lk script pack in ARMA 2 & OA : MISSIONS - Editing & Scripting Posted July 17, 2015 Script: htt p://www . armaholic . com/page . php?id=9023 It's all working, but I need help setting so I every unit I place has the Command menu. Here's the script that activates the scripts menu. if ( (!isServer) && (player != player) ) then{}; if !(isnull player) then { if (player == lkcom) then {hint "you are LKCOM"}; nul = [lkcom] execVM "lk\menu\close_menu.sqf"; lkcom addeventhandler ["Killed", {_this execVM "lk\var\lkcom_respawn.sqf"}]; coin setpos (getpos hq1d); coin setvariable ["BIS_COIN_rules",[lkcom],true]; }; If any one could help me set different names in the editor that would enable the menu. Thanks!
lk script pack
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Script: htt p://www . armaholic . com/page . php?id=9023
It's all working, but I need help setting so I every unit I place has the Command menu. Here's the script that activates the scripts menu.
if ( (!isServer) && (player != player) ) then{}; if !(isnull player) then { if (player == lkcom) then {hint "you are LKCOM"}; nul = [lkcom] execVM "lk\menu\close_menu.sqf"; lkcom addeventhandler ["Killed", {_this execVM "lk\var\lkcom_respawn.sqf"}]; coin setpos (getpos hq1d); coin setvariable ["BIS_COIN_rules",[lkcom],true]; };If any one could help me set different names in the editor that would enable the menu. Thanks!