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stburr91

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Everything posted by stburr91

  1. stburr91

    Trim Feature For Helicopters/Jets

    Trim is only available with the advanced flight model for helicopters. You will find the key binds for it in the helicopter controls.
  2. SP mission using the new Expeditionary Forces CDLC. Hunt for AAF rocket artillery trucks on the eve of the Marines' amphibious landing on the west coast of Altis. This mission uses the new NLOS missiles (like in the campaign), and is fully voice acted (AI generated). Mission play time is 45-60 minutes. This mission starts with needing to move to an overwatch position undetected, but the mission will get spicy once you destroy the rocket artillery trucks. Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=3379991327 Situation In support of Operation Resolute Cyclone, we have been tasked with eliminating two mobile rocket launcher trucks. The trucks have been tracked to an airfield the AAF operate in the north west. We need to be sure these high threat weapons are destroyed. You will need to covertly move to the airfield, locate the mobile launcher trucks, and then call in a precision strike on the trucks. Lase the targets, and call in the NLOS missile strikes on the targets.
  3. stburr91

    [SP] EF Crimson Cyclone

    I can't seem to bite my tongue, I really should try harder to just shut up. LoL
  4. stburr91

    [SP] EF Crimson Cyclone

    I just make missions, you're the one keeping things alive with your innovative work on SOG AI. To tell you the truth, I wish I wouldn't have said anything about PF ATF. I don't think the game mode will be my cup of tea, I should have just moved on, and not said anything. I regret being critical of something I haven't even tried, I mean, there are a lot of people working hard on this game mode, and I kind of took a shit on their work. Hopefully I'll resist the urge to give my (uninformed) opinion in the future.
  5. Single player mission using the new CDLC Expeditionary Forces. Play as the Marines as you conduct a beach landing on the island of Malden. https://steamcommunity.com/sharedfiles/filedetails/?id=3373923639 No mods required Situation With the USS Freedom spearheading NATO's invasion of Malden from the south, the USS Takmyr, and the 29th Marine Expeditionary Forces will land on the beaches in the north. You are tasked with capturing the base on the northern part of the Malden mainland.
  6. That would be cool, but that would be a 3 year project, and by the time it was done, Arma 4 would be out, so a cDLC with that kind of scale is very unlikely to happen at this point.
  7. stburr91

    Ps5 port reforger

    BI said no mods, or cross play for ps5, at release, maybe in the future.
  8. stburr91

    Bohemia. C'mon

    It's just extremely slow development, A4 is 3 years away, so I have some doubts that half the team already moved to A4.
  9. stburr91

    [SP] German Paratrooper

    Thanks for the encouragement guys. Yes, even if you have a mission that does pretty well, most people can't be bothered to leave a comment, or even take a second to rate the mission, at most, a mission maker will get a comment, "Cool mission dude". That's just how it is, and that's why I completely agree with you that first, and foremost, you need to make missions for yourself, and enjoy it as a creative outlet. However, having missions on the workshop with less than a hundred subscribers, just feels like the community is ungrateful, or that I failed as a mission maker. Either way, I felt that I didn't want that reminder, nor wanted it to be part of my legacy, so I took down the last few missions that I published. Most of the missions that I've published are still on the Workshop, and public, so there is still something I've left to the community. I do appreciate the support, and encouragement from the people that did enjoyed my work. I love Arma 3, but it's getting old, and I don't care for the direction the new game is going, so I'm not sure, but it seems that I may be parting ways with the Arma series. In the meantime, I'll just play around in the editor to entertain myself. I think I'll leave it at that, as I'm starting to sound way too much like a whiny little b*tch, and that's not a good look. Thanks for the support over the years....have fun guys, and continue to enjoy the game.
  10. Mission is no longer available, mods are free to delete this thread.
  11. stburr91

    [SP] German Paratrooper

    Sorry, I didn't see your reply. I took it down because of a lack of interest in the mission. There seems to be a lack of interest in sp missions in general more recently, and especially so with sp missions that use a cDLC. My last few published missions all require one of the cDLDs, and they had very few subscribers to the missions. I've noticed this is not unique to my missions, most sp mission are only getting a very small number of subscribers. There's too much time, and effort spent on my missions to bother publishing them if there isn't much interest.
  12. stburr91

    [SP] German Paratrooper

    Yes, I pulled the mission down...sorry, there is no option for me to delete this thread.
  13. From an upcoming mission I'm working on. German Paratrooper No mods, Spearhead 1944 CDLC
  14. Yes, I've never been able to get the restrict voice module to work.
  15. I don't think night vision is on the roadmap.
  16. They are going to move all of reforger's content over, add a few things, and call it Arma 4. So yes, if you own reforger, you will be paying for all the content a second time if you buy Arma 4.
  17. stburr91

    Arma 3 Creator DLC: Reaction Forces

    BI doesn't like to do too many patches for the CDLCs, so it could easily be 6+ months until the next patch.
  18. stburr91

    Reaction Forces Issues

    The devs are very active in their Discord, you may want to try there. https://discord.com/channels/700262636096323634/1215300159521427458
  19. Their Discord, they have said in a number of times, here's one of the posts. https://discord.com/channels/824223048940519434/839818528685424660/1205580417407651911
  20. stburr91

    [SP] Reaction Forces Medusa

    LoL, I forgot to post the link, here you go. https://steamcommunity.com/sharedfiles/filedetails/?id=3202941620
  21. Single Player mission using the new Reaction Forces CDLC https://steamcommunity.com/sharedfiles/filedetails/?id=3202941620 Play as A CSAT special ops team that is tasked with eliminating all of the AAF units, and recover the weapons before they are removed from the island of Malden. No Mods required, Reaction Forces CDLC is required Mission playtime is about 30-45 minutes Situation At the end of the war on Altis, survivors of an AAF regiment were able to escape the island, and were given safe haven on Malden. However, unbeknownst to CSAT, in the chaotic final hours of the battle for Altis, the AAF smuggled sensitive CSAT weapons, and equipment off of Altis. CSAT intelligence agents discovered that the AAF were in possession of these weapons, and equipment, and that a Colonel was in negotiations to sell the equipment to NATO. CSAT cannot allow this to happen. Your SF Team is tasked with eliminating all of the AAF units, and recover the weapons, and equipment before it is removed from the island of Malden.
  22. From my latest mission "Defend the Crash Site" https://steamcommunity.com/sharedfiles/filedetails/?id=3214438905 No Mods, WS and RF CDLC
  23. Your helicopter has crashed in a hostile city, a lone sniper has volunteered to go in to secure the crash site. This mission is inspired by Blackhawk Down, but is not a recreation. https://steamcommunity.com/sharedfiles/filedetails/?id=3214438905 *NOTE* The mission is designed to use the bolt action rifle, but you can select other rifles in the Hummerbird inventory. Mission playtime is about 35 minutes. The CDLC Western Sahara, and Reaction Forces is required No mods required Go full Blackhawk Down if you want
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