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rkuhnjr

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About rkuhnjr

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  1. Thanks! I will play around with that and see, out of curiosity how did you find the display id? Good guess? Or some reference in the wiki that I don't know about?
  2. Judging from the lack of response I would say there is not. Decided to make my own that sits on the top instead ScoreBoard.hpp class ScoreBox { colorText[] = {1,1,1,1}; font = "EtelkaNarrowMediumPro"; y = safeZoneY + .01; h = 0.06; w = 0.06; }; class NoText : ScoreBox { colorBackground[] = {0,0,0,1}; sizeEx = 0.0; }; class ScoreFlag : NoText { idc = -1; type = 0; style = 48; }; class ScoreTxt : ScoreBox { type = 0; style = 2; sizeEx = 0.03; colorBackground[] = {0,0,0,.3}; text = "999"; shadow = 2; }; class RscTitles { class scoreboard { idd = 29290; enableDisplay = 1; duration = 9999; fadein = 0; fadeout = 0; onLoad = "uiNamespace setVariable [""ui_scoreboard"", _this select 0]"; class controls { class score_backdrop : NoText { idc = -1; type = 0; style = 96; x = .355; y = safeZoneY; h = 0.08; w = 0.29; text = ""; }; class flg_blufor : ScoreFlag { x = .365; text = "\A3\Data_F\Flags\Flag_nato_CO.paa"; }; class flg_opfor : ScoreFlag { x = .435; text = "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; }; class flg_independent : ScoreFlag { x = .505; text = "\A3\Data_F\Flags\Flag_AAF_CO.paa"; }; class flg_civilian : ScoreFlag { x = .575; text = "\A3\Data_F\Flags\Flag_FIA_CO.paa"; }; class score_blufor : ScoreTxt { idc = 29295; x = .365; }; class score_opfor : ScoreTxt { idc = 29296; x = .435; }; class score_independent : ScoreTxt { idc = 29297; x = .505; }; class score_civilian : ScoreTxt { idc = 29298; x = .575; }; }; }; }; Include it in your Description.ext #include "scoreboard.hpp" call it in init: 99 cutRsc ["scoreboard", "PLAIN"]; Update it via IDC like so: ((uiNamespace getVariable "ui_scoreboard") displayCtrl 29295) ctrlSetText "100"; Looks like:
  3. Is there anyone to utilize the Sector Based Ticket display in the upper right for no Sector Based games like TDM? I want to just utilize the UI elements to display the scoring. I search high and low and even scoured through the functions but did not see anything that stands out. Or is there a better way to display the score for a TDM?
  4. rkuhnjr

    United States Air Force( 2015)

    Yeah saw that, bad ass compliment addon to USAF for sure, but this particular mission starts in flight at 8km altitude. I didnt see how to get that to work with your modules as I understand they work when starting on the ground
  5. rkuhnjr

    United States Air Force( 2015)

    I hear ya man, my apologies, I promise though I search the hell out of this site, as well as the previous two closed threads and the original c-17 threads, I think i was searching more for how to Get it to work because i assumed i was just missing some command or something. I even made to about page 24 before i gave up and asked :confused: Anyways thanks again for your reply and the work you are putting into this mod, I will likely just move on to the rest of my mission and look for the update when it comes out since its just the infiltration piece that uses the c17 Is this Mod Open Source? IE Can I contribute some how? if so I can see if i can get some of that working.
  6. rkuhnjr

    United States Air Force( 2015)

    I searched for longer than I care to admit to. And no I didn't read all 63 pages of replies. So the current version is broken I suppose since I can't eject in any fashion so I guess I will go back to the non USAF c17. Thanks for the reply despite the tone...
  7. rkuhnjr

    United States Air Force( 2015)

    Trying to do a halo drop and can't seem to figure it out. I was using the c17 pre USAF but decided to finally migrate and now my eject scripts no longer work and the only option i have is to Halo Paradrop which does nothing. I also can not figure out how to use the Cargo Hold lighting that you say is one of the features nor can I walk around the Cargo Hold, I am locked into the chair, which you also mentioned is a new feature, so I am assuming i am just missing something silly. Can any one enlighten me on how to 1) Eject with the "Halo Paradrop" option since eject is now missing. 2) Walk around the Cargo hold 3) Trigger the lighting from script. The C-17 initializes in flight at 5k m limited speed
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