Jump to content

cookies2432

Member
  • Content Count

    246
  • Joined

  • Last visited

  • Medals

Posts posted by cookies2432


  1. So.. I've been grinding my head about this for a couple of hours so i'll just see if i can get some help on here. :)

    I'm trying to make it so that a trigger will only go off if i have it detached inside of a trigger's radius.

    If possible also make it so that if you move the object away from the trigger's radius the timer will stop?

    And a last question would be how you could do a condition for an addAction that only allows you to do the addAction if you're let's say 4m from the object.

     

    Thanks for reading and i hope i can get help by someone! :D

     

    Also my friend got a question as to how you can increase the "Direct Channel" sound ingame more, even after putting it at max. Thanks!

     

    //Cookies


  2. So....

     

    I messed up and edited some stuff in my mission.sqm file to get rid of the requirement of an addon. Ended up with me not being able to open the mission and i think the mission.sqm file is corrupt.

     

    So i've decided to ask people who might be better at this than i am :)

    How can i fix this, i've put a lot of time into this mission and i really don't want to redo it. I've put in a lot of trial and error into it, got stuck for an hour because i missed a semi colon :D. 

    Anyhow, if anyone knows how you can revert the file or find out what's wrong then i'd greatly appriciate it. :)


  3. So what i wanna do is to make an ai join my group when i'm at a certain distance away from him. Problem is, it could be random where he is. I've tried the "Attatch To" script but it doesn't seem to work for me and i've also tried to use "if (_x distance <5) but that doesn't work either. I'm not very good at scripting : /. Any help with this would be appriciated.

×