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seacaptainjim

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Posts posted by seacaptainjim


  1. More science - Force Recon Altis.

    Set params to respawn at base on all players dead - Helicopter teleport does not work as it does at the start of the mission.
    Change to Pilot seat - fly myself in to an AO. All DDR installations ignore me. Able to land right next to them. Only open fire on heli once I exit vehicle

    ________________

    edit:
    Found an action menu "rejoin the fight" action on respawn. 


  2. Sorry if this counts as a necromancing of an old thread!

    Playing through again again I found an intel folder

    Spoiler

    in the chapel next the mountain bike. The intel simply says NE of Nidasos

    which produces a large exclamation mark map marker in the diary briefing menu. Was wondering if I'd found an 1/6 of an easter-egg or a remnant of an axed feature!

    Keep up the good work 

     

    J


  3. I'm replaying the Contact expansion ready for epo to pbo day

    Making a shopping list of things as I come across them in game. Some of the below may already be pbo available

     

    Signs

    Embarkation Point A

    Yankee go home Oboz Kresenski

    Stypes burnpit Spalarina

    Uwaga PPE

     

    White Boards

    Exercise Electron

    No Press

    Doomsday

    Our discovery

    Team Funky Fresh

    Livonia Map taped to whiteboard

    A3\Enoch\addons\props_f_enoch.pbo\Civilian\Info Boards\data\MapBoard_Enoch_CO.paa

    Laptop Screens

    NATO - Manuals

    NATO - Electron 39

    NATO - Stan_F.exe

    LDF Vrana sim

    LDF Delta Relay 6.2

    ASTRA scan.tff

    Gravon.exe

    Luna Light panel

     

    Camp Conrad HDMI1

    Camp Conrad HDMI2

     

    Maps

    Livonia tourist map

    Livonia Electron39

    A3\Enoch\addons\props_f_enoch.pbo\items\documents\dataMap_enoch_CO.paa

    Livonia sat terrain

    Magnetic anomaly

     

    News papers

     

    AAN Webpages

     

    Hand drawn sketches

    Strange Orb

     

    Flyers/Intel

    MacroTech EDIE 

    ASTRA "Dr Lem I know you're busy"

    • Like 3

  4. Why not just use simple single player cheat menu  to load your guys up? 

    Single player missions are fraught with things breaking, AI (friendly and enemy) doing weird things. You don't have to cheat yourself a Leopard II MBT but if there's a piece of Marksman DLC that you want to use that isn't available in the vanilla campaign set yourself a target - ie/

    Spoiler

    the snipers at the factory

    or 

    Spoiler

     

    on the hill above the broken IFV

     

    And on successful neutralisation edit a team members loadout accordingly.

     

    It would be great if all the later produced assets were inserted into the story arc - Weasel/dalek tanks, the new jets, maybe some exotic weapons from Apex, but that feels like a whole new 'game' and if features like all equipment collected on side missions be saved into the arsenal works consistently. 

     

    I think (sadly) the prospect of getting the story missions looked at again in close to nil.


  5. On 7/2/2021 at 3:56 PM, W0lle said:

    Cold War Crisis
    Note : Please report if you see any civilians standing/running around in underwear. Include mission name.

     

    Two undressed characters found in cut scenes: 
     

    Man sat at table in pub talking then James Gastovski in Pegasus Air Office/Hanger

    • Haha 1

  6.  Figured out a way to escape and evade, but the subtitles for 
     

    Spoiler

    ... after a few hours you pass the mountains in the central part of Kolgujev. You feel pretty cold and hungry, but hopefully you can find some U.S. troops in the Southernmost part of the island

    Spoiler

    (nabbed from missions\33_escape.cain\stringtable.xml)

     

    again flash up and disappear too quickly to read. 

    Also the pilot model changed to Byrr in the cut scene at the gate and flag.

    Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉

    • Like 1

  7. Hey @W0lle and team

     

    Great job porting the old campaign through to A3 - seriously impressive work!

     

    I've made it through to Escape from Prison. I'm having trouble with 

    Spoiler

    the officer who collects me and takes me for a ride in his UAZ


    His subtitles/closed captions flash up on screen for all of a single frame. To compound matters the only Russian I ever learnt was to do with drinking and washing dishes. I have no idea what he said/told me to do. 

    Spoiler

    then he and his pals shoot me. Tried standing still, running away same outcome.

     

    Could you have a look into making the translation stay up a little longer?

     

    Many thanks

     

    Jim

    EDIT: 
    Poking about in the 33_escape.cain folder I found the stringtable.xml file. Nothing useful there - I'll keep trying some different methods


  8.  

    On 1/23/2021 at 3:12 AM, im_an_engineer said:

    Was there anything specific about the survey screen that you had issues with?


    I was trapped in the map screen a couple of times, but i think it was because i was trying to zoom in or out while the script was uncovering the map.
    Another time the crosshair for selecting the second land mark appeared but instead of looking at altis I was stuck in the map screen.

     

    Thanks for including the teleporter! 

    Keep up the good work!

     


  9. Mindblowing!

    Really very cool! Love the mechanics. What you've done with the map is amazing - I hope you consider releasing the survey script as a stand alone thing for people to implement in their own missions.

    The GUI for eliminating the anomolies is intuitive and practical. As is the menu system and dialogue system. 

     

    The visual effects are awesome. 

    The writing is something else - borderline psychopathic (but in a good way) funny as hell and paints a picture of a strange civil service of people out of their depth, pretending to work while on a holiday island and its written in such a way that its almost like they know only slightly more of the story than you do and if they weren't all so idle they'd be in our shoes trying to figure out what is going on. And we can be as idle as we like (though incentivised to continue drawing the map and building up our run speed.

    I had a couple of hang ups on the map survey screen - but it was simple to abort and rejoin with no progress lost. 

    I've just met Ciara. Though it did take about 4 minutes to climb the ladder to speak to her so I'm not sure if I'll be able to achieve the timed mission! 

    Looking forward to playing more


  10. Happy birthday Arma3!

    Lots of good memories and a few memory leaks!

     

    Thanks to all the devs at Bohemia and even more to the tireless efforts of the modders and mission makers who have kept the game fresh

     

    love your work!

     

    Jim

    • Like 3
    • Thanks 1

  11. Try checking out
    https://forums.bohemia.net/forums/forum/157-arma-3-multiplayer/

     

    There's also this page which I've never been able to get my head around because you're not allowed to actively recruit players but you can passively? Who knows!

    https://forums.bohemia.net/forums/forum/160-arma-3-squads-and-fanpages/

     

    https://www.reddit.com/r/FindAUnit/

     

    Alternatively in the multiplayer lobby use the search function for different game modes.

     

    Or you could search the workshop for large Coop missions see who makes them and follow them to the servers they play on

     

     

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