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Ma77h3hac83r

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Posts posted by Ma77h3hac83r


  1. 1. Binarize your files. It's just good practice to get into to optimise loading times.

     

    2. Try playing around the the resolutions and texture file settings, reducing the file size from 4096 to 2048 cuts the file size from 126 to 90mb in total:

    1. Yes I forgot to binarize everything, will be doing that with the next update.

    2. Already working on this after I saw how big the files were for the initial upload. The reason they're all at 4k is because TFAR is default at 4k but 2k looks just as good and like you said reduces the file size by about 25%.


  2. 2. "Intro to Arma" - most listeners probably are more experienced in the Armaverse but perhaps you could do a special episode that just helps a newcomer step into Arma. Explaining the difference between custom missions and mods, the various "classes" based on equipment. You could even do multiple and break it up by type - infantry, light support vehicles, heavy support, fixed wing, helicopters, etc.

    Thanks for the idea. We will most definitely do this at some point.

    • Like 1

  3. Figured I'd post this here as this is the only thread I could find for templates.

     

    I'm in the process of making a bunch of templates for Arma 3 assets. When I complete these templates I will upload them to my GitHub here and you can watch my YouTube video on how to properly use it.

     

    Included will be config file templates and photoshop templates for use.

     

    https://www.youtube.com/watch?v=4fOfmgBQvX4

    • Like 4

  4. So the basic premise is this. I have a camera that I create and attach to a vehicle in order to create a cinematic. The cam.sqf file I have made is triggered from a addaction attached to a unit. The problem I am having is that when I trigger the camera and my view moves to where it is set I have no way of undoing the movement except for opening the BIS camera and the closing it thus resetting my view.
    I'm hoping there is an easier way of switching back to my player so I can trigger the next camera when I want to.

     

    Below is the code for the camera and the trigger.

    player addaction ["Air1 - Cam1", "cam1.sqf"];
    //cam1.sqf
    camera = "camera" camcreate [0,0,0];
    camera cameraeffect ["internal", "back"];
    camera attachTo [aircraft1, [0, 0, 0]];
    camera setDir 0;
    camera camPrepareFOV 0.750;
    camera camCommit 0;
    showCinemaBorder false;
    

  5. If you check out my YouTube I did a few tutorials on how to retexture base vanilla units and how to create weathered/wear effects as well as adding layers for dirt and scratches. I believe it's in part 2 that I cover that. It's by no means and expert guide but it gives a good idea on how to get started. The link can be found below my signature.

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