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Batteriefuhrer 1-288

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Everything posted by Batteriefuhrer 1-288

  1. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Greets, gentlemen, sorry for being that slow, still preoccupied with the real portion of life, haven't been here for a while. All the working over the CWR2 projects ceased, any free time i can devote for editing goes for the CWR3. The unfinished "Mabuta" (and hopefully, "Desantura" and "Morpehi") packs are planned for the CWR III. Thank's for your attention, comrades, that's very nice of you!
  2. Скачать видео World War III started on 21 July 1985. How exactly did the war sparked is out of anyone's guess now. Probably a development of the recent Maldens crisis. Frontier clashes between Warsaw Treaty troops and NATO forces along the Inner German border quickly escalated into an all-out nuclear exchange with thousands of warheads raining down throughout Europe. As a young Soviet conscript, who serves his draft in the GDR, jump into the thickest of action amidst the atomic butchery of the early battles in central Germany.
  3. Batteriefuhrer 1-288

    Cold War Rearmed III

    A fine evening with fine news!
  4. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Happy New 2020, gentlemen 🙂
  5. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Merry Christmas to all the Ghosts' fans : )
  6. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Greets to the author! Just wondering if there is a chance for having a bit more of Desert Siege as a kind of Christmas cheer, please? I'm not pushing, of course, simply interested )
  7. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Happy to see this nice project going on : )
  8. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Sweet! Finest compliments to the author! You're implementing living classics, thank you, quite a thrilling thing, already killed an absurd amount of time over your content and will certainly kill more - really delighted!
  9. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Greetings, lightspeed_aust, whatever the reasons for the 'Aurora' delay, the mission is still awaited. Eager to get some more nostalgic flashbacks ) Just wanted to drop by, thank's in advance, have a nice day.
  10. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    Pleasant news, mate, will be waiting for it.
  11. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Seems the demo gets delayed. Planning is futile when it comes to RL vs video games.
  12. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    The CWR 1.6 link is actual now, the April Fool item has been replaced.
  13. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Thank you, Dedmen, I'm new to this, it's my first BI topic ever, the earlier stuff has been handled by nettrucker, unlike me, he didn't make any stupid things.
  14. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    yeah, A2. my bad, and my apologies, contacting the admin to reposition the topic
  15. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    CWR ver. 1.6 released. I'm not making any reviews on the 1.6 itself here. This is W0lle and his crew, you know what to expect. Demos to follow.
  16. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    The CWR 1.6 will release within an hour or two. Will report. The demo pack will follow this Saturday or Sunday, the timing inconsistency is purely my fault. Sorry.
  17. Batteriefuhrer 1-288

    [SP/CO6) Ghost Recon: Desert Siege

    To lightspeed_aust: the A3 game is full of amateurs, mate. Just too young to have experienced the thrill and the atmosphere of the original GR series. The things you create are not a kind of utility stuff, they are primarily for the old guards who remember the GR and are able to value it's reincarnation in the A3. And in such excellent quality. Your scenarios create huge nostalgic flashbacks almost immediately. Very good work. Please, don't take the community's low-level response to the absence of one. You own the attention of the hardcore GR fans, who know the stuff, and the youth just can't realize what exactly they are seeing here. It's up to you to decide, of course, but it would be very nice if you continued. Best regards.
  18. Batteriefuhrer 1-288

    SP Mission pack CWR2 "The last war"

    Wow, didn't expect this stuff is still being played. Nice! Thank's for the intel, mate, will get back to this pack right after the first release of the current project, sounds like quick and simple fixes. Best regards
  19. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    The Mabuta pack will be delivered on 5-6 Apr. well, unless some more RL sh&t hits the fan during these days. Which shouldn't be the case. The CWR 1.6 release is expected to happen within a day or two.
  20. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    On the final version content. The complete set will contain several packs, which are essentially the same scenarios but converted for different CWR's fractions on different CWR terrains. Each pack is made up of two parts: combined arms scenarios and spec ops scenarios. The combined arms portion depicts one the same offensive battle but played from the perspective of a tanker, an infantryman, a crewman, and an enemy soldier on the receiving end of this attack. i.e. four missions, plus shorties: MANPADS mission, Anti-Armor mission, sapper, sniper, guard duty (night). In the later update will be added an armored recon, a recce helo, and a gunship mission which are still under the development and are currently postponed. The spec ops portion is made up of three typical combat recce ops: ambush, raid, terminal guidance (i.e. target recon + directing a strike + battle damage assessment). This approach is supposed to showcase the maximum of the CWR's inventory. At least within a specific fraction. The upcoming Mabuta pack - is the combined arms version for the CWR's Soviet Army. Will come simultaneously with the GRU spetsnaz set. After the 1.6 release Mabuta will be followed by the Morpehi pack (Russian jargon for the marines) + naval GRU, then Desantura pack (jargon for the airborne) + VDV recon missions. Then yank version: Army + Green Berets. These are more or less realistic plans. But if I felt things are going very nice I would continue for the Volksarmee and the Bundeswehr. And ideally, I would convert demos for other CWR nations. But this is more a theoretical probability.
  21. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Greets, gentlemen, due to the spiraling clasterf@ck in some RL things the initial release version got somewhat smaller. All scenarios containing buggy or simply unreliable solutions will be omitted from the first version and added as updates as soon as the time-schedule permitted. The pack will be released as demo scenarios for the Cold War Rearmed² version 1.6
  22. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Hi, Kalle, thanks, that's very nice of you! Still, have to sort out those issues, the rest should be easier. And I will certainly ask for your help at this phase )
  23. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Greets, mate, frankly speaking, they should've been ready a week ago, but the last test runs revealed a number of bugs which along with some real-life events resulted in all the plans being totally disrupted. A couple of relatively free evenings should do the thing, but I can't say anything for certain currently, sorry.
  24. Batteriefuhrer 1-288

    [SP] Mabuta pack, CWR² v.1.6 demo

    Features: full-fledged intro cutscenes, briefings, OFP-style overviews, custom, and third-party scripts; an array of different military specialties for the player; extended background story, based on the Cold War-era military concepts and actual war plans; simulation of all the basic forms of combat as per Soviet military doctrine: offense, defense, and meeting engagement - all in rapid succession; dynamic simulation of the battle radio traffic throughout the entire scenario - tasking, casualties, maneuvering, recon updates, targets handling e.t.c. authentic Soviet radio call-signs, actual Soviet and US squad-to-company orders of battle of the 1980s in Europe; coordinated infantry-armor-artillery action with occasional air support - each of the combat elements performs it's specific set of tasks, which is the universal approach for both Eastern and Western combined-arms tactical doctrines throughout the decades since WWII and into the XXI century; working defensive positions: either infantry or armor make maximum use of cover, and pop-up from their entrenchments tactically [updated: vehicles compensate for the terrain gradient in the process]; working suppressive fires: machine guns, grenade launchers, BMP or Bradley cannons, tank gunfire - everything is being thrown into action to keep the enemy down and miserable while friendly dismounts are getting onto him; working protective fires: similarly to the above, all the available barrels are used to disrupt a hostile attack and then try to trap the assaulting enemy in the open - prey for mortars; artillery support is set up IAW Soviet Army's artillery regulation of the era - PSUO-1983: standing, creeping, and rolling barrages, concentrated fire, successive concentrations, standard densities of fire, obscuration and screening smoke missions; the defending enemy, being hit by friendly mortar/artillery fires is not a senseless cannon fodder - the bastards shelter while leaving alert gunners and re-emerge after the barrage have passed; attacking and counterattacking elements make maximum use of arty/mortar support - they hug into the friendly barrage attempting to be on top of the enemy before he recovers and fully re-activates the defenses; enhanced replayability: heavily randomized number of enemy personnel, crew-served weapons, defensive positions - either field ones or within built-up areas. Not absolutely though - just to avoid some of the tasks getting kid-stuff easy of unbearably difficult; optional counterattack positions and directions - again, while replaying you don't get all the same tactical situation; either friendlies or enemies constantly exchange battlefield information, like if a squad haven't been able to deal with a new target within 30-40 seconds to 2-3 minutes they feed it to their supporting tank or alert neighbor squads; creeping cover fires by supporting weapons/crews - they keep engaging their targets till the last possible moment and when assaulting friendlies reach the relevant safety line they shift fires deeper into the objective.
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