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DennyMala

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About DennyMala

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  1. Oh, got it. I thought it was a game feature for a moment. Not so game savvy to meddle with scripts but thanks anyway.
  2. How do you switch the datalink on and off in a vehicle with that sensor suite? (I need to verify a couple of things on my previous observations) Oh and beside, nice catch and nice post. I completely agree about that.
  3. Well, to me the problem was targeting it directly from the Rhino, my missile worked flawlessly for many times straight when targeting the laser designation that is an objective of the showcase. And that puzzles me even more... In the end, we would need a fix to the flight/targeting profile of missiles and a fix to the AI gunner decision on what mode to use based on range (top attack is good as default but not feasible under a certain range). It would be good to have a way as a commander to order the gunner a particular fire mode.
  4. Playing with tanks after the DLC I found more issues with the cannon launched misisles not hitting their target even when stationary. At close range, the AI gunner always seem to have the missile go on top attack mode and thus overshooting by a good amount (no way to have it switch to direct mode as a commander, you need to hop in the gunner position), happening from a Kuma; at long range on a stationary target I missed with 4 consecutive shots from the Rhino of the showcase mission with the missile always doing the exact same flight. The target of the Rhino showcase was a bit covered from sight but could be targeted and missile seemed to overshoot a bit in the terminal part of the top attack course. Anyone else is having this kind of issues?
  5. Yup, as I said telling wich missile does what profile.
  6. Well, even if lased, the aiming system of the missile should target and engage as if the laser weren't there. The fact it's already designated is a plus for the weapon systems that can lock on it remotely but if you have a line of sight you should be able to engage the target regardless. One more thing about flight profiles: since there are more than one type of alternate profile for missiles (top attack, overhead flight,....) it should be mentioned in the in game database what king of profile the weapon support as you might end up thinking of a top attack with high flying profile for a missile that will go directly over the target and thus hitting terrain or buildings in his trajectory. I couldn't find any detailed info on this.
  7. Laws of War DLC Feedback

    I'm enjoying this "different" campaign and I would like to compliment the team on having a real karate kata (or at least part of it) well animated in one of the memories in Oreokastro. That was really a nice touch.
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