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Madvad

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Posts posted by Madvad


  1. 4 minutes ago, dalber24 said:


    Thanks, I already recovered from that one, but in 2 weeks I have another surgery, a little more complicated 😅😅 things of life...
     


    Sure, now I'll enable the download again, then if you don't have a problem, share the mission, if I survive the next surgery I would like to play it.:rthumb:


    I wish you all the best! And if you want to play, you're welcome, add me on Steam and we'll meet you there. 
    https://steamcommunity.com/profiles/76561198006384932/


  2. On 4/9/2019 at 5:43 PM, dalber24 said:

    Well here I have a version in htm, it is not the version that spoke in the previous post but I think it will serve, I'm sorry but the full version that I saved in pdf I have it in another computer in another room and I can not get to it , since I am in bed recovering from an operation, and in this pc I only remain this one that I leave here, this link will never be erased, it is permanent.


    https://www.mediafire.com/file/z661pydiox2zpjd/ACE2_Classlists.rar/file


    I hope you have healed completely! Sorry to bring up an old topic, but do you still have this material?
    I still create missions for ArmA2:CO ACE2, and I would really like this material, which disappeared from the internet.


  3. Hello guys. 

    A friend updated his windows to version 11, and now the multiplayer VOIP no longer works.

    During the game he presses the voip button, his name appears on the screen as if he is speaking but his voice is not heard.

     We've already done tests, reinstalled drivers, ArmA 2/OA, and the microphone works normally on Windows, and programs like Teams, Discord, so we came to the conclusion that the problem is related to ArmA 2/OA.  

     

    Has anyone ever experienced this?  I read that in Windows 11 they changed some strings/dlls related to the control panel, so I believe that ArmA voip is looking for something that has changed its name/no longer exists and a Hotfix is needed.


  4. On 11/5/2019 at 4:09 PM, Gunter Severloh said:

    @Madvad Thanks for the support, and glad you like my COSLX, my COWarMod is better which has COSLX in it btw.

    Just want to point out that you do realize what you quoted is from 2017 correct?

         I stopped working on A3WarMod back in 2018 for the following reasons:

     

    1. Its alot of work, to create a compilation mod because of the amount of testing, gathering permissions, and writing up readmes, or functional documentation.

     

    2. There were a few mods i have in the mod that i was unable to get a hold of the authors to get permission as that is a requirement.

     

    3. The other thing is even though my IFA3WarMod has alot of mods in it which i have permissions for, A3WarMod i was planning on releasing on steam workshop

    and thing with that is i need to recontact every author for those mods i plan to have in A3WarMod and get their blessing so to speak, their ok, their permission ect,.

    to allow me to have their mod in my mod on the Steam workshop, so there is alot of research again, and chasing just for that.

     

    4. I lost interest in building mods, right now i dont and cant get enough play time in to justify building one, only because of my full time job

    as of last week im working 12-13hr days with a 50/50 chance of working on Saturdays too which i did last Sat 🙄 so little time during the week.

     

    5. Lastly im working on 3 other projects, one currently you can see linked in my sig at the top.

    =========

    A3WarMod idea

         An idea i had in mind is i could if your interested, and this goes for anyone else is i can create a list with links of all the addons and mods in my current latest

    build of A3WarMod, as i have in the past year and since summer have been tweaking the mod for the sake of performance and features.

         So what i'm proposing is to show you how to build the mod yourself, requires no coding skills, as its just compiling, but again i can list all those mods and show you how to

    create a compilation mod that i was building.

      Let me know what you and anyone else thinks

     

     

    Hello again!
    Yes I noticed the post is old already, but I try because I have interest in find something nice like the COSLX did form me in the OA.

    I had amazing hours in ArmA2: CO with friends, porting maps like Patrol Ops, Evo (by Hohei) to terrains like Fallujah, Aliabad, Lingor and etc and using the COSLX, ACE and Zeus_AI+ASR..
    I dont have any kind of skills to work with codes, I basically work in the game editor to create bases and stuffs, and change the unit/objects classnames to the correct ones.

    I know what you passing working so hard, believe me.
    But we need something to relieve the stress, and I like to shoot ISIS and talibans! LOL

    I admit, I dont like the A3 like the OA.
    I miss the gunsight, the ragdoll is bizarre and etc, but my friends decided to try, so I was looking into find features from COSLX to A3, like the enemy actions, helping wounded, dropping smokes and etc...


  5. On 2/6/2017 at 5:55 AM, Gunter Severloh said:

    Thanks for enjoying my mods, i wont play without them myself 😄

    As far as updates go, there are none in terms of A3WarMod as i have not been working on the mod since my last post here, but I do have plan, and heres how it goes.

     

    Recently about 2-3weeks ago now, prob 3 I released a WarMod for IFA3, called IFA3WarMod which had its 14th update, v1.14 which was a full rebuild, i plan on doing one small update on that mod

    which just brings some addons in it to their latest versions, aside that for me I'm rather tired of working on it and theres not to much more i can add to it as the mod is more specific to a WW2 genre.

     

    My next mod which im currently working on and off is a mod called RavWarMod (linked in my sig) and of course that will be a mod customized for Ravage mod,

    after this will be A3WarMod.

     

    Now why in this order?

    Because IFA3WarMod has a large base of addons and mods that work in arma3 in general, they dont depend on IFA3 or anything else other then CBA,

    so this mod's work is added to RavWarMod, and after RavWarMod release, this mod gets added to A3WarMod, so each mod creates like a template, and a build for the next mod, which takes

    the workload off my hands as its already been done in the previous mod, so thats the rough idea of how and when the mod will built.

     

    Right now whats keeping me preoccupied aside work/overtime, and being tired from it, is 2 other huge projects, and 1 small one, so i got alot of things going,

    and it comes down to a matter of motivation for one or the other.

     

    Keep it up the good work!

    I using for years the COSLX in ArmA2:CO and is stunning.
    I really didnt like the A3 (wtf is that ragdoll physics?), but my squad friends wants to try it and i was searching for SLX to A3, and found that post.

    I NEED THIS MOD!!! lol


  6. Sorry to bring this back up, although it's a great mission...

    But would any of you still have a Lingor version of Patrol Ops? I can't find it anywhere to download... If a kind sould could help me, I would greatly appreciate.

    Thank you very much!

    Rick

    I want this too...:(


  7. @mdvad Might it be conflict betveen ACE and COSLX? I think both add some new effects and mechanics, and you dont want to use two mods changing the same things as they will be in conflict.

    Hello Mirek!

    Thanks for answering.

    I find it odd that happens, because these visual effects were only activated after I activated the ACE.

    I really like COslx, and not use the file "vehicleseffects.pbo" which causes some visual effects happen.

    Therefore, this effect began to appear after the ACE has been triggered, it must be a file inside the ACE, correct?

    Is there any way to try to fix what is causing this infinite loop?

    I really do not want to stop using the COslx, because I do not use ACE 100% of the time.


  8. Hello guys.

    I'm having trouble with a strange bug in ACE2.

    When I hit an enemy vehicle, it can explode, or just become damaged, with the explosion of its ammunition and stuff. No news.

    But what is happening is that sometimes I hit a vehicle as an enemy tank, it starts to explode the ammunition and flares out of his turret, followed by a loud noise.

    10402684_897242650347776_4051747028838663255_n.jpg?oh=65df88f5783213d7c584ef87e6795606&oe=562BBDDC

    And this effect is in an endless loop, even after the vehicle disappear, the effect and the noise still there forever, thereby decreasing my fps.

    What can it be?

    PS: I am using Blastcore FX and COslx.

    Another strange thing, sometimes the textures bugged and turns to low quality...:(


  9. Hello guys, okay ?

    I know this is an old post, but come on ..

    First, I would like to congratulate the great work done at Trader !

    But I have found some problems :

    In the Mission Editor, I put the Trader in Nimitz 's deck, and when I click Preview, it's there.

    But when I create the .pbo, and I will play the mission effectively, the Trader or disappears from the deck, or is exploding below.

    I thought it was something related to positioning height in Nimitz 's deck, but checked it, and it is correct, all other aircraft and objects work, but the Trader insists not appear or respawn .

    What can be ?

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