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eric963

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Everything posted by eric963

  1. eric963

    [MP] =BTC= Hearts and Minds

    In our current mission we setup a FOB on the other side of the map (SOG) and we are having one small issue with it. Sometimes when we start the server up the doors on the FOB will be locked. Is there anything we can do to prevent this? Thanks!!
  2. Did you build a storage area for the resources
  3. Looking good!!!! Eagerly waiting for the release!! Sent from my iPhone using Tapatalk
  4. I just started getting the same thing just the other day. Sent from my iPhone using Tapatalk
  5. eric963

    Apex Framework

    Must have been some operator error on my end. Started it up again to get the screenshot and its working as it should.
  6. eric963

    Apex Framework

    My small group really likes your framework setup. Last night we tried use the Campaign mode. Is the campaign mode functional. I set it up and we drove around a bit but never found any enemy units. Thanks Eric Sent from my iPhone using Tapatalk
  7. Thanks for looking into it. Sent from my iPhone using Tapatalk
  8. @Flax I posted an issue on GitHub that I have been struggling with. Sent from my iPhone using Tapatalk
  9. Looking good so far with the mods part. Will get some time tomorrow to test out the server and HC stuff. Thanks for your continued effort!!
  10. Thanks for the update. Will give it a test run later tonight and report back. Thanks Eric
  11. eric963

    Vcom AI V2.0 - AI Overhaul

    Ok, syncing my playable unit to the Zeus game master module causes there error. Sent from my iPhone using Tapatalk
  12. eric963

    Vcom AI V2.0 - AI Overhaul

    Well I just used your sample mission and dropped in red squad and no error in the logs this time. Must of had something weird going on that got straightened out after restarting my machine. Sent from my iPhone using Tapatalk
  13. eric963

    Vcom AI V2.0 - AI Overhaul

    Yes running CBA, the version that was just updated today 3.7.0 with the demo mission included in your posting with a couple opfor groups added. Sent from my iPhone using Tapatalk
  14. eric963

    Vcom AI V2.0 - AI Overhaul

    Have this single error in the rpt 0:25:33 Error in expression <VcmAI_ActiveList) && {!(VCM_SIDEENABLED findIf {_x isEqualTo (side _Grp)} isEqua> 0:25:33 Error position: <findIf {_x isEqualTo (side _Grp)} isEqua> 0:25:33 Error findif: Type Side, expected Array 0:25:33 File C:\Users\Eric\Documents\Arma 3\missions\VcomAI3%2e0.Altis\Vcom\VcomInit.sqf, line 68
  15. Bruce74, Last Arma update created a issue with FAST. A temporary workaround is posted a few messages up. Sent from my iPhone using Tapatalk
  16. Arghbra, Thanks, that will work until things get sorted out.
  17. Were you able to find/fix the issue with the error when trying to update the mods?
  18. Just got this error tonight. Not sure if its a steam error or something on my end. I get this even if I revert to a backup from a few days ago. https://www.dropbox.com/s/scpzxcuq820bv2s/error.PNG?dl=0
  19. Don't forget about the difficulty settings that have 3 options... groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 0; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always) weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
  20. Is that EXPORT button functional?
  21. New update looks and works great!! Posted about a minor issue with Extra Parameters in you GitHub issues.. I have a question about the Headless Client settings. My headless client runs on a separate machine from the server machine so I need this entry in the name_config.cfg file that FAST creates.. headlessClients[]={192.168.1.125}; Now your program adds that entry like it should when I check the "Enable HC" checkbox but it will also try to startup a headless client on the server machine. Is there a way to have that line added to the config.cfg without starting a headless client on the server machine? Thanks Eric
  22. Thanks!!! Will updated and give it a good run thru.
  23. Good news. Looking forward to your next release. Sent from my iPhone using Tapatalk
  24. You could just -mod and those that need -servermods could just enter that in the extra Params box. There are not that many server side only mods. Pretty sure it’s done that way in TADST. Sent from my iPhone using Tapatalk
  25. Question about -mod= and -servermod= When using F.A.S.T. it generated this line "G:\Games\a3server\arma3server_x64.exe" -port=2302 "-config=G:\Games\Flax Server Tool\servers\New_Server\New_Server_config.cfg" "-cfg=G:\Games\Flax Server Tool\servers\New_Server\New_Server_basic.cfg" "-profiles=G:\Games\Flax Server Tool\servers\New_Server\" -name=New_Server "-serverMod=@ALiVE;@CBA_A3;" Its using -serverMod=@Alive;@CBA_A3 which are mods that the clients must have and which makes them show up when the client views the server in the server browser. Should it be using -mod= instead? And then use in in the Extra Parameters box the -serverMod= for only mods that need to be ran on just the sever like "-serverMod=@Advanced_Rappelling;@Advanced_Urban_Rappelling" I'm still kinds new to the dedicated server stuff but I have been using TADST for the last year and it used -mod= to load them so I thought I would just ask here. Thanks Eric
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