat.
  20. sgt m.stonebridge

    Cheytac M200

    Just to clarify, we are looking into the reason as to why the lines are still visible. We are working non stop to remedy such an injustice upon our textures. :D
  21. sgt m.stonebridge

    Cheytac M200

    Hello, Well guys while I had a moment free from the texture side of things I've spent the last two hours modelling a new scope to start on the attachments for the M200. Here it is: It's as close as I could get it to the M845 MK4 NV Scope, no textures yet, need to know a few things first but I hope it pleases those of you who are looking forward to the mod.
  22. sgt m.stonebridge

    Cheytac M200

    I use blender, I know it a lot better than I know anything else.
  23. sgt m.stonebridge

    Cheytac M200

    I've reworked the maps for the model, hopefully we can produce a really stunning quality of textures.
  24. sgt m.stonebridge

    Cheytac M200

    This is just a small update, thanks to a friend and some hard work the model now has a basic material texture. This is just a small step in the fight against my lack of experience. 1-0. Hopefully with a little bit of work I can test the model to see if it loads into game, tried loading it into bulldozer but got back an error so currently looking into that. I hope this keeps you guys interested on the development, any support is welcome and accepted.
  25. sgt m.stonebridge

    Cheytac M200

    First I need it textured, that's my main goal at this point. After that it's getting everything it needs to be playable in game, I've got a decent amount of work ahead of me.
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