stburr91
Member-
Content Count
850 -
Joined
-
Last visited
-
Medals
Everything posted by stburr91
-
My experience with the new update (0.9.9.47)
stburr91 replied to stburr91's topic in Arma Reforger - General
That sucks man, I know others have reported issues with keybindings after the update. I've seen a number of people say that performance has gotten worse since the update. A guy with a 3070 card says he had to lower his graphics to try to get 60 fps. There are so few game features (compared to Arma 3) to draw on the system, and the graphics are very mediocre, so there is no way people with decent systems should be getting such poor performance. I don't know what the future holds for the enfusion engine, but I just can't see how it can deliver decent performance once it has all the features you expect from an Arma game. I was hoping for an expanded feature set for Arma 4, but at this point, I can't help but wonder if we'll even get all of the features that Arma 3 had. -
My experience with the new update (0.9.9.47)
stburr91 replied to stburr91's topic in Arma Reforger - General
My understanding is that the enfusion engine is limited in the number of cores it uses. Also, I've seen several people saying that they are still having the same amount of crashes, and disconnections as they were before the update. Someone who said they tested it and said that reforger has never used more than 3 cores. I don't have any logs to share, but based on the mediocre performance of reforeger, I don't doubt that it only uses a few of the CPU cores. -
Please don't forget helicopters advance physics
stburr91 replied to Japo32's topic in Arma Reforger - General
BI is rewriting parts of the enfusion engine, and is struggling to create a barely functional game, I don't think they are going to add an advanced flight model anytime soon. In fact, I would be surprised if there is an advanced flight model at the launch of Arma 4. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
stburr91 replied to Placebo's topic in ARMA 3 - GENERAL
From my latest mission Link to mission https://steamcommunity.com/sharedfiles/filedetails/?id=2973275100 No Mods Global Mobilization CDLC -
This is an old school 1980's style hostage rescue mission, MP5 submachine guns, flashlights, and flight suits. Play time is about 30-45 minutes. No mods required. Global Mobilization CDLC is required. Tensions are rising between East, and West Germany after several recent border incursions have occurred. A West German intelligence officer was captured while conducting an operation into East Germany. The officer is being held in an old abandoned prison compound near the border where he was captured. You are tasked to cross the border into East Germany, and rescue the officer before he is moved deeper inside the country. You will be inserted by helo at the prison compound, clear the compound, and rescue the intelligence officer, then exfill by helo. Link to mission https://steamcommunity.com/sharedfiles/filedetails/?id=2973275100
-
[Release] Visible Weapon Lasers (proof of concept)
stburr91 replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I must be missing something, I put this in an init file, and it doesn't do anything. How does this work? -
@awdsawds I understand that you may not be aware of this, so I will politely explain it to you. The SOGPF dev team did make money on the CDLC, but please understand that many of the team members have given countless hours of their time working on the project away for free. Owners of the CDLC have gotten far more content than what they paid for, and that is because of the generosity of the dev team members. Also understand that some of the dev team worked on the Unsung mod for years, completely for free. So when you make insulting comments about the dev team, you are insulting some of the most dedicated, passionate, and generous members of the Arma community. With this in mind, I hope you would consider editing your posts to remove any insulting comments, and maybe even consider an apology. That is up to you, but under the circumstances, it would be the right thing to do.
-
BI has stated that they cannot guarantee content (terrains included) made for Reforger will be backwards compatible with A4. There is no way of knowing what the porting process will be to get Reforger content into A4.
-
Well, the vanilla game shouldn't be cumbersome, because there is no speed that will make everyone happy, so erroring on the side of a little faster is the correct choice. Modders can add what suit their needs if they don't like the vanilla running speed.
-
I think the stamina should be left as it is, and let modders make it whatever they want for their needs. I would say the same thing about the medical system, keep it like A3, and let modders add what they want. There really is no need to have cumbersome stamina, and medical systems in the vanilla game, the vanilla game should error on the side of bare bones, and let the community make what suits them.
-
Will the beloved 3d editor (EDEN) ever return?
stburr91 replied to Tyl3r99's topic in Arma Reforger - General
I've got 200+ hours in the world editor so far, I'm fairly familiar with it, so I know you can create missions with it, but as I've stated, there's not a single tool in the world editor for mission making. There are a few prefabs for missions, but a prefab is not a tool. People in the Arma discord trying to make missions were extremely frustrated with the almost complete lack of mission making features, and support from BI. Hell, mission making is such a mess that a BI dev tried to make a coop game example, and completely screwed up the task creation because there is no framework for such things. The community spent a week working with this example wondering why they couldn't get it to work before they realized BI gave them a broken example. BI then realized that they don't even have the framework for a functional task system, and that they need to create one. As far a scripting, you have to write out all scripting for triggers because there is no trigger tool with condition options, or options to sync to other tools. You can't even end a game without writing the script for it, so yes, you have to write scripting to create a mission. There's a reason why the missions available right now are extremely crude, and rudimentary, it's because almost everything has to be scripted out, and very few people have even a basic understanding of the new scripting language. All of this is why I believe that BI made a pretty serious mistake by not create any tools for mission making. -
Will the beloved 3d editor (EDEN) ever return?
stburr91 replied to Tyl3r99's topic in Arma Reforger - General
That's not really correct, some scripting is required because there is literally not a single mission making tool in the workbench, only a few crude prefabs that BI created for their game modes that you can use in the world editor. The workbench has a great world editor for terrain making, but not one tool for mission making, I believe this was a pretty serious mistake by BI. Reforger was always going to have trouble maintaining a player base because of the lack of content, and while there are mods, the lack of tools for creating interesting missions to use the mods in, compounds the issue of getting "over the hump" of having enough content to maintain a decent player base. Lets face it, Reforger's player count is nearing that of Ylands, and while the connection issues are contributing, the biggest reason is a lack of gameplay features, and content. -
Your camera isn't set up correctly. Follow this guide. https://docs.google.com/document/d/1viZSm7OquK8vhahskP0Bthy9uQufmz2PA01g1SHzFd0/edit I believe that there is some hardcoded limit, but you will run out of RAM long before you hit the limit. Your computer's RAM is going to be what limits your terrain size.
-
So I've recolored some of the houses, and when you move about 200 meters away, they go back to their original color. I assume this is an issue with the LODs, does anyone know how to resolve this issue? Here's a video of the issue I'm having.
-
I resolved the issue, I needed to recolor the MLOD texture, which unfortunately had to be done in a photo editor. It not perfect, but it's as good, or better that the vanilla one from BI My recolored houses are the two on the ends, the house in the middle is the vanilla one from BI.
-
Please don't forget helicopters advance physics
stburr91 replied to Japo32's topic in Arma Reforger - General
Why would BI remove the capability to fly aircraft for virtually all of their player base? Frankly, that just defies logic. -
Mission Building Q&A - Hiding Buildings in Everon Base Map
stburr91 replied to CEDE Nullis's topic in Arma Reforger - Terrain Creation
Yes, I would assume that you are creating your own custom terrain, with your mission, and the file size would be quite large. -
Mission Building Q&A - Hiding Buildings in Everon Base Map
stburr91 replied to CEDE Nullis's topic in Arma Reforger - Terrain Creation
I haven't tested this, but the first 6 minutes of this video explains how to set up Everon in the editor so you can edit the terrain. -
Will the beloved 3d editor (EDEN) ever return?
stburr91 replied to Tyl3r99's topic in Arma Reforger - General
BI has said that the Game Master mode is a first step to an ingame editor. Unfortunately I just don't see how you could possibly do any meaningful mission creation on console, so I don't have high hopes for a new Eden editor. Ideally we would get a mixture of the current world editor, and Eden in the Enfusion Workbench Tools, so an editor isn't compromised by being compatible with console. An easier, more user-friendly (more Eden editor like) World Editor would be the best of both worlds. -
Arma Reforger - Artwork / Photography
stburr91 replied to Nillers's topic in Arma Reforger - General
Mods: GAU-5 Carbine -
[CODE SNIPPET] Simple Timer
stburr91 replied to dreadedentity's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I was using this as a timing clock for a race, how would I stop the timer? -
Not sure is this would be it or not, but see if this is helpful. https://community.bistudio.com/wiki/Arma_Reforger:Server_Hosting https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters
- 90 replies
-
- 1
-
- arma4
- armareforger
-
(and 3 more)
Tagged with:
-
The response from the BI dev is very concerning, we don't want a dumbed down ingame editor made for consoles. What we need is a Eden like editor included in the Enfusion Workbench tools, an editor made for mission making, developed exclusively for PC, so we don't have the compromises made to accommodate consoles. That's an example of just one of the many compromises that are made to accommodate consoles. The GameMaster UI is kind of a mess, sure it's simple, easy to use, and accommodates consoles. but it isn't a very good "tool". It's developed to just plunk down a few units, and waypoints, but isn't very practical for much else. I just don't see any possible way that you could have a proper mission editor (like Eden) that is also compatible with consoles. It's kind of ashamed that with all the effort made to include great tools for the community in the Enfusion Workbench, mission makers have been completely left out (at least for now).
- 90 replies
-
- 2
-
- arma4
- armareforger
-
(and 3 more)
Tagged with:
-
I believe you can hold right click + scroll up/down. There is also a little "camera" tab that you can click on, and get an option to change the camera speed.
- 90 replies
-
- 1
-
- arma4
- armareforger
-
(and 3 more)
Tagged with: