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lex__1

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Everything posted by lex__1

  1. lex__1

    AI Discussion (dev branch)

    Addition 3den Enhanced makes access to similar settings in the editor. It expands access to inaccessible settings in the vanilla editor.
  2. Sights optics https://feedback.bistudio.com/T121840 Rocket grenades https://feedback.bistudio.com/T121841 Bipod https://feedback.bistudio.com/T121842
  3. lex__1

    Live feed control (LFC)

    Everything is working. See how it should look like - for one monitor and for one camera.
  4. Some problems in DeconShower_02_F. - there is no sound when it works - after the second start the animation is broken
  5. Excellent rifles, good work. Not essential, but there are some features. The Promet has a modular telescope optic_ico_01. If you limit the angle of raising the weapon (put on the bipod) and raise the line of sight, at the edge of the elevation, the view smoothly switches from the optical sight to the iron one. With other modular sights, this also works, but switching to the upper module does not include a red dot. Will this feature be implemented (as on optic_ico_01) for sights of the MRCO, ARCO and the like?
  6. I haven't been an AH-9 Pawnee pilot for a long time. Today I saw it. I saw this beautiful work of artists. I had a lot of fun around this marker on the glass for the year 2035 🤣. Let the artists draw beautifully. Just do not say that the marker was permanent, and it does not erased 😊
  7. lex__1

    AI Facts & Myths Compilation List

    When the helicopter is still on the ground, the AI 2nd pilot leaves the helicopter and will sit down in place of the 1st pilot. Probably the functions are not implemented: - "Take control" from the 2nd pilot - take the place of the 1st pilot, change the place inside Created a tickethttps://feedback.bistudio.com/T140319. In fact, the second pilot is useless (even on the ground) and does nothing.
  8. lex__1

    AI Facts & Myths Compilation List

    It would be interesting to see in your test - the "DCE" error calculator (dynamically calculated error). It would be interesting to see what maximum values it gets when fatigue increases, and how often it triggers a floating error. "DCE" has a maximum limit and depends on skill. It is possible that fatigue affects how often the "DCE" for AI is activated.
  9. lex__1

    AI Facts & Myths Compilation List

    Yes, the AI does not know the entire geometry of the enemy and cannot shoot at the enemy when the main part of the enemy is hidden behind the obstacle. https://feedback.bistudio.com/T120784 https://feedback.bistudio.com/T126270 When you have more equipment, fatigue significantly reduces speed. The character is very slow and does not create a lot of sound. Each AI will report any goal it sees. Each AI can have only one goal. The priority will be the goal that is in the field of view of AI or the first in view of AI. If the priority target leaves the AI field of view, the AI will switch to another target. AI does not respond to any type of grenades and does not avoid them. AI Sapper reacts to all types of mines - true AI sapper commander of the group will lay a route for the group through the minefield, if the group is built in a column - true If the group is not built in a column, part of the group may suffer - true If the AI sapper is a member of the group, the sapper will not make a route for the group through the minefield - true. AI team members who are far from the sapper, do not have time to get information about the coordinates of the mines and may suffer.
  10. lex__1

    Contact Starters

    It is possible that this will be a contact, where technology will not have an advantage. It will be a big trial. Circumstances will be such that the Aliens will receive the first contact with the fauna that mankind destroyed the most: - We were driven into cages, forced to eat dry grass, killed us with a current and made us a steak .... save us !!! Quickly hide the canned bacon, they are coming close 😀 Hindus have not accidentally built their relationship
  11. lex__1

    AI Facts & Myths Compilation List

    1. IR grenades and AI. - IR grenades do not attract the attention of AI, even if the AI is equipped with a thermal imager - true. - IR grenades can be identified for AI as a target, if you give an indication to AI about a target on an IR grenade - true. 2. The effect of the smoke screen on the target for AI. - When AI uses a thermal sight, the smoke screen is ineffective - true - When AI does not use a thermal sight, the smoke screen is effective - true This can be easily seen using arma3diag_x64.exe from the Arma 3 Development branch. AIAiming - shows vectors (lines) of AI aiming at known target AIBrain - general informations about AI brain, combat mode and fsm state AIDynamicError - shows value of dynamically calculated AI aiming error AISkill - shows value of skill, plus global coefficients, as set by difficulty mode To find out a little how Target AI works, consider the operation of the parameters "Assignet target", "Attack target" and "DCE" (dynamically calculated error). 1. "Assignet target" is not defined for AI: - When AI has no target data - true - When AI loses sight of the target - false "Assignet target" is defined for AI: - When AI has target data - true - When AI loses sight of the goal - true 2 "Attack target" is not defined for AI: - When AI has no target data - true - When AI loses sight of the target - false "Attack target" is defined for AI: - When AI has target data - true - When AI loses sight of the goal - true 3. ContactMode - AI changes ContactMode "Combat" to "Aware", if there is no direct contact with the target for a long time - true - If AI changes the ContactMode "Combat" to "Aware", "Assignet target" and "Attack target" reset the last registration of the target - false. The “Assignet target” and “Attack target” values that are active for the target are not reset, this is not affected by a change in the course of time or a change in the distance to the target. - If the AI changes the ContactMode "Aware" to "Combat", the new value "Assignet target" and "Attack target" is registered, if another goal is in the AI field of view - true 4. The value of the dynamically calculated error aiming AI "DCE". - "DCE" will have a value greater than "0.00" if ContactMode "Aware" - false. - "DCE" will have a value greater than "0.00" if "Assignet target" and "Attack target" are not defined for AI - false - "DCE" will have a value of "0.00" if ContactMode "Combat" - false - "DCE" will have a value of "0.00" if "Assignet target" and "Attack target" are defined for AI - false - "DCE" will have a value of "0.00" When AI registers a view of the target - true - "DCE" AI gets faster the value "0.00" if the target was previously registered in the "Assignet target" and "Attack target" - true. Registration of all parameter values looks very confusing and sometimes not regular. I'm more inclined to the fact that the “hearing of the AI” and its behavior are emulated not on the actual sound, on some other mechanics. 5. AI skill. AI skill can be changed from 20% -100% - true. The value of the AI skill affects the value of the "DCE" AI - true. The larger the AI skill value, the smaller the "DCE" parameter value. AI skill affects other AI target parameters - false. https://imgur.com/wecitdk
  12. lex__1

    NO, BIS, NO.

    I'm not saying that this is a lie. We all love to play Arma. Someone loves Arma2, someone like Arma3 or the like. There are so many Mods for Arma3, when they appear we are not going to criticize them if we don’t fit or dislike them. Mods are accepted and used in their game, or not used. We always choose. I say "false" when trying to evaluate the release of any CDLC as obtaining possible improvements for the Arma3 platform. Getting the possible improvements to the Arma3 platform needs to be built in the correct form. If we talk about the lack of improvements in Arma3, this should not be accompanied by criticism of any CDLC. We all always hope and look forward to improvements in Arma3, but the Arma3 2019 roadmap did not highlight major improvements in the Arma3 platform. https://arma3.com/news/arma-3-roadmap-2018-november-update#.XPPWfY9n0Yw I think so - This is not the right way and form of communication.
  13. lex__1

    NO, BIS, NO.

    If your girlfriend dyed her hair in a different color, you might think that she wants to attract not your attention, someone else's attention. It is quite possible if you do not like the new color. This is an unjustified jealous attitude of this topic, born in the confusion of concepts: 1. - Arma3 - "did not change hair color" - DLC - "this is not your girl who dyed her hair" 2 - Arma3 is one of many games built on an RV engine platform. - The RV engine is a platform on which many games from BIS teams are built Every fan of “their game” wants more attention to “their game” from BIS. This is justified, but claims must be located within “their game” and in the correct section of the forum. We do not need to criticize / evaluate what does not interest us, we need to remain active in the sphere of our gaming interests. I would support this topic if DLC intervened and violated someone’s game scenario you like to play.
  14. At least 3 years ago, the official BIS statement was about the new Enfusion engine, which was also tested by the guys from the DayZ team. I do not know what DayZ looked like before 1.0, I purchased it after release 1.0. I can not say that the similarity of DayZ with Arma can be interpreted as a reworked RV.There are some similarities between RV and Enfusion code, but Enfusion creates frame rendering faster. There are a lot of visual differences - the type of environment, susceptibility of the environment, transmission and penetration of light and shadow effects, high performance and multithreading, stability in performance, etc. ... The only thing that makes it look like Arma - in a network game a server lags when on the server many players (40+). This review is in Russian, but you can see the main important details of the differences. Or that But I will clarify with a slightly simple expression, Enfusion is the platform on which to build the game. But for DayZ, there are far fewer tasks in creating a game on this platform than there are tasks to create to create Arma on this platform.
  15. Even if Arma4 will be presented as a transfer of Arma3 to Enfusion, this is a very big step, this is a new presentation of the game and a new round in development. I really like the maps Chernorus, Tanoa and others, which, due to the limited performance of the VR engine, often produced a negative experience. How many unclaimed cards exist in Mods, which are of great interest, but the performance hits them in the side. And so many other problems did not reveal the entire tactical potential in Arma3. Arma3 remained not fully disclosed on the VR engine. For the entire period Arma2-Arma3 I did not get a decent pleasure from the Chernorus card, as I receive it now in DayZ. If the pre-order Arma3-Enfusion had been introduced now, I would not have thought it over for a long time, I would have already bought it. There is no desire to buy DLC extensions for Arma3 VR, Arma3 VR narrows any extension.
  16. Since, there is the desire of the Arma team to switch to Enfusion, but there is no transition project - what facts are there in the contents of the Arma3 DLC confirming the transition of Arma to Enfusion? If we consider DayZ, as an example of the transition of Arma to Enfusion, we can find a promising perspective. But this perspective is only for some of the problems that could not be solved for Arma3 in VR. DayZ will not be able to give a full perspective that this is suitable for all Arma content.
  17. lex__1

    Arma 3 DLC - CONTACT

    I do not argue about the usefulness of investments in the development of the new platform Enfusion. For this reason, I bought DeyZ. But I see no point in buying content that I will not use, in view of the lack of stability of the VR platform. I do not want to continue to look at the problems that the old platform reproduces, coupled with the lack of work to fix the problems.
  18. lex__1

    Arma 3 DLC - CONTACT

    I like any content and any direction of development. I am interested in creative works. Everyone finds their own interest. But it hurts me when my interest is limited by the platform, which is not stable and the workload for troubleshooting the platform is reduced, since there is no reason to do so. VR is more limited than the enthusiasm of the Arma team and the enthusiasm of the guys making different mods.
  19. lex__1

    Arma 3 DLC - CONTACT

    I am a longtime fan of the series of games from BIS, OFP (2001) - ArmA3 (2015). It was important for me to understand the movement of BIS in the direction of the Enfusion engine. For me, the appearance of additions to the old VR engine is becoming unclear, with a lot of limitations on performance and the lack of prospects for working on topical issues and fixes. I really like this DLC, it looks tempting. But I have absolutely no desire to see anything in the VR engine, since the platform is unable to provide stable FPS with limited AI and a growing base of errors. I was not used to refilling the car that is leaving for scrap metal tomorrow. If BIS needs funds for the development of ArmA, it is enough to inform about the plans of release and announce the preliminary purchase of ArmA-Enfusion. This would be fair and more acceptable for most fans of the ArmA series who want to support the project and see such development prospects. Now the work of the DayZ team is more attractive to me, despite the fact that the genre of the game script DayZ attracts me less than this DLC in Arma. Grateful for the work on Enfusion.
  20. lex__1

    Arma 3 - Creator DLC Discussion

    Go to Steam and download as much terrain as you need. The development team has long needed to understand that priority must be in solving the problems of the game platform and not in expanding the number of projects on a broken platform. Broken platform reduces interest even to free Mods. I think that many Mods are not released due to platform instability. A robust and stable platform has always given more impetus to the enthusiasm of Arma fans for the birth of new Mods and Maps. It also increased the flow of players into the game.
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