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cookies2432

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Everything posted by cookies2432

  1. cookies2432

    [WIP] Terrain Finland

    Thanks! I'm glad they are since they were quite a hassle to make :)
  2. cookies2432

    [WIP] Terrain Finland

    Thanks and yea i know, to be honest this whole time i've been trying to learn how the tools work and how to fix every possible error. The height data will definetly help me, i appriciate it! All the work will remain tho, the buildings will have the same coordinates just on a different Z axis :).
  3. cookies2432

    [WIP] Terrain Finland

    Thanks for the feedback and yea i have been thinking about adding some rubble and possibly some broken down cars near it. About it not looking like finland i agree, i have been thinking about what i can replace it with and this could really help. Thanks a ton! :)
  4. cookies2432

    [WIP] Terrain Finland

    Thanks for the tip, will look into it!
  5. I'm having issues all of the sudden with my main road, no idea why, i have never had this issue with it before... This is what it looks like in terrain builder: https://gyazo.com/d3f068ba35c32553e1a27981ad2062d4 All fine and looking good. However, when i go into buldozer it looks like this: https://gyazo.com/39799fbf3ce7a3c3378154072250089d Does anyone know why this is happening. As i said i have never had any issues with this before. I've tried to rexport it but it doesn't work. :(
  6. cookies2432

    Inaccurate Terrain Builder

    Thanks a lot to all of you!
  7. cookies2432

    Inaccurate Terrain Builder

    Also about the road part, every other road works perfectly without needing to snap except that one, i have no idea how. Also how do i go on as to enable snapping and adding a vertice to the line?
  8. cookies2432

    Inaccurate Terrain Builder

    Thank you so much!
  9. cookies2432

    Inaccurate Terrain Builder

    Did not work, i have no idea what to do now :(
  10. cookies2432

    Inaccurate Terrain Builder

    Well, i have deleted buldozer and am now reinstalling, hoping this will work..
  11. cookies2432

    Inaccurate Terrain Builder

    Oh great, now buldozer won't work.... "Buldozer may not work because it's missing some files "buldozer.exe, PhysX3_x86.dll, PhysX3_x86, PhysPhysX3Common_x86.dll, PhysX3Cooking_x86.dll, PhysX3Gpu_x86.dll" I have tried to both reinstall and validate files, none of them helped...
  12. I've painted ontop of my mask with the RGB color 35,35,35. For some reason it won't show any concrete, i'm not sure why that is. Layers.cfg: { class snow_white { texture = ""; material = "CAPS\MyTerrain\data\snow_white.rvmat"; }; }; class Legend { picture="CAPS\MyTerrain\source\mapLegend.png"; class Colors { snow_white[]={{0,255,0}}; concrete[]={{35,35,35}}; }; }; class roaderino { texture = ""; material = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat"; }; class concrete { texture = ""; material = "CAPS\MyTerrain\data\concrete.rvmat"; }; CfgSurfaces.h: class CfgSurfaces { [COLOR="#232323"]class Default;[/COLOR] class grass_green_surface : Default { files = "grass_green*"; rough = 0.1; dust = 0.05; maxSpeedCoef = 0.8; soundEnviron = "grass"; character = "grass_green_Character"; soundHit = "soft_ground"; }; class concrete : Default { files = "concrete*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.15; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; }; class CfgSurfaceCharacters { class grass_green_Character { probability[]={0.9, 0.2}; names[]={"Grass_Green", "Flower1"}; }; }; Any ideas what i'm doing wrong? I am 100% sure it is 35,35,35. Even have a screenshot of it.
  13. cookies2432

    Mask painting issues

    Yea i learned that his configs weren't the best, so far i think i've had to fix every single one of them, they all seem to work now but it was quite annoying when it didn't work.
  14. cookies2432

    Mask painting issues

    Thanks a lot, i'm stupid, i should've seen that. Thanks a lot for the help tho :)
  15. cookies2432

    Mounting P: Drive

    Didn't think of that, thanks!
  16. cookies2432

    ground textures

    Oh, yea that works too :)
  17. cookies2432

    ground textures

    I know how you can fix this issue ingame but not sure if this will work for buldozer. Open your config.cpp and search for "fullDetailDist", that's the distance of how far you can see HD ground textures, maybe that will have an impact for buldozer but i doubt it. I belive it's only used for when you export your map but hey, what's it going to hurt if you try it? :)
  18. cookies2432

    Cannot open object

    Nvm i fixed it
  19. cookies2432

    Terrain builder

    Anyone?
  20. Hello! After having sucessfully added custom objects to my terrain and then tried to export the wrp file and opened it with "pboproject" i get these two errors: //From the "CMD window" could not find a cfgpatches class for wrp file refs //From the "output" notepad text. ERROR: there is no config.bin/cpp found for \plants_winter\models\t\t_quercus3s.p3d Any idea what to do? Do i need to add it in the required buildings or what do i do? If so, how do i add the objects, like how do i know what "name" to put in the config file.
  21. cookies2432

    WRP File error

    Anyone?
  22. cookies2432

    Exporting objects

    It was glitched, i fixed it :)
  23. cookies2432

    Exporting objects

    Hi! :) I'm having some issues with terrain builder, if someone could be so kind to help me :D How can i export my objects that i've placed? i export the wrp but it doesn't show the objects when i load up the map in arma 3. My buldozer keeps crashing for some reason. This is the error message: https://gyazo.com/ffc945e6d0c9d14d815c8ebd0bac9178 How do i add clutter to my map? Everytime i try to it says something about there being a fault in my clutter settnings and that it's taking to much time. Thankfull for any help. :)
  24. cookies2432

    Adding custom objects

    Anyone knows? Also i have looked around the forums for every single error i've gotten, just couldn't find any answer this time, that's why i asked.
  25. cookies2432

    Adding custom objects

    How do you mean with AiA? Do i need to include it somehow for terrain builder or just run it with arma 3?
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