stburr91
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Everything posted by stburr91
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This is a really good point, and one that is understandingly unpopular among the regulars here. The opinions of most vocal here, aren't necessarily the majority, surely it is important to look for other forms of feedback. I know there are many in the community that do not care for the old fatigue system (the current stable branch system), especially the slow-motion animations, and weapon sway penalty. I don't see this as any different than the 1st, or 3rd person debate. Is there really a benefit to making it one way, or the other, and alienating a large portion of the community in the process? The best approach is to give the community the option to choose what they prefer. So, why not give the players the option to choose how intense the fatigue, and weapons sway becomes? I mean, let's face it, one size does not fit all.
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I was doing some para jumps into the water, and noticed that you have the same sound effect when landing in the water, as you do when landing on solid ground. Would it be possible to add a splashing sound effect when landing in the water?
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[MELB] Mission Enhanced Little Bird
stburr91 replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know, BI needs to do something about that. You can count on one hand the number of times I've been shot down in the Hummingbird due to damage to the helicopter, while I've been one shot sniped out literally over a hundred times . So I can really appreciate the reinforced glass in the MELB. -
That all sounds really interesting, I can't wait to see what you come up with. Any chance that the para drop will be fully functional with the the next update? I mean, will you be able to para drop the CRRC, SDV, and quad bike? As it stands now, you can only para drop the ammo crate.
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[WIP] Special Operations Craft Riverine - SOC-R
stburr91 replied to eurogeneral's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks really good, and with all the water in Altis, and the new terrain coming out next year, it could be very useful. Any chance you would consider doing a RHIB at some point? -
I didn't see an answer to this question. Is there plans to add middle eastern insurgents?
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Sounds interesting. Will there be an "off" option for the SAMs for people that want the option to jump in specific locations without being restricted by the SAMs?
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Yep, I had the debug on. I'll try it with the debug turned off. Thanks.
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Some questions about the DARK Module. I did the officer assassination mission with the socom module, and after I killed the officer, I was checking the body, and the reinforcement troops from the DARK Module spawned within 5-10 meters of me. The reinforcement troops spawned within 10 meters of me several more times, including once I got back to the FOB I was operation out of. Is this how the reinforcements are supposed to work?
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Seems that Armaholic still hasn't updated to the 9.1 version.
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I tried it once so far, it seemed to work fine. Can't wait for the Zodic, ATV, and SDV. ETA: I couldn't get the Zodic to fill with air and rise to the surface from the sub. The bubbles were released, but no raft.
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I've had the same issue, it's a glitch. Goblin said it will be fixed in the next update.
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Goblin, As for the cargo, I was thinking an option for either CRRC, SDV or Quad Bike. I could see a lot of people wanting an option for a create now that you mention it.
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Goblin, Great mod, I've been having a lot of fun playing around with it. I have a couple of issues. First, I can not interact with the L1 device in your sample editor mission. I eventually just went into the editor, and placed a new L1 device, and I was able to interact with it. I don't know why I can't get the option to interact with the one you placed. Also, I've had some trouble boarding the sub when I call for a pickup. I select the option to board, but I don't always get into the sub. Is the sub supposed to be at the surface for the pickup? I also have a couple of suggestions. It would be great to have the option to air drop boats, or other vehicles when you HALO jump. I know you said at one point that you were going to put something like that into the mod, is that still something you plan to do? It would also be nice to be in the plane when you jump if choose the para jump option, rather than just spawning in freefall. I really like how your mod gives you more options for infill, including using the water. We need more ways to make use of the water in this game. Heck, someone needs to port over the RIB boat into Arma 3, so we have another proper Navel Special Operation boat. Anyway, thanks for all your work to give us such a great mod. Yes, a good tutorial video would go a long way, however, if you keep playing around with it, you'll start to figure it out. Also, when you do the HALO jump, your AI won't be in the plane with you, but they will appear in freefall once you jump. They don't seem to follow you if you begin to steer away, they just seem to freefall straight down. I'll have to do more testing to confirm this.
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[MELB] Mission Enhanced Little Bird
stburr91 replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on a great mod, I love flying these things. I did have a question, I don't understand what is meant by, assign a hotkey to gear up/down to toggle the flir. Isn't the "G" Key to toggle gear up/down? I can get the flir monitor to fold/unfold, but can't get it to change modes. Sorry is this has already been answered, and I missed it in the thread. Anyway, here is a little vid of a mission I made to have some fun with your Little Birds. -
Yes, when you get a teaser video of the new terrain, it just makes you want even more info about the expansion. It looks very exciting, can't wait for the release.