Jump to content

commandouksf

Member
  • Content Count

    107
  • Joined

  • Last visited

  • Medals

Everything posted by commandouksf

  1. commandouksf

    Zero Dark Zero

    Hi, In an attempt to help you and me identify what might be broken or conflicting on our server I carried out some tests today in SP mode on my own machine. On the FSF Al Rayak map I used the island airfield in SW corner as the base. Using the Vampyre I noticed that only the HALO crate spawns, but not the extra ammo crate or virtual arsenal. HALO jump works fine. Using the aircraft from the latest USAF Mod 0.5.3 release Using the C17 all three crates spawn, HALO jump works, but parachute jump doesn't as aircraft stays on ground and no sound effects heard. Using the MC-130J Commando II all crates spawned, parachute and HALO jumps both worked. :) Also active and working were both the SOCOM and DIVER desks. Next I started adding the ALiVE modules too and found no extra conflicts to above. HOWEVER when I put down the SOAR MH-47 Chinook from http://www.armaholic.com/page.php?id=25580 I discovered upon starting the selected saved mission it breaks your Mod script/mod so the crates and AI jump master do not appear! This appears to be the problem we might be having on our server so I am going to ask my friend after his work later today to remove the SOAR MH-47 Chinook from the mission and see if that allows SpookWarCom to work on our server. Update: 03SEP2015 after removing the SOAR MH-47 from our server the problem of no desks and no aircraft still occur. I have now asked my friend to remove everything from the mission all vehicles and add one at a time until we identify all conflicts that prevent SWC from working on the server. N.B. We have previously had back in March this year the HALO mod on its own working on our server (with the Vampyre aircraft) operating off the USS Nimitz, when the HALO was not part of SWC and was the original standalone. Hope this helps. :)
  2. commandouksf

    Simple Rank Patches

    Wow, thank you so much for your excellent response. That is super fast and much appreciated by everyone in my unit :) :ph34r:
  3. commandouksf

    New Map : GOS Al Rayak

    Hi Autigergrad, Thank you so much for your confirmation, I failed yesterday to get ALiVE working on the map but after your answer I persevered this morning and eventually discovered one spelling mistake of mine had prevented it running. Now all works great here too with ALiVE and having much fun. I would have given up had you not convinced me it should work. Many thanks, much appreciated. :)
  4. commandouksf

    Zero Dark Zero

    Yes, dedicated ARMA 3 server we own. We are all here to help each other and it is not your fault so no need to be sorry, it might well be something we are doing wrong at our end! We are still very much learning. SP is so easy by comparison lol. Sorry to hear DARK broke just before release.........that must be very frustrating. Our primary aim is to have fun and your Mod is very much that, thanks. :)
  5. commandouksf

    New Map : GOS Al Rayak

    Can you confirm please that is working for ARMA 3, I see it listed for ARMA 2 on the wiki. Thanks
  6. commandouksf

    Zero Dark Zero

    I have never had a problem with the SpookWarCom modules on my own PC system used in conjunction with ALiVE, however when we have tried to setup a server mission for our unit this weekend on Altis the ALiVE modules work as expected, but the SpookWarCom Vampyre and SOCOM/Diver desks are not spawning. I can see and use my VQI jumpbuddy instead of my watch, though. The server is showing no errors. We are stumped at the moment. Any ideas please?
  7. commandouksf

    New Map : GOS Al Rayak

    A very good map, great effort. Looking forward to seeing this indexed and released for ALiVE. Does anyone know if it has been indexed yet and if so when it might be released?
  8. commandouksf

    [Terrain] G.O.S Kalu Khan 2.0

    Sorry wrong post
  9. commandouksf

    Paddle Mod - RELEASED!

    The bush camouflage ability appears unique to this mod for ARMA 3, would it be possible to evolve it to be able to also apply camouflage to vehicles? I'm thinking of use for SF vehicles in LUPs etc. You're maybe onto a really good useful extra mod here.
  10. commandouksf

    ASDG - Mk. V SOC (WIP)

    Hi, Go to post #134 in this thread, the download link from Dropbox is shown there.
  11. commandouksf

    Simple Rank Patches

    Hi, Would it be possible please to add British Army ranks to your Mod? Here is a link to the rank names with insignia, hope it might help. http://www.army.mod.uk/structure/32321.aspx
  12. commandouksf

    Damons HD Kryptek Units WIP

    Would it be possible please :) to either enhance and increase the armour value of the current vests or have an additional 'heavy' variant of the vests, as the armour value currently is virtually zero? Thanks again for all your efforts
  13. commandouksf

    Zero Dark Zero

    That's actually a really good suggestion, the sound in the aircraft is so loud it makes it very difficult to hear the speech from the jump master or other players. Can't wait to try out D.A.R.K too............
  14. commandouksf

    Australia Version 5.09 Release

    I see now why it is called a Supermax prison. Just tried to get in by using numerous demo charges and only made it as far as the red brick wall with the iron bars over the windows lol :D Was attempting to see if helping a prisoner to escape from the outside could work, guess I'll have to do better next time or steal a key off a guard! Nice to see though and the military camp near Darwin is great too. Much more to explore........... Thanks again for all your hard work, it is appreciated.
  15. commandouksf

    [R3F] Logistics

    Hi Ollie, No not exactly, I had first put the script in the wrong place in the main ARMA 3 MPmissions folder, I realised later that it was meant to be in the Documents other profiles folder for it to work. I haven't yet tried the construction factory myself, I'm still trying to figure out how to attach boats to other vehicles. Good luck
  16. commandouksf

    [R3F] Logistics

    Ollie, I wonder if your mission files are in two locations like on my PC? When I save a mission file from the 2-D editor the .pbo goes into my MPmissions folder in my main ARMA3 directory, see below C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions\TF6 Altis ALiVE\R3F_LOG\USER_FUNCT however the mission file and R3F_LOG folders also need to go into your Documents folder for example, see below C:\Users\Philip\Documents\Arma 3 - Other Profiles\RSM%20Lancaster\mpmissions\TF6_V1_33_14AUG15.Altis\R3F_LOG\USER_FUNCT This is where it looks for it so I'm guessing that might be your problem, but I'm still learning!
  17. commandouksf

    Skyhook

    I am so pleased to have found this script today by chance. Have wanted to simulate this in ARMA 3 and never realised you had this working until now. Thank you so much for your efforts
  18. This is a great idea and looking forward to seeing it. On the subject of fixed bridges are they all indestructible in ARMA 3? The reason I ask is that I have always struggled to damage or destroy them with demo charges or even tank rounds, yet a bridge would seem an ideal target and of course your mod would seem the ideal solution to replace them also. Or can fixed bridges be configured for damage/destruction somehow?
  19. commandouksf

    Australia Version 5.09 Release

    Wow Aussie, You have been busy, all looking very good. On the subject of bridges and even dams are they all indestructible in ARMA 3? The reason I ask is that I have always struggled to destroy them with demo charges and even tank rounds, yet a bridge would seem an ideal target for attack. Or can they be configured for destruction by map authors? I had a look at building the SASR Campbell Barracks near Perth and found the open grass area the road leads to, but found the xcam mod a bit too daunting for now, have just mastered ALiVE though :)
  20. commandouksf

    [R3F] Logistics

    I'm very new to scripting and trying to use this script to add CRRCs to a ship in game. I now have the R3F logistics init.sqf and description.txt in my mission folder, with the R3F_LOG folder too and in 2-D editor when placing down my ship in the initialisation box for my MKVSOC I have the following script to try to load onboard two CRRCs nul = [<ASH_MKVSOC>, [<B_Boat_Transport_01_F>, <B_Boat_Transport_01_F>] ] execVM "R3F_LOG\USER_FUNCT\auto_load_in_vehicle.sqf"; But I get 'invalid number in expression' returned, when I hit OK Any further help would be much appreciated please P.S. I have realised now that is for LOADING and the CRRC boats are too big, so need to ATTACH somehow????? thanks
  21. commandouksf

    ASDG - Mk. V SOC (WIP)

    Hi Silliflip, Ok, I now have the R3F logistics init.sqf and description.txt in my mission folder, with the R3F_LOG folder too and in 2-D editor when placing down my ship in the initialisation box for my MKVSOC I have the following script to try to load onboard two CRRCs nul = [<ASH_MKVSOC>, [<B_Boat_Transport_01_F>, <B_Boat_Transport_01_F>] ] execVM "R3F_LOG\USER_FUNCT\auto_load_in_vehicle.sqf"; But I get 'invalid number in expression' returned, when I hit OK Any further help would be much appreciated please P.S. I can now tell that s the wrong script anyway as it is for LOADING and the CRRC are too big, I need to ATTACH somehow, thanks
  22. commandouksf

    Flying Saucer (Reichsflugscheibe)

    A very unusual and interesting mod and probably the easiest aircraft in Arma 3 to fly I've found so far. The automatic landing gear deployment is very good. Thank you for all your efforts.
  23. commandouksf

    ASDG - Mk. V SOC (WIP)

    Thanks again sillyflip, I'm new to scripting and steep learning curve. Your message has helped me to understand now where some of these scripts need to go as well as init in the editor. Still have much to learn but determined to get the best out of this boat for my unit. It is already such a good mod, love driving the boat across the angry or glimmering sea.
  24. Subroc many thanks for your reply and the detail about your future mod plans. Sounds like you have set yourself plenty to do over the coming winter months, wish you best of luck and your mod already gives the community a lot of fun.
  25. commandouksf

    Paddle Mod - RELEASED!

    Like the bush camouflaging. Had tried the keybinding but couldn't find option in config addons, now realise from above appears broken. Would love to see this rope feature in use and dragging boat into hiding place. Next on my wish list would be the working limpet mine also by Feint released.....please. Thanks for all your hard work for our community, much appreciated.
×