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Everything posted by Kingsley1997

  1. I'm aware of this function, but it requires you to know the respawn ID that's returned from BIS_fnc_addRespawnPosition
  2. Still doesn't work after that, same error :( ---------- Post added at 18:30 ---------- Previous post was at 18:28 ---------- Oh just noticed you put the diag_log inside the IF, testing now.. ---------- Post added at 18:32 ---------- Previous post was at 18:30 ---------- That gets rid of the error, thank you!
  3. I'm building a MP mission using a client/server model (BIS_fnc_MP) and I can get the client to call a function on the server, but I can't get the server to properly execute the function due to iniDBI not being defined. Note that I am testing this on my own dedicated server. I use TADST to create the server (and yes I am running the @iniDBI mod for sure) and then I join the server on the same machine using the normal Arma 3 through Steam. Here's my init.sqf init.sqf if (isServer || isDedicated) call compile preProcessFile "\iniDBI\init.sqf"; diag_log call iniDB_version; // It will even error here! #include "fn\definitions.sqf" enableSaving [false, false]; if (isServer) then { // Server Init } else { waitUntil {!isNull player}; waitUntil {time > 0}; player setVariable["profileName", profileName, true]; player setVariable["hasBeenKilled", false, true]; player spawn fn_loadPlayer; ["Spawned fn_loadPlayer", true] call fn_devLog; };
  4. Kingsley1997

    The Newcomers' Introduction Thread

    Apparently I have to post here and explain to all of you bored, sleep deprived gamers why I am here, in order to get my forum rep up so that I can post a thread asking a scripting question. What a time to be alive... I am here because I have chosen to be. I have not followed in the footsteps of my ancestors nor have I been coerced into this forum by onlookers. I am merely here, at my own will, wishing to do what one would expect to be able to accomplish through a digital forum.