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stburr91

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Everything posted by stburr91

  1. Alright, I'm having a problem, my triggers are not detecting the player when sitting on the Hummingbird bench. Triggers are set to activate when any player is present. If I get out of the helicopter, the trigger fires, so I know the trigger works. I know that I've gotten triggers to fire before when the player is riding on the heli bench, so I'm not sure what's going on. My SP mission starts with controlling one unit set as the player in the editor. The mission then requires that you switch to another unit to complete the rest of the mission. When switching to the other unit, and that unit becomes the player, I then want the trigger to fire. Any thoughts? I'm using dev branch, so maybe that's it. I know
  2. Thanks for trying to help, I really do appreciate those willing to jump in, and help out when someones asks. However, I figured out another way around the problem, I spent too many hours on this now, so I need to move on. I love Arma, but stuff like this drives me crazy, and can almost ruin the game sometimes.
  3. It's not working. It still only fires the trigger when I get out of the helicopter. This is what I have that is not working.
  4. I don't know that that means, can you please give more details, I don't know anything about how the "vehicle player in thislist" works. Maybe mods can move this to the proper section.
  5. Well, just like the boat rack, you can only put one boat in at a time, it would be the same with the hanger, only one heli in the hanger at a time. Or the hanger could be similar to the vehicle in vehicle feature. I'm sure something could be figured out, it's just a matter of whether or not the developer would be willing to spend the time.
  6. Yes, we really need something similar to the boat rack but for the Liberty hanger so we can get helicopters in, and out of the hanger.
  7. Yes, I asked about this yesterday, I think it would be a nice addition.
  8. Also, FYI, you can load the gunboat, CRRC, SDV, and the RIB into the boat rack.
  9. I can confirm that I have had the same issue.
  10. Would it be possible to include the vehicle in vehicle feature for the USS Liberty hanger, so we could load, and unload helicopters from the hanger to the helipad, and visa versa?
  11. Everybody should be aware that the Imgur picture hosting site is not working with this forum currently. So don't bother posting with Imgur.
  12. stburr91

    Yellowstone Terrain

    Will you include a frequent earthquake feature? LoL
  13. CSAR Training at HEBONTES AAF/NATO MILITARY TRAINING GROUND. Littlebird down Coming into the LZ SCAR bird on the deck HEBONTES AAF/NATO MILITARY TRAINING GROUND
  14. Para drop training at Hebomtes Training Grounds. On the ramp ready to jump HEBONTES AAF/NATO MILITARY TRAINING GROUND
  15. Para drop training at Hebomtes Training Grounds. Standing on the ramp ready to jump HEBONTES AAF/NATO MILITARY TRAINING GROUND
  16. Helocast training at the HEBONTES Training grounds. Inspired by this video.
  17. Helocast training at the HEBONTES Training grounds. HEBONTES AAF/NATO MILITARY TRAINING GROUND
  18. Well, we finally got an official answer, no single player Apex campaign conversion...bummer.
  19. stburr91

    The Blackfish is not powerful enough

    Where do I put this code to add the other rounds?
  20. stburr91

    My bad

    Not for me, I just leaded up the game, and no Tanks DLC (I own the bundle).
  21. Yes, I wish that they would give us an answer on whether or not they still intend do a SP version of the Apex campaign.
  22. I can't lock onto targets, not with launchers, or in aircraft. I check, my key binding is still "T" I checked, and can't find any conflicting key binds. I changed the target lock key bind, and still it will not lock. Does anyone have any ideas?
  23. stburr91

    Can't lock onto targets

    In the NATO showcase mission, I could get lock on a cold engine. However, in the editor, the launcher would not lock onto a cold engine. I locked onto a hot engine, after that, it would lock onto a cold engine. Weird.
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