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Kingsley1997

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Posts posted by Kingsley1997


  1. When hard-coding items (as shown below), they appear as expected, but not with menuAdd.

    class Items {
        items[] = {One,Two,Three};
    
        class One {
            text = "One";
            data = "One";
            value = 0;
        };
    
        class Two {
            text = "Two";
            data = "Two";
            value = 1;
        };
    
        class Three {
            text = "Three";
            data = "Three";
            value = 2;
        };
    
        class Default {
            text = "Empty";
            data = "Empty";
            enable = 0;
        };
    };
    

  2. class MARS_gui_ctrlMenu: ctrlMenu {
        colorBorder[] = {0,0,0,0};
        colorBackground[] = {0,0,0,1};
        colorText[] = {COLOR_TEXT_RGBA};
        colorSelect[] = {0,0,0,1};
        colorSelectBackground[] = {COLOR_ACTIVE_RGBA};
        colorDisabled[] = {COLOR_TEXT_RGB,0.25};
        colorPicture[] = {1,1,1,1};
        colorPictureSelect[] = {0,0,0,1};
        colorPictureDisabled[] = {1,1,1,0.5};
        arrow = "\a3\3DEN\Data\Controls\ctrlMenu\arrow_ca.paa";
    
        class Items {
            class Default {
                text = "Empty";
                data = "Empty";
                enable = 0;
            };
        };
    };
    
    private _display = (findDisplay 46) createDisplay "mars_editor_interface";
    private _control = _display ctrlCreate ["MARS_gui_ctrlMenu", 123456];
    
    _control ctrlSetPosition [
        getMousePosition select 0,
        getMousePosition select 1
    ];
    
    private _path = _control menuAdd [[], "Option 1"];
    _control ctrlCommit 0;
    
    systemChat str (_control menuSize []);
    

    "Option 1" is never added and menuSize remains 0.


  3. There's a bunch of menu commands (listed below) that have no documentation on the wiki. Are these commands discontinued or still a work in progress? Currently unable to get these to work. They would be very useful for a mod I'm making.

    menuAdd
    menuData
    menuSetData
    menuText
    menuPicture
    menuSetPicture
    menuAction
    menuSetAction
    menuCollapse
    menuExpand
    menuDelete
    menuEnable
    menuEnabled
    menuHover
    menuSetCheck
    menuSetValue
    menuURL
    menuValue
    

  4. When the player character respawns in a multiplayer game, drawIcon3D breaks. drawLine3D works however and when I log the array of data for drawIcon3D, it's all correct.

     

    Note that prior to respawning, there is a camera object that lets the player move around like in Zeus for example. When this camera object is created, both the onFrame drawing stuff is created and a killed event handler is created which will destroy the camera and remove the onFrame handlers. After respawn, if you open up the interface again, the camera is created as expected as well as the onFrame stuff - however only drawLine3D in that handler works, drawIcon3D does not.

     

    By "drawIcon3D not working" I mean I cannot see it (and yes the colour has the correct alpha value, and yes the position is correct).

     

    Anyone know why this is happening?


  5. I'm creating a map control using ctrlCreate but it's not positioning correctly, at least not visually. The orange box is a static background control with the same position the map control is given. So the position is correct, but the map doesn't work with it :S

     

    Source code:

    https://github.com/marseditor/mars/blob/master/addons/attributes/functions/fnc_ctrlMap.sqf

    https://github.com/marseditor/mars/blob/master/addons/common/UI/Controls/ctrlMap.hpp

     

    Reference images:

    1761760aa373b896e72a0d5367be22d4.png
    https://gyazo.com/1761760aa373b896e72a0d5367be22d4

     

    This in particular is interesting. It's technically positioned correctly, but not the image...

    https://gyazo.com/1e9580f95f7e2d2c06c2cc2c7a512232


  6. Naked Bug

    When a units' ownership changes their loadout is forgotten. This is odd behavior because it happens randomly and sometimes not at all.

     

    Repro:

    1. Connect to a dedicated server - your client machine must not be the server.
    2. Enter Zeus
    3. Place some groups of units (CSAT assault squad for example)
      1. You can also Ctrl+Place them to have them join the same group
    4. Wait until the ownership of the group/units change to the server/headless client
    5. Inspect each unit and see if some of them are naked (no uniform, vest etc.)

    Driver Bug

    Similar to the bug above, however this one causes the driver of a vehicle to disembark. This also happens when the ownership of the unit changes to the server/headless client. This is also random and doesn't always happen.

     

    Repro:

    1. Connect to a dedicated server - your client machine must not be the server.
    2. Enter Zeus
    3. Place a bunch of vehicles such as IFVs or tanks
    4. Wait until the ownership of the group/units change to the server/headless client
    5. See if the driver jumps out
    • Like 3

  7. Sweet!... helps to communicate a bit.

     

    Do you have a clue on how to turn the colours off from the radar also? Radas could work as they know do, but without the automatic colorcoding pilots would have to confirm targets visually or through groundforces.

    Not sure. There's some other radar images in the configs somewhere but I didn't see anything to do with colors.

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