in ARMA 3 - GENERAL
Posted May 23, 2019
They never said 2019.
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted March 11, 2019
11th Airmobile Brigade (Netherlands)
* Multicam camo pattern.
* Koninklijke Luchtmacht faction. (Helicopter classnames has changed and may interfere with your missions)
* 3 new wheeled vehicles (LSV, VW Amarok, Mercedes G-280).
* C-130 (CUP optional).
* All helmets can be Slingloaded with ACE and GRAD SlingHelmet.
* All vehicles can be edited in eden & Arsenal.
* 3 flags
>> Download Link << >> IMGUR Gallery <<
If you have any bugs or mistakes leave a message.
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted January 7, 2019
Make the turrets opfor by grouping them to an opfor unit.
Posted May 13, 2018
This is a rapid and light infantry unit from the Dutch army.
They are the Red Berets from the Netherlands.
11 Air Manoeuvre Brigade is known for its ability to be rapidly deployed and its mobility.
Using light land vehicles and air assets (Helicopters & planes).
This is a retexture from the arma 3 vanila units using only CBA_A3 and COLT C7NLD/C8NLD Weapons as dependency.
Names has been changed to mimic the original names of the gear/weapons they use.
I used the fennek as we don't have the Bushmaster in ArmA3 vanila.
There is a CUP Optional pbo in the optional map that gives a few more vehicles in the mod if you use the CUP mods.
For now it's just the Helicopters (AH-64D, CH-47D/F, Cougar Camo/Grey) but it's on my ToDo list for adding more.
The mod comes in:
* 4 camo patterns (Desert,Multicam, Winter, Woodland).
* 7 types of uniforms.
* 2 types of vests .
* 3 types of backpacks.
* 9 different insignia's.
* 21 Classes.
* 4 Helicopters.
* 19 Wheeled vehicles.
* 2 APC's.
CUP optional (more vehicles & Units).
COLT C7NLD/C8NLD Weapons give a picture error message.
>> DOWNLOAD LINK <<
>> IMGUR ALBUM <<
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted April 6, 2018
Have you tried http://www.armaholic.com/page.php?id=26734
Posted December 17, 2017
Update: Special Forces
Added 10 Special Forces units + groups
Added 2 Helicopters
Added 7 Wheeled Vehicles
Link to IMGUR screenshots
Download Link for Steam Workshop.
Posted September 15, 2017
in ARMA 3 - DEVELOPMENT BRANCH
Posted June 2, 2017
I came up with a bug..
If you deploy your bipod on the top floor off the Modular Bunker (TALL) it is too high and you can see out of the bunker..
The lower bunkers don't have this bug and you can see out clearly.
So I gues it's an easy fixx.
Posted March 27, 2017
Great MOD finally some train action in ArmA 3.
The only thing that I want to see more is.
maybe in the future ;)
Posted November 29, 2016
Link is fixed, sorry about that..
Posted November 22, 2016
Posted July 4, 2016
Today I saw that there was something strange about the insignias on the new CTRG uniforms.When I looked closer I saw that they had a relief of the uniform in them.
Posted June 13, 2016
Well that's easy put the timer on 2 and press F12 on each new unit.The downside of that is you see the path name in your screenshot.
The upside is you know what unit it is ;) (doubt you even see it on the small jpeg).
Posted June 12, 2016
he makes the folders, but won't save any screenshots/pictures.
Hey I retextured a Marid in 1 of my mods, but now BiS has changed their config and it's gone back to the CSAT texture.I searched but couldn't find anything on the net.Then I looked in the BiS config and tried what they did, but no luck.They used to use the camo1, camo2, camo3 option that doesn't work anymore.
Now they use this.
in ARMA 3 - TROUBLESHOOTING
Posted June 1, 2016
It's the aiming deadzone that causes it, but stil a problem if you are using it. maybe Bohemia can look at it ;)
The problem is that when you scope in, the scope centers up the middle of the screen and not to the crosshairs where you are actualy pointing.You might say whats the problem to move your mouse back on point.If you are sniping it might have difference of 50m and thats alot or you point at the sky or the ground.Or when you are in closer range you totaly lost the targets and before you find them back... your dead.I know it should be easy to fix, because the reddot and aimpoint dont have this problem :)I made a little video to make it easier to understand ;)
Posted March 1, 2016
Great mod, always good to see those Dutch Army guys shoot up some bad guys..Nice work on the Chinook btw..But yeah always a but.
-Added : Dependancy "ASDGJR" + "RH_acc","RH_m4" packmake also a requirement section in your main post so the others (armaholic, PW6 etc) knows that there are dependencies and they can post it on their posts.
And you won't get this
Posted February 4, 2016
It is not based on 2035, but represent the conflicts the Dutch where involved in.
this is based on the ukranian conflict, where the Dutch where involved with the MH17 disaster.
in the near future we are comming with Ukraniars (IND) & Pro Russian Seps, for this conflict.
Thanks alot Foxhound for the fast responce :D
Posted December 17, 2015
I just started messing around with Blender and 3d Modeling.Starting out small and working my way up the modeling ladder.
But wil try it out and see what I can do with it... thanks
Posted October 20, 2015
Posted August 3, 2015
Like what Sean said, we are working on a few more vehicles, they just weren't ready in time for the release.
Shiftysean is working on the textures now for the APC's, the trucks are done a while but never released they need a color change to what Sean is using.
For the leo & fennek we are using the pack from [KGB] Cartman http://www.armaholic.com/page.php?id=24820
we might retexture it , but has a low priority.
Keep posting what you want to see more in the NLD_Units,
on our to do list are stil a few things, chinook, apc, Unit Interventie Mariniers ....