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Everything posted by RaptorM60
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Epic! Thanks for doing this. Still remember my first mod that I downloaded from OFP.info in 2005! FFUR 85 winter units + winter Nogova. I was a 13 year old kid back then! Can't wait to do that again now, 13 years later :)
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Good catch guys - yes, it's happening, we're working on Mini DAYZ for iOS/Android, and are currently running the game in several countries to gather feedback and squash some bugs/design issues before we launch. @gruso - sorry sir, our mobile development resources are quite limited, we're certainly not looking beyond iOS/Android releases. As pointed out, even if we had someone with time, it would be wiser to spend it on an activity with much clearer benefits to players.
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Sending Supplies and Defending Alliances
RaptorM60 replied to lyokoboy's topic in ARMA Mobile Ops - QUESTIONS & ANSWERS
Hi, the only help you can send to your allies are the operations like mortar strikes and smart bombs - depending on how many operation capacity slots you have, you can request appropriate number of operations using the alliance chat. These are then used automatically when your base is under attack. -
I personally like Windows as a mobile platform as well, but we gotta do a better job of convincing our friends into buying more Lumia phones and Microsoft needs to step up their marketing/development game - otherwise that won't change, the market simply isn't there for Windows phone apps.
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The only game utilizing parts of Enfusion (mainly the new renderer) is DayZ right now. Enfusion in itself aims to combine things that RV (Arma) engine and Enforce (Take On Mars) do best into one robust, modular engine.
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Released just a little over two weeks ago, our new iOS/Android game Arma Mobile Ops is off to a very good start! We've gone well over the 100 000 downloads mark today and are expecting more reinforcements soon, as we've been treated with some featuring love by Apple, making it into their worldwide lists of #NewGamesWeLove on AppStore - thanks, Apple! We've also seen the first commanding success stories, as three of our most active players won the first season of theArma Mobile Ops Player Tournament, securing some sweet resources as a reward. This months season of the tournament is in full swing, but there is still some time to climb up the league ladders - join thousands of commanders worldwide and show them that you're a force to be reckoned with! Also, Arma Mobile Ops is best enjoyed with a bunch of good friends. Team up by creating or joining an alliance and hit the battlefields. Arma Mobile Ops is available worldwide as a free download on the App Store and Google Play. If you're wondering what is it all about, Mobile Ops is our new Arma spin-off for mobile devices. In the game, you are tasked with managing your military base, protecting it against enemy raids, and building your own military force to send out to battles against other players online. Watch the launch trailer to see the game in action. You can discuss Arma Mobile Ops on our official forums, follow on Twitter or like the games' Facebook page to always stay up to date.
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Ouch, thanks for finding out that r/ArmaMobileOps was still private - it's fixed, guess it's a bit too late now, but thanks for starting a new one! :)
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Victory points Arma Mobile Ops
RaptorM60 replied to rcnext's topic in ARMA Mobile Ops - QUESTIONS & ANSWERS
Hi, no they do not - the Victory points only serve the purpose of matching people with similar level of abilities, and they are also used as the metric for the leaderboards. -
Hi, this link should help you get it synced: https://support.bistudio.com/arma-mobile-ops/uncategorized/207:)
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And you also need to build the Alliance building ;)
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Some of the users actually DID pay crazy amounts of money, but we've been secretly testing the game in selected countries before launch since late deceber last year, so that's why there are so many of them :)
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Upgrading second office
RaptorM60 replied to darkfurby1's topic in ARMA Mobile Ops - QUESTIONS & ANSWERS
If you upgrade the second Office, you'll be able to hire advanced units faster - if you don't upgrade it, it will only allow you to hire the basic infantry units in that office, which may result in overloading the first office => longer waiting times :) It is, however, a completely viable strategy to invest the resources elsewhere, it's up to you! -
Today, we are expanding our mobile games portfolio with a brand new strategy game for iOS and Android: Arma Mobile Ops! Offering players a smooth combination of explosive, military-themed strategic gameplay and the Arma series' authentic depiction of Mediterranean battlefields, Arma Mobile Ops is available worldwide as a free download on the App Store and Google Play. As a commander in Arma Mobile Ops, you are tasked with managing your military base, protecting it against enemy raids, and building your own military force to send out to battles. While fighting the enemy in fast, action-packed clashes for air and ground supremacy, you need to secure and manage resources in order to upgrade your base and unlock more powerful defenses, units or buildings. Arma Mobile Ops can be played as a PvP game against other players and also offers a single-player campaign. Set in the near future, you'll be visiting detailed Mediterranean battlefields where basic infantry units march alongside a powerful army of air and land drones. With each battle fought under your command, your units rank up and improve their stats, becoming a larger threat for enemy base defense structures like cannons, mortars or walls. Available as a free download, the game features in-app purchases that can help you skip some waiting times, but allows everyone to enjoy the same game-play experience. "Arma Mobile Ops rewards players for skill, patience and proper base management - there is no substitute for having a precisely composed base and a perfectly combined army of ranked up units. You just need to master the art of war if you want to win the toughest of battles" adds Jan Herodes, our Project Lead of Mobile Games Development. For the Arma Mobile Ops, we have acquired a dedicated team of developers that specialize in development on mobile platforms and for the Unity Engine. Their other projects include continuous support for Arma Tactics, as well as development and support for our browser game Mini DayZ. You can discuss the game on our official forums, follow Arma Mobile Ops on Twitter or like the games' Facebook page to always stay up to date.
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when is arma mobile ops coming to the uk
RaptorM60 replied to kingrex165's topic in ARMA Mobile Ops - GENERAL
Hello sir, we've just released the game worldwide! You can get it from the App Store / Google Play :) -
Hello, thanks for the report! I notified our webdev team and they are working on a fix :)
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Cheers, I know that there hasn't been that much official intel on Enfusion coming from us, so part of that misinformation madness is on us as well, but it'll all come with time
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Well yes, I'm sure there will be some compatibility headaches, that's likely inevitable. I don't really want to go into specifics, as it means going into speculations. It really is too early, and our dev teams will involve the community as soon as we have at least some foundation of the new mod workflow ;)
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It's a bit too early to talk about modding, our dev teams are now in the middle of researching different ways how modding is done across the industry and picking the best examples. One major change will be the new EnForce scripting language, this is something that's tied with how scripting is managed on the engine level, and as the name suggests, it'll be really close to what you can do with the Enforce engine (it's similar to standard scripting languages in the industry: faster, cleaner and more powerful). As chortles said, following DayZ development is the best way to start learning about our new engine - but don't get too scared by the word "learning", I think we all know at Bohemia that we will have a huge legacy in the RV modding when we fully switch to Enfusion with our future games, so it won't be a completely fresh start for those who have been creating content for our games since OFP days :)
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Good one. But there is this unnanounced VR project that we are hiring for (new IP, so nothing Arma related)... :) https://www.bistudio.com/company/careers/lead-artist https://www.bistudio.com/company/careers/senior-game-designer Combining the things that RV/Enforce do well is pretty much the goal our engine team set for Enfusion development (if I oversimplify it), yes. But Enfusion is not an evolution of any single engine :)
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Please don't spread misinformation when you don't have any clue about our work (which you actually stated yourself). Enfusion is NOT an evolution of the RV engine, ALL the parts of the new, modular Enfusion engine are being written from scratch, with the intention to serve as a tech basis for ANY kind of game, therefore not serving only a specific purpose. DayZ is implementing the modules one by one as they become available, while working with some legacy modules from RV (which is why DayZ is subjectively taking such a long time to be developed, because it solves complex technical/compatibility issues). The one thing that you stated correctly is the fact that (with the exception of DayZ) we will use the Enfusion engine for our future projects.
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When is BIS going to jump in with VR?
RaptorM60 replied to trent's topic in BOHEMIA INTERACTIVE - GENERAL
Hello, to correct mr. @slatts - we are indeed working on an unspecified VR game, but it's not the role of our Amsterdam studio and it will not have anything in common with our military-themed games. -
Hi etyk, it's certainly on our wishlist. We also want to see Mini DayZ getting some love on moble devices - both iOS and Android. I can not guarantee that it will happen, as Mini DayZ is designed as a browser game for PC's with mouse and keyboard, but if we manage to do the mobile version the right way, we will release the game on both iOS and Android devices :)
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Enclosing the full email announcement just for the record: http://data.bistudio.com/mailing/html/dayz-forums-security-breach-notice-4-2-2016.html
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We should be sending out a service update message (via email) to DayZ forum users shortly, explaining the situation. Thanks for bearing with us and sorry for the trouble.
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Hi, consider the t-shirts as sort of an early alpha of our merchandise - if they prove to be sucessful, we'll be adding more stuff :)