seacaptainjim
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Posts posted by seacaptainjim
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More science - Force Recon Altis.
Set params to respawn at base on all players dead -Helicopter teleport does not work as it does at the start of the mission.
Change to Pilot seat - fly myself in to an AO. All DDR installations ignore me. Able to land right next to them. Only open fire on heli once I exit vehicle
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edit:
Found an action menu "rejoin the fight" action on respawn. -
Not sure if this is the right place - maybe official missions...
Really enjoying the Force Recon mission, however I've found that the camera is struggling to identify and award recon points for photos of AAF vehicles.
Also are you planning on adding an official server running Force Recon? - I think you should!!Thanks
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have you changed your profile name - on the main menu top right
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works beautifully! Thanks Larrow 🗺️
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Like this?
addMissionEventHandler ["Map", {_mapIsOpened; _display = uiNamespace getVariable "RSCDiary"; _ctrl = _display displayCtrl 1202; _ctrl ctrlEnable false; _ctrl ctrlsettextcolor [0,0,0,0]; _ctrl ctrlSetTooltip ""; _ctrl ctrlCommit 0; }; ];
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Thanks for this
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The hit box to be able to pick it up is tiny - spent a few minutes trying to pick up the camera and and note pad too!
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Sorry if this counts as a necromancing of an old thread!
Playing through again again I found an intel folderSpoilerin the chapel next the mountain bike. The intel simply says NE of Nidasos
which produces a large exclamation mark map marker in the diary briefing menu. Was wondering if I'd found an 1/6 of an easter-egg or a remnant of an axed feature!
Keep up the good workJ
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Great place names!
A nice balance of clutter, vegetation and open spaces. A keeper and modern classic- 1
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I'm replaying the Contact expansion ready for epo to pbo day
Making a shopping list of things as I come across them in game. Some of the below may already be pbo availableSigns
Embarkation Point A
Yankee go home Oboz Kresenski
Stypes burnpit Spalarina
Uwaga PPE
White Boards
Exercise Electron
No Press
Doomsday
Our discovery
Team Funky Fresh
Livonia Map taped to whiteboard
A3\Enoch\addons\props_f_enoch.pbo\Civilian\Info Boards\data\MapBoard_Enoch_CO.paa
Laptop Screens
NATO - Manuals
NATO - Electron 39
NATO - Stan_F.exe
LDF Vrana sim
LDF Delta Relay 6.2
ASTRA scan.tff
Gravon.exe
Luna Light panel
Camp Conrad HDMI1
Camp Conrad HDMI2
Maps
Livonia tourist map
Livonia Electron39
A3\Enoch\addons\props_f_enoch.pbo\items\documents\dataMap_enoch_CO.paa
Livonia sat terrain
Magnetic anomaly
News papers
AAN Webpages
Hand drawn sketches
Strange Orb
Flyers/Intel
MacroTech EDIE
ASTRA "Dr Lem I know you're busy"
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Why not just use simple single player cheat menu to load your guys up?
Single player missions are fraught with things breaking, AI (friendly and enemy) doing weird things. You don't have to cheat yourself a Leopard II MBT but if there's a piece of Marksman DLC that you want to use that isn't available in the vanilla campaign set yourself a target - ie/Spoilerthe snipers at the factory
or
Spoileron the hill above the broken IFV
And on successful neutralisation edit a team members loadout accordingly.
It would be great if all the later produced assets were inserted into the story arc - Weasel/dalek tanks, the new jets, maybe some exotic weapons from Apex, but that feels like a whole new 'game' and if features like all equipment collected on side missions be saved into the arsenal works consistently.
I think (sadly) the prospect of getting the story missions looked at again in close to nil.
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Here's my version, check the layers for things like sellotape
https://drive.google.com/file/d/1X-VnmN4qvo-PzsrdM5nrYwXuL23HycDs/view?usp=sharing
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On 7/2/2021 at 3:56 PM, W0lle said:Cold War Crisis
Note : Please report if you see any civilians standing/running around in underwear. Include mission name.Two undressed characters found in cut scenes:
Man sat at table in pub talking then James Gastovski in Pegasus Air Office/Hanger
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Figured out a way to escape and evade, but the subtitles for
Spoiler... after a few hours you pass the mountains in the central part of Kolgujev. You feel pretty cold and hungry, but hopefully you can find some U.S. troops in the Southernmost part of the island
Spoiler(nabbed from missions\33_escape.cain\stringtable.xml)
again flash up and disappear too quickly to read.
Also the pilot model changed to Byrr in the cut scene at the gate and flag.
Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉- 1
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Hey @W0lle and team
Great job porting the old campaign through to A3 - seriously impressive work!
I've made it through to Escape from Prison. I'm having trouble with
Spoilerthe officer who collects me and takes me for a ride in his UAZ
His subtitles/closed captions flash up on screen for all of a single frame. To compound matters the only Russian I ever learnt was to do with drinking and washing dishes. I have no idea what he said/told me to do.Spoilerthen he and his pals shoot me. Tried standing still, running away same outcome.
Could you have a look into making the translation stay up a little longer?
Many thanks
Jim
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Poking about in the 33_escape.cain folder I found the stringtable.xml file. Nothing useful there - I'll keep trying some different methods -
Is anyone smart enough to apply a glowing edge photoshop filter to real-time in game frames?
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Been enjoying the terrain for a while now - came across a dodgy bit of road today at 1205,0996. Squared a few front wheels heading South!
Thanks for making such a cool map
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On 1/23/2021 at 3:12 AM, im_an_engineer said:Was there anything specific about the survey screen that you had issues with?
I was trapped in the map screen a couple of times, but i think it was because i was trying to zoom in or out while the script was uncovering the map.
Another time the crosshair for selecting the second land mark appeared but instead of looking at altis I was stuck in the map screen.Thanks for including the teleporter!
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Mindblowing!
Really very cool! Love the mechanics. What you've done with the map is amazing - I hope you consider releasing the survey script as a stand alone thing for people to implement in their own missions.
The GUI for eliminating the anomolies is intuitive and practical. As is the menu system and dialogue system.The visual effects are awesome.
The writing is something else - borderline psychopathic (but in a good way) funny as hell and paints a picture of a strange civil service of people out of their depth, pretending to work while on a holiday island and its written in such a way that its almost like they know only slightly more of the story than you do and if they weren't all so idle they'd be in our shoes trying to figure out what is going on. And we can be as idle as we like (though incentivised to continue drawing the map and building up our run speed.
I had a couple of hang ups on the map survey screen - but it was simple to abort and rejoin with no progress lost.
I've just met Ciara. Though it did take about 4 minutes to climb the ladder to speak to her so I'm not sure if I'll be able to achieve the timed mission!
Looking forward to playing more -
There's a few BIS mp missions that are alright for a bit of practice and can be played COOP or PvP
Support 05 Stratis
Support 04 RadpoliSupport 06 Katalaki
Support 08 Pyrgos
Support 08 Sofia
And you could try
https://steamcommunity.com/sharedfiles/filedetails/?id=2242455239 which was made for 30 or so people but would work with just 2 pilots! -
Nice cheeky update today! Love it.
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Happy birthday Arma3!
Lots of good memories and a few memory leaks!Thanks to all the devs at Bohemia and even more to the tireless efforts of the modders and mission makers who have kept the game fresh
love your work!
Jim
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Try checking out
https://forums.bohemia.net/forums/forum/157-arma-3-multiplayer/There's also this page which I've never been able to get my head around because you're not allowed to actively recruit players but you can passively? Who knows!
https://forums.bohemia.net/forums/forum/160-arma-3-squads-and-fanpages/
https://www.reddit.com/r/FindAUnit/
Alternatively in the multiplayer lobby use the search function for different game modes.
Or you could search the workshop for large Coop missions see who makes them and follow them to the servers they play on
List of all hidden texture inits
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
which screen shot?