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YanYatCheng

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Everything posted by YanYatCheng

  1. I've been using .300WM from RHS with Advanced Ballistic for a while with the help of ballistic table and now decide to move on to ballistic computer. Unfortunately, there isn't a right ammo for me to choose with default .300WM setup, so I need to setup all the data by myself from the start. So far I've got the C1 data and other stuff, but I am now stuck on calculating drag and the computer never calculates the right data. Is there any sniper expert that can help me with setting up AtragMX?
  2. YanYatCheng

    Fail to play video on monitor

    Thankyou very much, it works perfectly.
  3. -SOLVED- I'd like to play a video on a screen in editor, I've searched for multiple sources and solutions and failed to make it work so far, so please don't reply "there's alot of tutorial if you just google it" I've tried to use scripts from: https://www.youtube.com/watch?v=Gewndfow7lk&ab_channel=KillzoneKid https://www.youtube.com/watch?v=Oypa1peiBYQ&ab_channel=ArturMerc but everytime I've tried to load I get a DirectX11 E_INVALIDARG crash instantly. Until I try this, and very old script: https://www.armaholic.com/page.php?id=29895 I've managed to play the sound with the video, but the video is corrupted like this below: The script have 3 ogv files for example, every one works as intended, but when I replace any ogv files with the video I want to use (ogv of course), the video corrupts, but will still play and you can see something moving in the video. Anyone know how to fix this? or have a better way to play a video in game? Thanks in advance.
  4. YanYatCheng

    Fail to play video on monitor

    still unsolved.
  5. YanYatCheng

    Fail to play video on monitor

    That error message is removed, but the video is still corrupted I've downloaded a ogv player and the video seems fine with the provided one
  6. YanYatCheng

    Fail to play video on monitor

    The code can be downloaded from the armaholic link, there's a bunch of scripts and files. And the same error code appears even when the video playes normally. So I guess there's nothing to do with that.
  7. YanYatCheng

    Cargo Ship Project (Static)

    what type of ship will the next one be?
  8. YanYatCheng

    Cargo Ship Project (Static)

    there's a few important parts missing: -Funnel -Main mast -engine control room also, most merchant ships have 1 engine only, rooms are also too small. there also shouldn't be any access under main deck to the bulk carrier's cargo hold. and yes, that guy was right, textures are bad. you can see through walls and doors.
  9. YanYatCheng

    ArmA3 server issues

    Disclaimer: I've never learn stuff about IT and server, so please excuse my ignorance about this subject. My team has recently setup a new server in China, Guangzhou. Since we have multiple player living outside the firewall, we decide to setup two internet for our server: a international line to HongKong and a normal internet line. But our server cannot run two line at the same time, running the HK line will cause intense desync/high ping issue to users inside the firewall. But running the mainland line will cause intense desync for me only (living in HK). It's weird that I have 27 ping with no package loss when pinging the server but still suffer intense rubber-banding/desync. Also, when the server enables connection with both line (different IP), everyone can only find and connect to the HK line IP. p.s. I have a friend also from HK with the same internet provider, optical fiber 1000m, but without any desync issue. A member from Canada also report there's no desync issues on his side p.p.s. My internet is a 1000m optical fiber internet, with a LAN line connecting directing to my computer, my computer works fine with a stable 30FPS@max settings p.p.p.s. Our server is owned and setup by one of our member. Question1: how to setup a server that can connect with both line (HK intl&mainland)(player can connect to the same server via two IP address) Question2: how to I stop this desync issue?
  10. YanYatCheng

    Arma 3 Apex: Old Man Feedback

    anyone having problems recruiting insurgents? I used them a few time and now it stuck at 1 insurgent available for me to call in, I've tried sleeping a few nights off but it never replanished the "recruiting" feature also doesn't work
  11. Missing Man Formation ArmA3 Milsim community Air Combat Command performing missing man formation flypass in honor of the artists and directors of Kyoto Animation. https://en.wikipedia.org/wiki/Kyoto_Animation_arson_attack Mod: Firewill AWS, FIR A-10, FIR F-16 Photo from: ChiefDBA314
  12. YanYatCheng

    Arma3 Videos

    How to make a already "OP" missile more "OP"
  13. YanYatCheng

    A-10 Warthog Series Standalone

    there are bugs with Mavericks: - Only AGM-65D/Gs can be selected to fire - Mavs missing target very frequently - Mav model with CCD seeker (IRL) will not lock on "cold" target also, CCIP gun pipper does not compensate for bullet drop
  14. go play the latest F/A-18E/F mod instead
  15. From a place you will not see, comes a sound you will not hear. Holdover 2-point-4, wind, left point-3. Send it. Addons: SPS equipment, SPS AI AXMC
  16. Snow Wings Addon Used: RSKL Eurofighter (ArmA2 mod), Winter Chernarus
  17. Pugachev's Cobra ADDONS USED: Su-35 Flanker E
  18. I just got info that F/A-181 Land to carrier Arrest Max Allowed Speed = 275kmh When Jet DLC first release, the landing speed for a correct AoA with full flaps landing config is around 210kmh, but after one or two updates, the landing speed changed to 275kmh ± 5kmh (in game data says 265kmh on speed = 275kmh AoA too high (too slow) = 270kmh or below AoA too low (too fast) = 280kmh or higher So, with the wire snap speed at 275+, and a correct landing speed at 275kmh ± 5kmh, you will have a big chance of getting a wire snap even landing in a perfect way, which I tested it for a long time and have years of carrier landing experience in ArmA3. Can any devs answer this question: Is the setting intended or just someone forget to change the data? Before update: After update:
  19. no, F-35 have integrated EW sensors and jammers, their AN/APG-81 radar can also use as a burn-through jammer. as the E/A thing, Hornets are named F/A is because they are a combined model of A-18 and F-18. Even the current jet Growler use EA-18G instead of E/A-18G because of reasons
  20. They need to fix old stuff before making more new stuff.
  21. YanYatCheng

    Scopes zeroing

    If you are using ACE: Set vanilla zeroing to 100 Check your ballistic computer or range table. Your angle of adjustment will be in MRAD (AKA mil.), use page up/page down to adjust your ACE zeroing. (ignore the "-" in the range table) Done
  22. I was playing around with artillery support for my mission in editor. place down everything need: >myself with a laser designator >synced to "support requester" >synced to "support provider" >synced to M109A6 artillery by RHS requested a GPS guided round on a building: missed by 20-50 meters requested a Laser Guided round on the same target, lasing it with laser designator >tried painting on top of the building >tried painting on the wall facing the incoming direction missed again is that just game value setting error or something wrong with the game logic?? I've tried with the vanilla artillery and same thing happen (I am using ACE mod) I've read some info about the real guided round and it's really accurate with spread around 5 meters, was I expecting too much on ArmA?
  23. thanks, no error on generating layers, thankyou very much
  24. i am currently working on a 4100*5000 map, i've changed the sat image and mask to 5000*5000, but still having "layers generation - bad texel mapping for surface mask image (468.75 x 468.75) can someone help me to troubleshoot this problem?
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