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cookies2432

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Everything posted by cookies2432

  1. cookies2432

    P:Drive Broken beyond repair?

    Thank you! I will try this out later today!
  2. cookies2432

    P:Drive Broken beyond repair?

    How do you mean? :/
  3. cookies2432

    WRP File error

    Hello! After having sucessfully added custom objects to my terrain and then tried to export the wrp file and opened it with "pboproject" i get these two errors: //From the "CMD window" could not find a cfgpatches class for wrp file refs //From the "output" notepad text. ERROR: there is no config.bin/cpp found for \plants_winter\models\t\t_quercus3s.p3d Any idea what to do? Do i need to add it in the required buildings or what do i do? If so, how do i add the objects, like how do i know what "name" to put in the config file.
  4. cookies2432

    AI.....

    Okay, thank you! :)
  5. cookies2432

    AI.....

    Hello, i'm tired and about to go to sleep but I figured i'd ask this question and let it be during the night to see if I can get any good answers. I'm messing around in arma 3 and there's 1 thing that's bugging the hell out of me, ai walking through every single ******* object. Is there anything that I can do to stop the ***** AI to not go through the fences? The objects are fences. Thank you for reading a tired and angry fella's call for help. //Cookies
  6. cookies2432

    AI.....

    All of the objects i tried don't work :/. I really need this to work for my project in arma 3 to work, goddammit..... Thing is tho, if i trap them all in a "cage" of fences in VR they don't clip through it... 0.o is how I feel right now
  7. cookies2432

    AI.....

    There were vanilla units in that mission too, I had both in so you could check both. I've updated the mission now with only vanilla units. http://steamcommunity.com/sharedfiles/filedetails/?id=753024360
  8. cookies2432

    AI.....

    Here you go: http://steamcommunity.com/sharedfiles/filedetails/?id=753024360
  9. cookies2432

    AI.....

    I will, im in a cs game tho but will after :)
  10. cookies2432

    AI.....

    Got any idea what's causing that?
  11. cookies2432

    AI.....

    Wait, i found the issue, maybe. When i make a fence area inside of virtual reality map, they never go through it, however when i make a line of fences in the editor on tanoa on a street, they just pass on through like nothing's there.
  12. cookies2432

    AI.....

    Thing is there are 0 scripts in it tho, only editor placed objects, I don't understand this
  13. cookies2432

    AI.....

    What the, they don't go through it now, what the, i did a new mission to show you it and now they don't walk through the fences, not even when I give them a waypoint
  14. cookies2432

    AI.....

    It happens with vanilla ai too, goddammit!
  15. cookies2432

    AI.....

    I'm using ryan's zombies and demons mod and i'm not using any scripts, all i'm doing is placing fences (barbed wire fence) and when i start shooting at them and they wanna attack me they just pass on through the fence and attack me. That's, what's happening.
  16. cookies2432

    Zombies & Demons 5.0

    I got a question, is there any way to stop the zombies from walking through edior placed objects, such as fences and walls? I'm having real issues with it atm. Also, i'd like to talk to you in private, if you're okay with that? It's about something i'm working on :)
  17. cookies2432

    AI.....

    Anyone? :(
  18. cookies2432

    AI.....

    The fences are placed in the editor, i will check this thread tomorrow, sorry but I gotta sleep. Thanks for your reply and I really look forward to if you know how to fix it with editor placed objects :)
  19. So, i'm trying to create a loot system but i'm not able to get it to work, I want it to spawn the items when I approach them (200m as of now) This is my code: (called from the player) fnc_nearbyHouses = { _plr = _this select 1; _houses = nearestObjects [_plr, ["house"], 200]; _count = count _houses; for "_i" from 0 to (_count-1) do { houseClass = _houses select _i; if (houseClass isKindOf "house") then { for "_n" from 0 to 50 do { buildingSpots=_house buildingpos _n; if (str buildingSpots == "[0,0,0]") exitwith {}; call fnc_lootSpawn; }; } forEach _houses; }; fnc_lootSpawn = { _plr = _this select 1; _lootItems = selectRandom [1,2,3,4]; while {_lootItems > 0} do { _loot = ["hgun_Rook40_F","arifle_Katiba_F","U_I_Wetsuit","V_PlateCarrier2_blk"]; _spawnItem = selectRandom _loot; _spawnedItem = createVehicle _spawnItem position houseClass; _lootItems = _lootItems - 1; }; }; I appriciate any help!
  20. cookies2432

    Loot system help

    thank you!
  21. cookies2432

    Loot system help

    Alright, thanks :)
  22. cookies2432

    Loot system help

    I know, but I wanna make my own one to learn and not to copy anyone else's work :)
  23. cookies2432

    Loot system help

    Anyone who can help me?
  24. So, it's late and my brain isn't working properly sadly. I was wondering if anyone knows how to delete an object without it having a variable name? It calls a function so i tried "deleteVehicle (_this select 0);" but arma 3 gave me hell for that so i haven't consider trying it again. I appriciate all the help I can get, and for anyone who's curious, it's food items, something of a project i'm working on, this is just a part of it :)
  25. cookies2432

    Delete object without ID

    It's okay, i solved it with _itemTake = _item select 0; _itemTake = deleteVehicle _itemTake; :)
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