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Posts posted by HillGamez
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please tell me in the next update the air-frames have "fold away" ability... please
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auss its been a pleasure watching you build this terrain up on stream
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Anyone in Yorkshire? Heard the sonic boom of typhoon this week :S
RAF says its the QRA force an air france jet wasnt responding
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the pod at the front mounted to the fuselage would more than likely be a sensor suite- Radar & such
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is this going to have a selectable loadout system or fixed loadouts on different models? :ph34r:
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would love to see a cherno airbase tht actually fully secure instead of broken fences and shit
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this, this is sexy pal
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it is but it's not standalone I hoping for one that is using the AWS weaponsi thought MQ-9 is already in a USAF Mod
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hey Firewill would you ever consider releasing a standalone MQ-9 Drone?
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Looks like you LADS in 3 Para are having the same problem as us over in the 6thAB@Blackmamba We (me and Loopdk) have confirmed we can slingload a chinook and lift off( If even just barely) But we can't fly with the 3CB jackal slingloaded.
Only thing we can do is "bunny hops" so to speak, after gaining some upward momentum.
If you want me to explain this, please write me a PM, because I believe you are Dutch aswell ;)
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Yes they have memory points and they are light enough to be lifted so I'm confused y it isn't working :/
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hey pal, been having trouble not being able to lift things that should be liftable such as the 3CB Jackal & Coyote
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mate do it at your own speed just now that we are very much looking forward to it
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looking forward to seeing the cold war camos
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Hey man love the work your doing I was wondering would you ever consider adding a module that can be synced to hangers??
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i think it should be the Hawk T1 with red arrows and normal training textures
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I have had feedback that the bitchin' betty alert has helped pilots in hard-to-fly situations like at night and high speed, so it is helpful in-game. Based on that feedback, I changed the altitude threshold from 75 to 150 (or 125-ish) so it would alert more often. It can be altered in that script, BB.sqf I think, just need to set the height. Perhaps altitude of 99 would be best?
id say the ability to turn it off and on is what ppl would want over having no choice
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What kind of textures will there be for it?
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scroll down my weapon mod thread and you can see they do look like that yeah
here they are on the special racks we made for the tornado
im so happy there are tears
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Hey pinaz good job on the conversion.
We use this model also in arma 2.
Dont bother to make brimstones for it as we have some awesome models made by von knudenberg which i am planning to release after unsung bravo is out. This will be in the full frl missilebox which includes all of pooks weapons.
PLAZ PLAZ PLAZ with the Brimestones make them look like this:
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Thank you, about the missile box that's a nice news, for now I'm using Hcpookie brimstones and Storm Shadows from the Eurofighter, I hope to see your missile box soon ;)
However the works are slowy going on, I have finish made the last hidden selections to give me the possibility to made some retextures.
Tornado MM7074 of the 50th wing of the Italian air force shot down during Desert storm operations
For people that like story
Story from wikipedia:
During my research of informations about this plane I have also found the transcript of the crash recorder, I have made a quick translation (probably with some errors) from italian:
Compelling stuff as always pinaz great job buddy
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Is it possible to script slinging the helmet to backpack? It's for inclusion in a loadout script when a player loads in. It'd be nice to have an individual's helmet pre-slung to backpack.
Looking forward to the next update :)
ACE does tht
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3CB BAF Vehicles
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
well damn.. next update then...