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Red Partisan

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About Red Partisan

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  1. [WIP] Altis Armed Forces 2017

    Love the idea behind this, Altis needs some modern love.
  2. I see, so does it effect EDEN custom composition squads that have arsenal setups too? Or just the setups saved in the arsenal?
  3. So what is ACE Arsenal? I'd just rather make sure it doesn't override my current arsenal compositions in the editor before I update.
  4. Faces of War [WW2]

    How do I get the Manual Bolting module to work? I've tried both simply placing it and syncing it to playable units, but I can't get it to work? Also, (could just be an issue on my end that'll fix itself, knowing Arma), but does anyone have issues using the short sleeve uniform that the light Australian units wear? Vest and hat seems to function, but the uniform model is in a t-pose. Thanks for the addon, really enjoying it!
  5. I was wondering the same thing, not sure if it's out of the scope of the mod, but some "minor" axis factions, like Romania, would make for some interesting scenarios alongside the Czechoslovakian units.
  6. 3den Enhanced

    Will upgrading from v.1.9 (I think) have me needing to redo random patrol settings and the like if I update to the latest?
  7. ARMSCor Mod

    This is a very unique faction for Arma, makes for some interesting scenarios on the few African maps we have, and I love the feel and look of the vehicles. Will you be using some custom models or perhaps the vanilla BDU model for the modern army troops? I feel the default 'NATO/US' model is a bit too futuristic, unless that's what you're going for? Will definitely be following this! :) Just a suggestion, perhaps making an option for the main menu edits and music?
  8. German Armed Forces Mod

    Sounds awesome, I'm currently reading Red Storm Rising and it is increasing my wish for Cold War goodness haha! Someone else asked I think, but will the units be released before, or at the same time as the map?
  9. AI takeoff from USS Freedom

    With that script, I assume I write "this execVM "script.sqf""; in a trigger and disableAI "MOVE"; in the init of the jet? After take off will it follow waypoints as normal?
  10. Vortorsk Terrain

    A simple one to use could be the statue of the Soviet troops or the T-34 statue from Chernarus. I'm sure I've seen a Lenin statue floating around somewhere too.
  11. German Armed Forces Mod

    God I'm so ready for this haha. I enjoy seeing the word 'soon' about anything in your post! :D
  12. So the FIA overhaul doesn't necessarily require the SFF vehicles? Everything will function correctly, such as FIA vehicles used in the campaign or other missions?
  13. Really enjoying your units, especially the Syndikat overhaul and the Abu Sayyaf units, makes for some plausible modern scenarios on Tanoa. Have you considered perhaps making a version of the FIA overhaul that uses the RHS vehicles (Or vanilla, like your Syndikat) instead of the SFF vehicles?
  14. Afghan National Army Add-on

    Since the MGP seems to be at a stable, non changing status now, have you considered updating this? It seems to have flown under the radar, but I was making use of them in a few missions!
  15. Advanced Train Simulator (ATS)

    I hope there is a way to get them to move without player intervention! I never thought I'd see trains in Arma! If there is a way to have AI drive them, will there be ways to 'stop' the train as a mission objective, etc?