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Posts posted by Ma77h3hac83r
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Congrats on the release guys. Been waiting a long time for this and glad to see you stuck with it. You all deserve a break now.
Merry Christmas!
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Those are some really nice road textures. Love how black they are.
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New update!
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1. Binarize your files. It's just good practice to get into to optimise loading times.
2. Try playing around the the resolutions and texture file settings, reducing the file size from 4096 to 2048 cuts the file size from 126 to 90mb in total:
1. Yes I forgot to binarize everything, will be doing that with the next update.
2. Already working on this after I saw how big the files were for the initial upload. The reason they're all at 4k is because TFAR is default at 4k but 2k looks just as good and like you said reduces the file size by about 25%.
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This is looking amazing. I really like how wide open and big the airfields look. Actually parking room for some of the bigger aircraft! Keep it up.
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Yes it is but it's using VSM's new multicam texture that will be in his next update.Hey Ma77h3hac83r is it me or is the multicam of your backpacks slightly darker than VSM's camo?
Haven't tested the rest, it's on the list :D
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Quick question.Will the back packs work without using TFAR? I only play SP so I dont use TFAR, but visually the backpacks are awesome :)
No they won't since they use the backpack models from TFAR.
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Just wanted to get this out there but I've reskined some of the packs for those wanting a wider variety of camos. [OPXT] Task Force Radio Addons
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Hey i need help on how to get a Unifrom Inventory image to appear i got it to work in arsenal but not when opening a solider inventory
It's probably something related to a config error. I made a video covering the whole aspect of this very thing. Watch it and see if maybe something fixes it. https://www.youtube.com/watch?v=bZPXxYqnMFk
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2. "Intro to Arma" - most listeners probably are more experienced in the Armaverse but perhaps you could do a special episode that just helps a newcomer step into Arma. Explaining the difference between custom missions and mods, the various "classes" based on equipment. You could even do multiple and break it up by type - infantry, light support vehicles, heavy support, fixed wing, helicopters, etc.
Thanks for the idea. We will most definitely do this at some point.
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This is amazingly beautiful. Almost forgot it was a game while driving down the highway at the beginning! Keep up the awesome work.
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oh and i found the time lapse texture creation strangely relaxing, apart from when the text flashes up saying 'photoshop crashes so i have to create the texture again', i think i had a mild heart murmur! :blink:
So did I. Fortunately it's pretty easy to make a new texture using the templates I made.
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Hey man these look really great. If you want any help with anything hit me up here or in the Discord server. I've done quite a few tutorials on texture creation and config editing for them available on my youtube. ;-)
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Figured I'd post this here as this is the only thread I could find for templates.
I'm in the process of making a bunch of templates for Arma 3 assets. When I complete these templates I will upload them to my GitHub here and you can watch my YouTube video on how to properly use it.
Included will be config file templates and photoshop templates for use.
https://www.youtube.com/watch?v=4fOfmgBQvX4
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You need to call for the script to end. A good video tutorial is:
https://www.youtube.com/watch?v=_MGfY5gn-kc
Hopefully that helps. I'm pretty new to this stuff as well.
This actually is exactly what I needed. Now just got to find a way to trigger it with a certain key press.
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So the basic premise is this. I have a camera that I create and attach to a vehicle in order to create a cinematic. The cam.sqf file I have made is triggered from a addaction attached to a unit. The problem I am having is that when I trigger the camera and my view moves to where it is set I have no way of undoing the movement except for opening the BIS camera and the closing it thus resetting my view.
I'm hoping there is an easier way of switching back to my player so I can trigger the next camera when I want to.Below is the code for the camera and the trigger.
player addaction ["Air1 - Cam1", "cam1.sqf"];
//cam1.sqf camera = "camera" camcreate [0,0,0]; camera cameraeffect ["internal", "back"]; camera attachTo [aircraft1, [0, 0, 0]]; camera setDir 0; camera camPrepareFOV 0.750; camera camCommit 0; showCinemaBorder false;
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Dude these look amazing. I'm currently working on a cinematic and I am definitely going to be using this script (whenever it comes out) for most of my desert maps. Keep it up!
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hiddenSelectionsMaterials[] = {"mod_folder\Data\texture_name.rvmat"};
Awesome, been searching for a while trying to find a way to implement this with my won textures.
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These look absolutely amazing. One question I have is since you are editing the .rvmat file what code are you using in the config.cpp file to tell it to look at a different .rvmat file?
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If you check out my YouTube I did a few tutorials on how to retexture base vanilla units and how to create weathered/wear effects as well as adding layers for dirt and scratches. I believe it's in part 2 that I cover that. It's by no means and expert guide but it gives a good idea on how to get started. The link can be found below my signature.
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Looking to merge these 2 accounts "Ma77h3hac83r" and "Matthehacker". Would like to keep "Ma77h3hac83r" as the new account username. I PM'd you the info for both accounts as proof as stated in the original post.
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Is it still US Flags only?
As of right now yes. Until I get to version 1.0 I am not messing with the flags. And this has to do with the way that the original texture is made. Nothing I can do about that but I am working on something to remove them.
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New update - main post edited.
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Task Force Arrowhead Radio
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
@simon1279 It's either all or nothing. Everyone does 64 bit or everyone does 32 bit. Also you will need the 64 bit .dll from the TFAR GitHub to run it on the server. You can find it here - link
@flatbear Yes it is official.