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thepackett

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Posts posted by thepackett


  1. Thanks for getting back to me!

    Are you referring to holding Alt or Ctrl when placing down the compositions? Holding Alt will place the composition at the exact location it was made, so for instance if you made a mission around Kavala, made it a composition, and held alt while placing down the composition in zeus, the composition will be placed at the exact same position in Kavala that is was made. This is working as intended (and is greatly appreciated!). In SITREP #240 with the 2.0.6 sneak peak, Ctrl is listed as for having the composition follow the terrain, however I haven't been able to get any good results with it.

    For example, here you can see a composition placed down without any modifiers (right), and the same composition placed while holding Ctrl (left): https://steamcommunity.com/sharedfiles/filedetails/?id=2619151858
    Same issue here where the composition placed while holding Ctrl is all messed up (right side): https://steamcommunity.com/sharedfiles/filedetails/?id=2619151877

     

    Regardless of whether or not the follow terrain placement mode is working or not, I'm mostly referring the ability to move compositions after they've been placed. For example, in this image you can see a bunker as it is intended to be on the left (albeit, floating). On the right, is the same bunker after attempting to move it. This happens regardless of how you try to move it; trying to change the altitude or position of the composition in zeus after placing it results in it breaking down like this:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2619158102

    The ability to move groups of objects without them moving relative to each other, like how it works in the EDEN editor, would fix this issue.

    • Thanks 1

  2. I've been testing out the zeus composition in RC 2.0.6 and they're absolutely fantastic! There is one major issue however. Moving groups of objects, such as those placed via composition, often results in objects being moved from their original relative positions, snapping into the floor or into other objects. Depending on the composition, this may result in the composition becoming unusable in zues. For an example, see the "Checkpoint with Bunker" composition by Vericht (https://steamcommunity.com/sharedfiles/filedetails/?id=2355002534&searchtext=checkpoint+with+bunker). Any attempt to move this composition results in the two story bunker pancaking and becoming unusable. This is an unfortunately common result when trying to move most of the more detailed compositions.

     

    The ability to toggle an EDEN editor like object movement system, where the relative position and rotation of moved object groups is always maintained (and where objects can be moved below the ground), would fix this issue and be greatly appreciated.


  3. Hello,

     

    I had a question about how the AI shares information between it's various units.

    I know that in a squad, if any unit spots an enemy unit then that information will be shared with every other unit in the squad (tested using Zeus remote control). However, is there any case where information is shared between units on the same team, but not in the same squad? I tried using Zeus to set up a CSAT squad, a NATO squad with no LoS on the CSAT squad, and a NATO unit with LoS on the CSAT squad, but it didn't seem to transfer any information between the NATO unit and the NATO squad. This seems counter intuitive, and I was wondering if I had missed something.

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