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lex__1

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Posts posted by lex__1


  1. 1 minute ago, ISparkle said:
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    ...... As I said, that's not the problem I have. I know how to send commands, and their HQ never ever said 'radio silence'. My problem, as I say again, is 1. Spectrum Device just won't pick up LDF signals most of the times even when I am looking at the right location where the activities were detected before, and distance doesn't matter. 2. In the occasion where the device pick up the sound and I manage to get the team designation, sometimes the message won't work with 0 response despite the device pointed toward the leader with no radio silence direction. This problem in particular made it very difficult for me to complete the last mission, since we are tasked to find launchers with the device. It only picked up the LDF demolition group, Russians and AFR and no other groups.

      

    Strange. I have never encountered this problem. Only one moment, I sent a message at that moment when the surge of signal activity was at the maximum value. With a low level of signal spike, I received a response from them several times: "I hear you badly, repeat the order" or something in that sense.
    Passed the whole company for two evenings.
    Check the game files may be something wrong ..


  2. 38 minutes ago, ISparkle said:

    I am pretty sure I said that it was with military net radar attached... but yes, and it won't work always. Hence, me resorting to shooting after trying about 5 or more times on same squad/fire team. This was all without mods too. 

    You must understand with the analyzer:
    - which squad is in front of you
    - what commands to send him and on what behalf
    If you make a wrong choice:
    - well, if the enemy did not understand your signal
    - it is bad if your actions were recognized as a diversion.
    Perhaps one mistake will block the call sign and further sabotage from the analyzer will not bring a positive result.


  3. 16 minutes ago, ISparkle said:

    Yeah, left me wanting follow-up for sure. If this was intended, it was effective.

     

    As far as the feedback goes, I just remembered, anyone had trouble listening into LDF nets? For some reason, I could never get LDF net convos, hence, I feel that I got way less side missions. I also had to resort to shooting everyone due to me being unable to use the device against LDF effectively most of the times.

    You must select an audio file with the same name as the group to which you are sending the message: if the group is "delta" (as seen on the analyzer screen), then send a call to the corresponding group - "Delta, where are you?" or "Delta follow there ...". Messages must be sent on behalf of which you were recommended to use in order to avoid suspicion of a false message.


  4. 3 hours ago, jakerod said:

    Did you listen to all the different radio channels in the last mission? Was that still not enough? 

    That's what this is about. The eventful final mission did not give me a hint of listening to the air. Or I missed something. If a player can easily miss something - this is a disadvantage that needs to be eliminated.

    8 hours ago, R3vo said:

    I cannot agree that the tasks were boring, but something I have been missing was the proper use of the CBRN gear, a main part of that DLC. We didn't even have to use that chemical detector. 

    I also have the impression. There is a feeling that there should have been an environmental disaster in the storyline, as a result of the accident at one of the plants in Livonia. Addressing the consequences of the accident calls for specialists from NATO and Russia to the area. Perhaps this is not enough in the plot, to reveal the potential of this part of the content. It was the elimination of the consequences of the accident that should have provoked the discovery of the roots.

     

    14 hours ago, stburr91 said:

    Lastly, many of the tasks were not very interesting, or were even outright boring. None of the "Areas of Interest" that I found were interesting.

    Not quite agree with that. Perhaps you should have tried less to hide your actions in relation to the Russian units.


  5. 49 minutes ago, laxemann said:
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    Got a bug:

    In the fourth mission, Anomalous Phenomena, I saved and loaded a few times.

    Just got to the part where I should use Eddie on the second rut to get a tissue sample from the inside, but looking at YouTube videos, the inside part of the rut was missing for me.

    Soooo I'm unable to progress and have to reload.

     

    Keep a distance to the cable, it feels you and hides the inner core. Only a drone can come close to it.


  6. On 7/24/2019 at 12:28 AM, H E C C said:

    I am currently having issues where absolutely no Units are displayed on the official ArmA 3 website when I browses as well as when I try to view my own.(I can see the units i'm in on the website but not on the launcher, the error message says "Arma 3 units data acquisition failed) On top of this I am unable to edit the characteristics of my unit on the website.

     

    My Unit:https://units.arma3.com/unit/2ndwarlords

     

    just wondering if anyone can first of all see my unit or has an idea of whats going on

    I wonder if it's suspended? doesn't say it anywhere though

    Did you connect your "unit" account to your "Steam" account?


  7. 9 hours ago, stburr91 said:

     

    How can you see the sound library if you can't get into the detail menu? 

     

    Like Gunter Severloh already pointed out,  your problem is that you don't have the "F" key bound to select the rate of fire. Bind your "F" get to change the rate of fire, and you will be able to get to the detailed menu.  

    The "F" key will not open the analyzer interface.
    The "F" key to change the shooting mode - opens the menu for selecting signal types.
    Is like looking into a rifle's telescopic sight, this opens this screen the analyzer.

    But it works only in the company.

    In the arsenal, you will not receive it from these keys.


  8. 59 minutes ago, killzone_kid said:

    So have you tried with default vanilla bindings? 

    If you reset the user control settings, or create a new profile, then in the control of the vehicle and in commands for the crew, the keys corresponding to both methods of driving are set. That is, you lose one of the ways to manage. This does not eliminate the problems arising from management. Voice commands are reproduced in the chat, but in fact - this is a manual control from the commander. This does not affect the problem with the waypoints, the problem is reproduced.

    If you assign custom settings for driving and in crew commands, both ways of driving are available. They work well when used separately. But there are problems with the cross-use of both methods of driving a vehicle or with waypoints.

    It is necessary to fix the tickets that I mentioned above.
    1. Resolving the last-waypoint AI memory retention problem
    2. Elimination of the problem of cross control in both ways (command / vehicle control) of driving a vehicle.


  9. 58 minutes ago, AveryTheKitty said:

     

    You can still click on the map and tell your driver where to go. 

    Voice commands to the driver are blocked, if the commander had previously controlled the tank. Voice commands are played but the driver does not perform them. He will go to the designated waypoint. But read above, about emerging or related problems of waypoints section (3.). The ability to reset the control point for the crew is not, only the replacement of the crew. The player gets the need to constantly give new waypoints, so that AI has the right directions and does not start to turn the tank in the old direction or that the driver does not leave at that moment when the commander leaves the tank.

    For example, I am an engineer and commander of a tank. The tank was damaged, I give the command to stop. I get out of the tank for repair. The driver will begin to move the tank in the direction of the last waypoint, or will begin to do it as soon as it receives repair of the tank undercarriage.
    This large, tangled chain of undocumented actions and consequences is more like a mess than a control.


  10. 1 hour ago, FoxFort said:

    Interesting, kudos to you for using AI commands to navigate vehicle traveling.

     

    As soon BIS made it a option to command vehicle like you are driver, regardless of your position and not use constant voice commands which clogs the comm channel (and kills command and control time) I deleted voice commands and just use my WASD.   

    This remains the only active option to control the tank - WASD. If you completely abandon the use of AI tank crew control assistance - this control option is not always convenient when you need to open a map or UAV control terminal, chat, etc. - the tank is stopped and has no control.
    A player loses a part of vehicle mobility due to inactive / blocked control methods or is forced to perform extra permanent dislocation actions inside the crew in order to regain control of the tank from an order.


  11. BIS !!!!! When will your attention be on these tickets?
    Put in order at least management from the commander that it would not block control of the tank.

    Both tickets were created on the release-candidate version of Tank DLC.

    Tank DLC was released with the killed management, after 1.5 years you are not able to put it in order? Are you able to answer these tickets? Both tickets were created on release-candidate Tank DLC. In which section of the forum is it still to inform or create a separate topic on them to get a response to the tickets?

    https://feedback.bistudio.com/T127310

    https://feedback.bistudio.com/T127626

    The management of the tank and the crew has a close relationship, causes a chain of problems and totally creates a poor experience of management and interaction with the tank and crew.

    1. I do not know what was supposed to be done initially, but clearly the interrelation of the two tank control systems does not work correctly. Control of the tank from the commander and commands to the driver of the tank easily blocks one of the two control systems. It seems that the control from the commander automatically turns on this type of control, and there is no reverse switch - the result is that the driver will not execute commands about traffic.
    2. If earlier the teams about turning left / right created a small turning angle, now it is 90 degrees. This is a lot for accurate tactical positioning. Thin \ exact Control from the commander causes a problem from point (1.)
    3. The waypoint for the crew has no way to reset. Waypoint itself can be removed. But the remote waypoint remains in the memory of AI, which constantly causes the AI to move in the direction of the already invisible waypoint. When the driver of the crew gets control of the tank, he immediately goes to the last (invisible) control point. When the driver of the crew receives control of the tank, he immediately seeks in the direction of the last (invisible) control point, contrary to the last voice command to the crew "stop". This problem forces the player to perform extra extra crew commands, or to refuse to use waypoints.


  12. BIS !!!!! When will your attention be on these tickets?
    Put in order at least management from the commander that it would not block control of the tank.

    Both tickets were created on the release-candidate version of Tank DLC.

    Tank DLC was released with the management killed and after 1.5 years you are not able to put it in order?

     

    https://feedback.bistudio.com/T127310

    https://feedback.bistudio.com/T127626


  13. 5 hours ago, AnixKilz said:

    The size is below the KB limit and it says it needs to be min of 512x512 so I have it set to 512x512. If I hover over it in my profile in the main menu it shows up but it doesn't show up on servers. Everything else loads but the emblem. 

    So everything should work correctly. But some servers are configured to block the loading of the logo. Check on any other server, but again there is no guarantee. Better Check it in the editor. Open the editor, create any machine, you are the driver - launch - like a network game (MP).
    You should see your emblem in the briefing and in the mission, by car and chevron on the jacket.


  14. 5 hours ago, AnixKilz said:

    I have had it selected as my active unit. All the other info shows in-game but the emblem doesn't. 

    In the game in the profile is also not visible, or only when on the server?
    Check the aspect ratio of the logo, it should be 100% square. What is the size of your logo?


  15. @DnA  See these two tickets. In the management of the tank there are two problems that block the control or breaks the interaction with the crew. One was appointed to be corrected last February. The second was not appointed. In the second, I changed the concept, with the current changes.
    Both tickets are closely interconnected, and complicate the game interaction in management, cause contradictions or break the functionality of the AI. I would like to know about the possibility of corrections for them.

    https://feedback.bistudio.com/T127626

    https://feedback.bistudio.com/T127310

     


  16. 1 hour ago, POLPOX said:

    Not only for SG variant, but every Promets. Also that's not a Resting but Deploying.

    Forgot to report this by myself though. This issue also let your camera go underground (which isn't possible in RV4 so will misaligned with the scope). 

    This was not an ideal solution to the problem, but it could solve the main part of the problem — immersion during deployment. It could be a long time in the past, but remained in the game.
    The proposed option was assessed as unworthy, and I think that they abandoned it in vain.

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